Created the 'deck' structure, allocate() and initialize() for all structures.
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14
lib/card.c
14
lib/card.c
@ -2,17 +2,21 @@
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#include <malloc.h>
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#include <malloc.h>
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#include "card.h"
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#include "card.h"
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struct card *initialize_card() {
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void allocate_card(struct card **card) {
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struct card *card = NULL;
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*card = malloc(sizeof(**card));
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card = malloc(sizeof(*card));
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allocate_frame(&((*card)->frame));
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card->frame = initialize_frame();
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return;
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}
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void initialize_card(struct card *card) {
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initialize_frame(card->frame);
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card->value = NO_VALUE;
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card->value = NO_VALUE;
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card->suit = NO_SUIT;
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card->suit = NO_SUIT;
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card->face = NO_FACE;
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card->face = NO_FACE;
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return(card);
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return;
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}
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}
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void delete_card(struct card *card) {
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void delete_card(struct card *card) {
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@ -41,7 +41,8 @@ struct card {
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enum face face;
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enum face face;
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};
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};
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struct card *initialize_card();
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void allocate_card(struct card **);
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void initialize_card(struct card *);
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void delete_card(struct card *);
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void delete_card(struct card *);
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void set_card(struct card *, enum value, enum suit, enum face, int, int);
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void set_card(struct card *, enum value, enum suit, enum face, int, int);
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42
lib/deck.c
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42
lib/deck.c
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@ -0,0 +1,42 @@
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#include <malloc.h>
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#include "deck.h"
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void allocate_deck(struct deck **deck) {
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*deck = malloc(sizeof(**deck));
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allocate_stack(&((*deck)->stock));
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allocate_stack(&((*deck)->foundation_0));
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allocate_stack(&((*deck)->foundation_1));
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allocate_stack(&((*deck)->foundation_2));
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allocate_stack(&((*deck)->foundation_3));
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allocate_stack(&((*deck)->maneuvre_0));
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allocate_stack(&((*deck)->maneuvre_1));
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allocate_stack(&((*deck)->maneuvre_2));
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allocate_stack(&((*deck)->maneuvre_3));
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allocate_stack(&((*deck)->maneuvre_4));
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allocate_stack(&((*deck)->maneuvre_5));
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allocate_stack(&((*deck)->maneuvre_6));
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return;
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}
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void initialize_deck(struct deck *deck) {
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initialize_stack(deck->stock);
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initialize_stack(deck->foundation_0);
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initialize_stack(deck->foundation_1);
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initialize_stack(deck->foundation_2);
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initialize_stack(deck->foundation_3);
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initialize_stack(deck->maneuvre_0);
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initialize_stack(deck->maneuvre_1);
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initialize_stack(deck->maneuvre_2);
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initialize_stack(deck->maneuvre_3);
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initialize_stack(deck->maneuvre_4);
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initialize_stack(deck->maneuvre_5);
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initialize_stack(deck->maneuvre_6);
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return;
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}
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27
lib/deck.h
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27
lib/deck.h
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@ -0,0 +1,27 @@
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#ifndef DECK_H
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#define DECK_H
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#include "stack.h"
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struct deck {
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struct stack *stock;
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struct stack *foundation_0;
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struct stack *foundation_1;
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struct stack *foundation_2;
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struct stack *foundation_3;
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struct stack *maneuvre_0;
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struct stack *maneuvre_1;
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struct stack *maneuvre_2;
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struct stack *maneuvre_3;
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struct stack *maneuvre_4;
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struct stack *maneuvre_5;
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struct stack *maneuvre_6;
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};
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void allocate_deck(struct deck **);
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void initialize_deck(struct deck *);
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//void delete_deck(struct deck *);
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#endif
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@ -45,7 +45,9 @@ void draw_empty_stacks() {
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return;
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return;
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}
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}
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void init_game() {
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void initialize_game() {
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struct deck *deck = NULL;
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draw_empty_stacks();
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draw_empty_stacks();
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return;
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return;
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@ -16,7 +16,7 @@
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void init_curses();
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void init_curses();
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void draw_empty_stacks();
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void draw_empty_stacks();
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void init_game();
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void initialize_game();
