Fix putting card stacks into invalid state
Bug: When the cursor is on a foundation stack or on the wastepile stack, it is possible to put this stack into an invalid state. Reason: unmark_cards() should only be called on maneuver stacks since it alters the y position of cards. Fix: Only redraw maneuver stacks on ESC-key action.
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@ -160,7 +160,7 @@ static void handle_card_movement(struct cursor *cursor) {
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erase_cursor(cursor);
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erase_cursor(cursor);
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cursor->y--;
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cursor->y--;
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}
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}
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if (marked_cards_count(*origin) > 0) {
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if (maneuvre_stack(*origin)) {
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erase_stack(*origin);
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erase_stack(*origin);
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unmark_cards(*origin);
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unmark_cards(*origin);
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draw_stack(*origin);
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draw_stack(*origin);
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