#ifndef DISPLAY_H #define DISPLAY_H #include "card.h" #include "deck.h" #define EMPTY_STACKS_NUMBER 13 #define DIAMONDS_SYMBOL "\u2666" #define SPADES_SYMBOL "\u2660" #define HEARTS_SYMBOL "\u2665" #define CLUBS_SYMBOL "\u2663" #define BLACK_ON_WHITE 1 #define RED_ON_WHITE 2 #define WHITE_ON_BLUE 3 void init_curses(); void draw_empty_stacks(); void initialize_game(); char *card_suit(enum suit); char *card_value(enum value); void draw_value(struct card *); void draw_suit(struct card *); void draw_front(struct card *); void draw_back(struct card *); void draw_card(struct card *); void draw_stack(struct stack *); void draw_game(struct deck *); #endif