Created the 'deck' structure, allocate() and initialize() for all structures.
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@@ -16,7 +16,7 @@
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void init_curses();
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void draw_empty_stacks();
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void init_game();
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void initialize_game();
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char *card_suit(enum suit);
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char *card_value(enum value);
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void draw_value(struct card *);
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