#include #include "deck.h" void allocate_deck(struct deck **deck) { *deck = malloc(sizeof(**deck)); allocate_stack(&((*deck)->stock)); allocate_stack(&((*deck)->foundation_0)); allocate_stack(&((*deck)->foundation_1)); allocate_stack(&((*deck)->foundation_2)); allocate_stack(&((*deck)->foundation_3)); allocate_stack(&((*deck)->maneuvre_0)); allocate_stack(&((*deck)->maneuvre_1)); allocate_stack(&((*deck)->maneuvre_2)); allocate_stack(&((*deck)->maneuvre_3)); allocate_stack(&((*deck)->maneuvre_4)); allocate_stack(&((*deck)->maneuvre_5)); allocate_stack(&((*deck)->maneuvre_6)); return; } void initialize_deck(struct deck *deck) { initialize_stack(deck->stock); initialize_stack(deck->foundation_0); initialize_stack(deck->foundation_1); initialize_stack(deck->foundation_2); initialize_stack(deck->foundation_3); initialize_stack(deck->maneuvre_0); initialize_stack(deck->maneuvre_1); initialize_stack(deck->maneuvre_2); initialize_stack(deck->maneuvre_3); initialize_stack(deck->maneuvre_4); initialize_stack(deck->maneuvre_5); initialize_stack(deck->maneuvre_6); return; }