Implemented game#valid_move.
This commit is contained in:
@@ -1,4 +1,5 @@
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#include <assert.h>
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#include "test_helper.h"
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#include "../lib/card.h"
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void test_initialize_card() {
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@@ -1,4 +1,5 @@
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#include <assert.h>
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#include "test_helper.h"
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#include "../lib/frame.h"
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void test_initialize_frame() {
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404
test/game_test.c
404
test/game_test.c
@@ -94,8 +94,8 @@ void test_move_card_from_non_empty_stack_to_non_empty_stack() {
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allocate_card(&card[1]);
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initialize_card(card[0]);
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initialize_card(card[1]);
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set_card(card[0], ACE, SPADES, EXPOSED, 1, 1);
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set_card(card[1], KING, HEARTS, EXPOSED, 1, 1);
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set_card(card[0], ACE, SPADES, EXPOSED, 99, 99);
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set_card(card[1], KING, HEARTS, EXPOSED, 99, 99);
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allocate_stack(&origin);
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allocate_stack(&destination);
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@@ -116,7 +116,407 @@ void test_move_card_from_non_empty_stack_to_non_empty_stack() {
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return;
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}
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void test_valid_move_from_stock_to_stock() {
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struct stack *stock_0, *stock_1;
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allocate_stack(&stock_0);
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allocate_stack(&stock_1);
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initialize_stack(stock_0);
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initialize_stack(stock_1);
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set_card(stock_0->card, ACE, SPADES, EXPOSED, STOCK_STARTING_Y, STOCK_STARTING_X);
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set_card(stock_1->card, KING, HEARTS, EXPOSED, STOCK_STARTING_Y, STOCK_STARTING_X);
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assert(!valid_move(stock_0, stock_0));
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assert(!valid_move(stock_0, stock_1));
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assert(!valid_move(stock_1, stock_0));
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assert(!valid_move(stock_1, stock_1));
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free_stack(stock_0);
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free_stack(stock_1);
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}
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void test_valid_move_from_stock_to_waste_pile() {
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struct stack *stock, *waste_pile;
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allocate_stack(&stock);
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allocate_stack(&waste_pile);
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initialize_stack(stock);
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initialize_stack(waste_pile);
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set_card(stock->card, ACE, SPADES, EXPOSED, STOCK_STARTING_Y, STOCK_STARTING_X);
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set_card(waste_pile->card, KING, HEARTS, EXPOSED, WASTE_PILE_STARTING_Y, WASTE_PILE_STARTING_X);
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assert(valid_move(stock, waste_pile));
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free_stack(stock);
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free_stack(waste_pile);
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}
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void test_valid_move_from_stock_to_foundation_stacks() {
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struct stack *stock, *foundation_stacks[4];
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allocate_stack(&stock);
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initialize_stack(stock);
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set_card(stock->card, ACE, SPADES, EXPOSED, STOCK_STARTING_Y, STOCK_STARTING_X);
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for (int i = 0; i < 4; i++) {
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allocate_stack(&foundation_stacks[i]);
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initialize_stack(foundation_stacks[i]);
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}
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set_card(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_0_STARTING_X);
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set_card(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_1_STARTING_X);
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set_card(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_2_STARTING_X);
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set_card(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_3_STARTING_X);
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for (int i = 0; i < 4; i++) {
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assert(!valid_move(stock, foundation_stacks[i]));
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}
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free_stack(stock);
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for (int i = 0; i < 4; i++) {
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free_stack(foundation_stacks[i]);
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}
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}
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void test_valid_move_from_stock_to_maneuvre_stacks() {
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struct stack *stock, *maneuvre_stacks[7];
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allocate_stack(&stock);
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initialize_stack(stock);
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set_card(stock->card, ACE, SPADES, EXPOSED, STOCK_STARTING_Y, STOCK_STARTING_X);
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for (int i = 0; i < 7; i++) {
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allocate_stack(&maneuvre_stacks[i]);
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initialize_stack(maneuvre_stacks[i]);
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}
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set_card(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_0_STARTING_X);
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set_card(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_1_STARTING_X);
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set_card(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_2_STARTING_X);
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set_card(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_3_STARTING_X);
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set_card(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_4_STARTING_X);
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set_card(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_5_STARTING_X);
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set_card(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_6_STARTING_X);
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for (int i = 0; i < 7; i++) {
