#include #include #include "draw.h" #include "game.h" #include "keyboard.h" const char *program_name; int main(int argc, const char *argv[]) { program_name = *argv; setlocale(LC_ALL, ""); /* Support unicode characters. */ initscr(); raw(); /* Disable line buffers. */ noecho(); keypad(stdscr, TRUE); /* Give us keyboard key symbols. */ start_color(); curs_set(FALSE); /* We have our own cursor. */ set_escdelay(0); assume_default_colors(COLOR_WHITE, COLOR_GREEN); init_pair(1, COLOR_BLACK, COLOR_WHITE); init_pair(2, COLOR_RED, COLOR_WHITE); init_pair(3, COLOR_WHITE, COLOR_BLUE); init_pair(4, COLOR_WHITE, COLOR_GREEN); draw_greeting(); int key; do { switch (key = getch()) { case KEY_SPACEBAR: clear(); refresh(); game_init(); break; case 'q': case 'Q': endwin(); return(0); } } while (key != KEY_SPACEBAR); do { if ((key = getch()) == 'q' || key == 'Q') { endwin(); game_end(); } else { handle_keyboard_event(key); } } while (key != 'q' && key != 'Q'); return(0); }