#ifndef GAME_H #define GAME_H #include "deck.h" #define KEY_SPACEBAR ' ' #define NUMBER_OF_CARDS 52 #define STOCK_STARTING_X 1 #define STOCK_STARTING_Y 1 #define WASTE_PILE_STARTING_X 9 #define WASTE_PILE_STARTING_Y 1 #define FOUNDATION_0_STARTING_X 25 #define FOUNDATION_0_STARTING_Y 1 #define FOUNDATION_1_STARTING_X 33 #define FOUNDATION_1_STARTING_Y 1 #define FOUNDATION_2_STARTING_X 41 #define FOUNDATION_2_STARTING_Y 1 #define FOUNDATION_3_STARTING_X 49 #define FOUNDATION_3_STARTING_Y 1 #define MANEUVRE_0_STARTING_X 1 #define MANEUVRE_0_STARTING_Y 7 #define MANEUVRE_1_STARTING_X 9 #define MANEUVRE_1_STARTING_Y 7 #define MANEUVRE_2_STARTING_X 17 #define MANEUVRE_2_STARTING_Y 7 #define MANEUVRE_3_STARTING_X 25 #define MANEUVRE_3_STARTING_Y 7 #define MANEUVRE_4_STARTING_X 33 #define MANEUVRE_4_STARTING_Y 7 #define MANEUVRE_5_STARTING_X 41 #define MANEUVRE_5_STARTING_Y 7 #define MANEUVRE_6_STARTING_X 49 #define MANEUVRE_6_STARTING_Y 7 void set_stacks_coordinates(struct deck *); void fill_deck(struct deck *); void shuffle_deck(struct deck *); void deal_cards(struct deck *); void initialize_game(); void end_game(); #endif