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assert(!valid_move(stock, maneuvre_stacks[i]));
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}
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free_stack(stock);
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for (int i = 0; i < 7; i++) {
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free_stack(maneuvre_stacks[i]);
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}
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}
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void test_valid_move_from_waste_pile_to_stock() {
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struct stack *stock, *waste_pile;
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allocate_stack(&stock);
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allocate_stack(&waste_pile);
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initialize_stack(stock);
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initialize_stack(waste_pile);
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set_card(stock->card, ACE, SPADES, EXPOSED, STOCK_STARTING_Y, STOCK_STARTING_X);
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set_card(waste_pile->card, KING, HEARTS, EXPOSED, WASTE_PILE_STARTING_Y, WASTE_PILE_STARTING_X);
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assert(!valid_move(waste_pile, stock));
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free_stack(stock);
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free_stack(waste_pile);
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}
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void test_valid_move_from_waste_pile_to_waste_pile() {
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struct stack *waste_pile_0, *waste_pile_1;
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allocate_stack(&waste_pile_0);
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allocate_stack(&waste_pile_1);
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initialize_stack(waste_pile_0);
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initialize_stack(waste_pile_1);
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set_card(waste_pile_0->card, ACE, SPADES, EXPOSED, WASTE_PILE_STARTING_Y, WASTE_PILE_STARTING_X);
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set_card(waste_pile_1->card, KING, HEARTS, EXPOSED, WASTE_PILE_STARTING_Y, WASTE_PILE_STARTING_X);
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assert(!valid_move(waste_pile_0, waste_pile_0));
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assert(!valid_move(waste_pile_0, waste_pile_1));
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assert(!valid_move(waste_pile_1, waste_pile_0));
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assert(!valid_move(waste_pile_1, waste_pile_1));
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free_stack(waste_pile_0);
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free_stack(waste_pile_1);
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}
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void test_valid_move_from_waste_pile_to_foundation_stacks() {
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struct stack *waste_pile, *foundation_stacks[4];
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allocate_stack(&waste_pile);
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initialize_stack(waste_pile);
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set_card(waste_pile->card, ACE, SPADES, EXPOSED, WASTE_PILE_STARTING_Y, WASTE_PILE_STARTING_X);
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for (int i = 0; i < 4; i++) {
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allocate_stack(&foundation_stacks[i]);
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initialize_stack(foundation_stacks[i]);
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}
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set_card(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_0_STARTING_X);
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set_card(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_1_STARTING_X);
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set_card(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_2_STARTING_X);
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set_card(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_3_STARTING_X);
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for (int i = 0; i < 4; i++) {
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assert(valid_move(waste_pile, foundation_stacks[i]));
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}
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free_stack(waste_pile);
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for (int i = 0; i < 4; i++) {
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free_stack(foundation_stacks[i]);
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}
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}
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void test_valid_move_from_waste_pile_to_maneuvre_stacks() {
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struct stack *waste_pile, *maneuvre_stacks[7];
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allocate_stack(&waste_pile);
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initialize_stack(waste_pile);
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set_card(waste_pile->card, ACE, SPADES, EXPOSED, WASTE_PILE_STARTING_Y, WASTE_PILE_STARTING_X);
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for (int i = 0; i < 7; i++) {
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allocate_stack(&maneuvre_stacks[i]);
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initialize_stack(maneuvre_stacks[i]);
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}
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set_card(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_0_STARTING_X);
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set_card(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_1_STARTING_X);
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set_card(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_2_STARTING_X);
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set_card(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_3_STARTING_X);
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set_card(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_4_STARTING_X);
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set_card(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_5_STARTING_X);
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set_card(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_6_STARTING_X);
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for (int i = 0; i < 7; i++) {
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assert(valid_move(waste_pile, maneuvre_stacks[i]));
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}
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free_stack(waste_pile);
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for (int i = 0; i < 7; i++) {
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free_stack(maneuvre_stacks[i]);
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}
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}
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void test_valid_move_from_foundation_stack_to_stock() {
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struct stack *stock, *foundation_stacks[4];
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allocate_stack(&stock);
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initialize_stack(stock);
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set_card(stock->card, ACE, SPADES, EXPOSED, STOCK_STARTING_Y, STOCK_STARTING_X);
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for (int i = 0; i < 4; i++) {
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allocate_stack(&foundation_stacks[i]);
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initialize_stack(foundation_stacks[i]);
