#ifndef GAME_H #define GAME_H #include "stack.h" #include "deck.h" #include "cursor.h" #define NUMBER_OF_CARDS 52 #define MANEUVRE_STACKS_STARTING_Y 7 #define STOCK_STARTING_X 1 #define STOCK_STARTING_Y 1 #define WASTE_PILE_STARTING_X 9 #define WASTE_PILE_STARTING_Y 1 #define FOUNDATION_STARTING_Y 1 #define FOUNDATION_0_STARTING_X 25 #define FOUNDATION_1_STARTING_X 33 #define FOUNDATION_2_STARTING_X 41 #define FOUNDATION_3_STARTING_X 49 #define MANEUVRE_STARTING_Y 9 #define MANEUVRE_0_STARTING_X 1 #define MANEUVRE_1_STARTING_X 9 #define MANEUVRE_2_STARTING_X 17 #define MANEUVRE_3_STARTING_X 25 #define MANEUVRE_4_STARTING_X 33 #define MANEUVRE_5_STARTING_X 41 #define MANEUVRE_6_STARTING_X 49 extern const char *program_name; struct deck *deck; struct cursor *cursor; void move_card(struct stack **, struct stack **); void greet_player(); void initialize_game(); void end_game(); #endif