#ifndef CURSOR_H #define CURSOR_H #include #include "deck.h" #define CURSOR_BEGIN_X 4 #define CURSOR_BEGIN_Y 7 #define CURSOR_INVALID_SPOT_X 20 #define CURSOR_INVALID_SPOT_Y 7 #define CURSOR_STOCK_X 4 #define CURSOR_WASTE_PILE_X 12 #define CURSOR_FOUNDATION_0_X 28 #define CURSOR_FOUNDATION_1_X 36 #define CURSOR_FOUNDATION_2_X 44 #define CURSOR_FOUNDATION_3_X 52 #define CURSOR_MANEUVRE_0_X 4 #define CURSOR_MANEUVRE_1_X 12 #define CURSOR_MANEUVRE_2_X 20 #define CURSOR_MANEUVRE_3_X 28 #define CURSOR_MANEUVRE_4_X 36 #define CURSOR_MANEUVRE_5_X 44 #define CURSOR_MANEUVRE_6_X 52 struct cursor { WINDOW *window; int x; int y; bool marked; }; enum movement { LEFT, DOWN, UP, RIGHT }; extern struct deck *deck; void allocate_cursor(struct cursor **); void initialize_cursor(struct cursor *); void free_cursor(struct cursor *); void mark_cursor(struct cursor *); void unmark_cursor(struct cursor *); void move_cursor(struct cursor *, enum movement); #endif