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}
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set_card(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_0_STARTING_X);
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set_card(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_1_STARTING_X);
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set_card(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_2_STARTING_X);
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set_card(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_3_STARTING_X);
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for (int i = 0; i < 4; i++) {
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assert(!valid_move(foundation_stacks[i], stock));
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}
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free_stack(stock);
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for (int i = 0; i < 4; i++) {
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free_stack(foundation_stacks[i]);
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}
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}
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void test_valid_move_from_foundation_stack_to_waste_pile() {
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struct stack *waste_pile, *foundation_stacks[4];
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allocate_stack(&waste_pile);
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initialize_stack(waste_pile);
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set_card(waste_pile->card, ACE, SPADES, EXPOSED, WASTE_PILE_STARTING_Y, WASTE_PILE_STARTING_X);
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for (int i = 0; i < 4; i++) {
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allocate_stack(&foundation_stacks[i]);
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initialize_stack(foundation_stacks[i]);
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}
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set_card(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_0_STARTING_X);
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set_card(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_1_STARTING_X);
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set_card(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_2_STARTING_X);
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set_card(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_3_STARTING_X);
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for (int i = 0; i < 4; i++) {
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assert(!valid_move(foundation_stacks[i], waste_pile));
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}
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free_stack(waste_pile);
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for (int i = 0; i < 4; i++) {
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free_stack(foundation_stacks[i]);
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}
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}
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void test_valid_move_from_foundation_stack_to_foundation_stacks() {
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struct stack *foundation_stacks[4];
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for (int i = 0; i < 4; i++) {
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allocate_stack(&foundation_stacks[i]);
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initialize_stack(foundation_stacks[i]);
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}
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set_card(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_0_STARTING_X);
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set_card(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_1_STARTING_X);
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set_card(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_2_STARTING_X);
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set_card(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_3_STARTING_X);
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for (int i = 0; i < 4; i++) {
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for (int j = 0; j < 4; j++) {
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if (i == j) {
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assert(!valid_move(foundation_stacks[i], foundation_stacks[j]));
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} else {
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assert(valid_move(foundation_stacks[i], foundation_stacks[j]));
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}
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}
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}
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for (int i = 0; i < 4; i++) {
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free_stack(foundation_stacks[i]);
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}
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}
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void test_valid_move_from_foundation_stack_to_maneuvre_stacks() {
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struct stack *foundation_stacks[4];
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struct stack *maneuvre_stacks[7];
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for (int i = 0; i < 4; i++) {
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allocate_stack(&foundation_stacks[i]);
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initialize_stack(foundation_stacks[i]);
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}
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set_card(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_0_STARTING_X);
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set_card(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_1_STARTING_X);
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set_card(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_2_STARTING_X);
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set_card(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_3_STARTING_X);
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for (int i = 0; i < 7; i++) {
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allocate_stack(&maneuvre_stacks[i]);
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initialize_stack(maneuvre_stacks[i]);
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}
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set_card(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_0_STARTING_X);
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set_card(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_1_STARTING_X);
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set_card(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_2_STARTING_X);
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set_card(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_3_STARTING_X);
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set_card(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_4_STARTING_X);
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set_card(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_5_STARTING_X);
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set_card(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_6_STARTING_X);
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for (int i = 0; i < 4; i++) {
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for (int j = 0; j < 7; j++) {
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assert(valid_move(foundation_stacks[i], maneuvre_stacks[j]));
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}
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}
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for (int i = 0; i < 4; i++) {
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free_stack(foundation_stacks[i]);