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char *card_suit(enum suit);
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char *card_suit(enum suit);
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char *card_value(enum value);
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char *card_value(enum value);
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void draw_value(struct card *);
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void draw_value(struct card *);
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10
lib/frame.c
10
lib/frame.c
@ -1,18 +1,20 @@
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#include <malloc.h>
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#include <malloc.h>
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#include "frame.h"
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#include "frame.h"
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struct frame *initialize_frame() {
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void allocate_frame(struct frame **frame) {
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struct frame *frame = NULL;
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*frame = malloc(sizeof(**frame));
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frame = malloc(sizeof(*frame));
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return;
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}
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void initialize_frame(struct frame *frame) {
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frame->shape = NULL;
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frame->shape = NULL;
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frame->height = FRAME_HEIGHT;
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frame->height = FRAME_HEIGHT;
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frame->width = FRAME_WIDTH;
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frame->width = FRAME_WIDTH;
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frame->start_y = 0;
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frame->start_y = 0;
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frame->start_x = 0;
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frame->start_x = 0;
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return(frame);
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return;
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}
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}
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void delete_frame(struct frame *frame) {
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void delete_frame(struct frame *frame) {
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@ -14,7 +14,8 @@ struct frame {
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int start_x;
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int start_x;
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};
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};
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struct frame *initialize_frame();
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void allocate_frame(struct frame **);
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void initialize_frame(struct frame *);
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void delete_frame(struct frame *);
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void delete_frame(struct frame *);
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void set_frame(struct frame *, int, int);
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void set_frame(struct frame *, int, int);
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17
lib/stack.c
17
lib/stack.c
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#include <stdbool.h>
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#include <stdbool.h>
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#include "stack.h"
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#include "stack.h"
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void initialize_stack(struct stack **stack) {
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void allocate_stack(struct stack **stack) {
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*stack = malloc(sizeof(**stack));
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*stack = malloc(sizeof(**stack));
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(*stack)->card = NULL;
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allocate_card(&((*stack)->card));
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(*stack)->next = NULL;
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return;
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}
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void initialize_stack(struct stack *stack) {
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stack->card = NULL;
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stack->next = NULL;
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return;
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return;
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}
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}
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@ -36,7 +42,7 @@ void push(struct stack **stack, struct card *card) {
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if (empty(*stack)) {
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if (empty(*stack)) {
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(*stack)->card = card;
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(*stack)->card = card;
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} else {
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} else {
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initialize_stack(&new_stack);
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allocate_stack(&new_stack);
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new_stack->card = card;
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new_stack->card = card;
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new_stack->next = (*stack);
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new_stack->next = (*stack);
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*stack = new_stack;
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*stack = new_stack;
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@ -50,7 +56,8 @@ struct stack *pop(struct stack **stack) {
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if(!empty(*stack)) {
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if(!empty(*stack)) {
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popped_entry = *stack;
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popped_entry = *stack;
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if (length(*stack) == 1) {
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if (length(*stack) == 1) {
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initialize_stack(stack);
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allocate_stack(stack);
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initialize_stack(*stack);
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} else {
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} else {
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*stack = (*stack)->next;
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*stack = (*stack)->next;
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}
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}
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@ -8,7 +8,8 @@ struct stack {
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struct stack *next;
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struct stack *next;
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};
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};
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void initialize_stack(struct stack **);
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void allocate_stack(struct stack **);
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void initialize_stack(struct stack *);
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bool empty(struct stack *);
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bool empty(struct stack *);
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int length(struct stack *);
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int length(struct stack *);
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void push(struct stack **, struct card *);
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void push(struct stack **, struct card *);
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@ -16,7 +16,7 @@ int main(int argc, const char *argv[]) {
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message);
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message);
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getch();
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getch();
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endwin();
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initialize_game();
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puts("Game finished.");
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puts("Game finished.");
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