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}
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for (int i = 0; i < 7; i++) {
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free_stack(maneuvre_stacks[i]);
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}
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}
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void test_valid_move_from_maneuvre_stack_to_stock() {
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struct stack *stock, *maneuvre_stacks[7];
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allocate_stack(&stock);
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initialize_stack(stock);
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set_card(stock->card, ACE, SPADES, EXPOSED, STOCK_STARTING_Y, STOCK_STARTING_X);
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for (int i = 0; i < 7; i++) {
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allocate_stack(&maneuvre_stacks[i]);
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initialize_stack(maneuvre_stacks[i]);
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}
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set_card(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_0_STARTING_X);
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set_card(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_1_STARTING_X);
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set_card(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_2_STARTING_X);
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set_card(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_3_STARTING_X);
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set_card(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_4_STARTING_X);
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set_card(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_5_STARTING_X);
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set_card(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_6_STARTING_X);
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for (int i = 0; i < 7; i++) {
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assert(!valid_move(maneuvre_stacks[i], stock));
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}
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free_stack(stock);
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for (int i = 0; i < 7; i++) {
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free_stack(maneuvre_stacks[i]);
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}
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}
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void test_valid_move_from_maneuvre_stack_to_waste_pile() {
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||||
struct stack *waste_pile, *maneuvre_stacks[7];
|
||||
|
||||
allocate_stack(&waste_pile);
|
||||
initialize_stack(waste_pile);
|
||||
set_card(waste_pile->card, ACE, SPADES, EXPOSED, WASTE_PILE_STARTING_Y, WASTE_PILE_STARTING_X);
|
||||
for (int i = 0; i < 7; i++) {
|
||||
allocate_stack(&maneuvre_stacks[i]);
|
||||
initialize_stack(maneuvre_stacks[i]);
|
||||
}
|
||||
set_card(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_0_STARTING_X);
|
||||
set_card(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_1_STARTING_X);
|
||||
set_card(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_2_STARTING_X);
|
||||
set_card(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_3_STARTING_X);
|
||||
set_card(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_4_STARTING_X);
|
||||
set_card(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_5_STARTING_X);
|
||||
set_card(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_6_STARTING_X);
|
||||
for (int i = 0; i < 7; i++) {
|
||||
assert(!valid_move(maneuvre_stacks[i], waste_pile));
|
||||
}
|
||||
free_stack(waste_pile);
|
||||
for (int i = 0; i < 7; i++) {
|
||||
free_stack(maneuvre_stacks[i]);
|
||||
}
|
||||
}
|
||||
|
||||
void test_valid_move_from_maneuvre_stack_to_foundation_stacks() {
|
||||
struct stack *foundation_stacks[4];
|
||||
struct stack *maneuvre_stacks[7];
|
||||
|
||||
for (int i = 0; i < 4; i++) {
|
||||
allocate_stack(&foundation_stacks[i]);
|
||||
initialize_stack(foundation_stacks[i]);
|
||||
}
|
||||
set_card(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_0_STARTING_X);
|
||||
set_card(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_1_STARTING_X);
|
||||
set_card(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_2_STARTING_X);
|
||||
set_card(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_3_STARTING_X);
|
||||
for (int i = 0; i < 7; i++) {
|
||||
allocate_stack(&maneuvre_stacks[i]);
|
||||
initialize_stack(maneuvre_stacks[i]);
|
||||
}
|
||||
set_card(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_0_STARTING_X);
|
||||
set_card(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_1_STARTING_X);
|
||||
set_card(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_2_STARTING_X);
|
||||
set_card(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_3_STARTING_X);
|
||||
set_card(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_4_STARTING_X);
|
||||
set_card(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_5_STARTING_X);
|
||||
set_card(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_6_STARTING_X);
|
||||
for (int i = 0; i < 7; i++) {
|
||||
for (int j = 0; j < 4; j++) {
|
||||
assert(valid_move(maneuvre_stacks[i], foundation_stacks[j]));
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < 4; i++) {
|
||||
free_stack(foundation_stacks[i]);
|
||||
}
|
||||
for (int i = 0; i < 7; i++) {
|
||||
free_stack(maneuvre_stacks[i]);
|
||||
}
|
||||
}
|
||||
|
||||
void test_valid_move_from_maneuvre_stack_to_maneuvre_stacks() {
|
||||
struct stack *maneuvre_stacks[7];
|
||||
|
||||
for (int i = 0; i < 7; i++) {
|
||||
allocate_stack(&maneuvre_stacks[i]);
|
||||
initialize_stack(maneuvre_stacks[i]);
|
||||
}
|
||||
set_card(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_0_STARTING_X);
|
||||
set_card(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_1_STARTING_X);
|
||||
set_card(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_2_STARTING_X);
|
||||
set_card(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_3_STARTING_X);
|
||||
set_card(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_4_STARTING_X);
|
||||
set_card(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_5_STARTING_X);
|
||||
set_card(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_6_STARTING_X);
|
||||
for (int i = 0; i < 7; i++) {
|
||||
for (int j = 0; j < 7; j++) {
|
||||
if (i == j) {
|
||||
assert(!valid_move(maneuvre_stacks[i], maneuvre_stacks[j]));
|
||||
} else {
|
||||
assert(valid_move(maneuvre_stacks[i], maneuvre_stacks[j]));
|
||||
}
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < 7; i++) {
|
||||
free_stack(maneuvre_stacks[i]);
|
||||
}
|
||||
}
|
||||
|
||||
void test_game() {
|
||||
test_valid_move_from_stock_to_stock();
|
||||
test_valid_move_from_stock_to_waste_pile();
|
||||
test_valid_move_from_stock_to_foundation_stacks();
|
||||
test_valid_move_from_stock_to_maneuvre_stacks();
|
||||
test_valid_move_from_waste_pile_to_stock();
|
||||
test_valid_move_from_waste_pile_to_waste_pile();
|
||||
test_valid_move_from_waste_pile_to_foundation_stacks();
|
||||
test_valid_move_from_waste_pile_to_maneuvre_stacks();
|
||||
test_valid_move_from_foundation_stack_to_stock();
|
||||
test_valid_move_from_foundation_stack_to_waste_pile();
|
||||
test_valid_move_from_foundation_stack_to_foundation_stacks();
|
||||
test_valid_move_from_foundation_stack_to_maneuvre_stacks();
|
||||
test_valid_move_from_maneuvre_stack_to_stock();
|
||||
test_valid_move_from_maneuvre_stack_to_waste_pile();
|
||||
test_valid_move_from_maneuvre_stack_to_foundation_stacks();
|
||||
test_valid_move_from_maneuvre_stack_to_maneuvre_stacks();
|
||||
|
||||
test_move_card_from_empty_stack_to_empty_stack();
|
||||
test_move_card_from_empty_stack_to_non_empty_stack();
|
||||
test_move_card_from_non_empty_stack_to_empty_stack();
|
||||
|
||||
Reference in New Issue
Block a user