Merge pull request #43 from mpereira/four-color-deck
Four-color deck mode
This commit is contained in:
commit
e74df8d067
1
README
1
README
@ -84,6 +84,7 @@
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-v, --version Show version
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-h, --help Show this message
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-p, --passes Number of passes through the deck (default: 3)
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--four-color-deck Draw unique card suit colors (default: false)
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--no-background-color Don't draw background color (default: false)
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#+end_src
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126
src/game.c
126
src/game.c
@ -1,24 +1,28 @@
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#include <assert.h>
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#include <errno.h>
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#include <stdbool.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdbool.h>
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#include <errno.h>
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#include <time.h>
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#include <assert.h>
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#include "game.h"
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#include "card.h"
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#include "stack.h"
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#include "deck.h"
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#include "gui.h"
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#include "cursor.h"
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#include "common.h"
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#include "cursor.h"
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#include "deck.h"
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#include "game.h"
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#include "gui.h"
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#include "stack.h"
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static int foundation_begin_x(int x) {
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switch (x) {
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case 0: return(FOUNDATION_0_BEGIN_X);
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case 1: return(FOUNDATION_1_BEGIN_X);
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case 2: return(FOUNDATION_2_BEGIN_X);
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case 3: return(FOUNDATION_3_BEGIN_X);
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case 0:
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return (FOUNDATION_0_BEGIN_X);
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case 1:
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return (FOUNDATION_1_BEGIN_X);
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case 2:
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return (FOUNDATION_2_BEGIN_X);
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case 3:
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return (FOUNDATION_3_BEGIN_X);
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default:
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endwin();
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game_end();
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@ -28,13 +32,20 @@ static int foundation_begin_x(int x) {
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static int maneuvre_begin_x(int x) {
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switch (x) {
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case 0: return(MANEUVRE_0_BEGIN_X);
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case 1: return(MANEUVRE_1_BEGIN_X);
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case 2: return(MANEUVRE_2_BEGIN_X);
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case 3: return(MANEUVRE_3_BEGIN_X);
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case 4: return(MANEUVRE_4_BEGIN_X);
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case 5: return(MANEUVRE_5_BEGIN_X);
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case 6: return(MANEUVRE_6_BEGIN_X);
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case 0:
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return (MANEUVRE_0_BEGIN_X);
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case 1:
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return (MANEUVRE_1_BEGIN_X);
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case 2:
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return (MANEUVRE_2_BEGIN_X);
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case 3:
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return (MANEUVRE_3_BEGIN_X);
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case 4:
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return (MANEUVRE_4_BEGIN_X);
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case 5:
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return (MANEUVRE_5_BEGIN_X);
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case 6:
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return (MANEUVRE_6_BEGIN_X);
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default:
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endwin();
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game_end();
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@ -43,61 +54,61 @@ static int maneuvre_begin_x(int x) {
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}
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static bool waste_pile_stack(struct stack *stack) {
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return((stack->card->frame->begin_y == WASTE_PILE_BEGIN_Y) &&
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(stack->card->frame->begin_x == WASTE_PILE_BEGIN_X));
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return ((stack->card->frame->begin_y == WASTE_PILE_BEGIN_Y) &&
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(stack->card->frame->begin_x == WASTE_PILE_BEGIN_X));
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}
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static bool foundation_stack(struct stack *stack) {
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return(stack->card->frame->begin_y == FOUNDATION_BEGIN_Y &&
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(stack->card->frame->begin_x == FOUNDATION_0_BEGIN_X ||
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stack->card->frame->begin_x == FOUNDATION_1_BEGIN_X ||
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stack->card->frame->begin_x == FOUNDATION_2_BEGIN_X ||
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stack->card->frame->begin_x == FOUNDATION_3_BEGIN_X));
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return (stack->card->frame->begin_y == FOUNDATION_BEGIN_Y &&
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(stack->card->frame->begin_x == FOUNDATION_0_BEGIN_X ||
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stack->card->frame->begin_x == FOUNDATION_1_BEGIN_X ||
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stack->card->frame->begin_x == FOUNDATION_2_BEGIN_X ||
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stack->card->frame->begin_x == FOUNDATION_3_BEGIN_X));
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}
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bool stock_stack(struct stack *stack) {
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return((stack->card->frame->begin_y == STOCK_BEGIN_Y) &&
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(stack->card->frame->begin_x == STOCK_BEGIN_X));
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return ((stack->card->frame->begin_y == STOCK_BEGIN_Y) &&
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(stack->card->frame->begin_x == STOCK_BEGIN_X));
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}
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bool maneuvre_stack(struct stack *stack) {
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return(stack->card->frame->begin_y >= MANEUVRE_BEGIN_Y &&
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(stack->card->frame->begin_x == MANEUVRE_0_BEGIN_X ||
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stack->card->frame->begin_x == MANEUVRE_1_BEGIN_X ||
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stack->card->frame->begin_x == MANEUVRE_2_BEGIN_X ||
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stack->card->frame->begin_x == MANEUVRE_3_BEGIN_X ||
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stack->card->frame->begin_x == MANEUVRE_4_BEGIN_X ||
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stack->card->frame->begin_x == MANEUVRE_5_BEGIN_X ||
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stack->card->frame->begin_x == MANEUVRE_6_BEGIN_X));
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return (stack->card->frame->begin_y >= MANEUVRE_BEGIN_Y &&
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(stack->card->frame->begin_x == MANEUVRE_0_BEGIN_X ||
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stack->card->frame->begin_x == MANEUVRE_1_BEGIN_X ||
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stack->card->frame->begin_x == MANEUVRE_2_BEGIN_X ||
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stack->card->frame->begin_x == MANEUVRE_3_BEGIN_X ||
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stack->card->frame->begin_x == MANEUVRE_4_BEGIN_X ||
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stack->card->frame->begin_x == MANEUVRE_5_BEGIN_X ||
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stack->card->frame->begin_x == MANEUVRE_6_BEGIN_X));
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}
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bool valid_move(struct stack *origin, struct stack *destination) {
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if (origin->card->face == EXPOSED) {
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if (stock_stack(origin) && waste_pile_stack(destination)) {
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return(true);
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return (true);
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} else if (foundation_stack(destination)) {
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if (stack_empty(destination)) {
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if (origin->card->value == ACE) {
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return(true);
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return (true);
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}
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} else if (origin->card->suit == destination->card->suit &&
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origin->card->value == destination->card->value + 1) {
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return(true);
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origin->card->value == destination->card->value + 1) {
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return (true);
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}
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} else if (maneuvre_stack(destination)) {
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if (stack_empty(destination)) {
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if (origin->card->value == KING) {
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return(true);
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return (true);
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}
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} else if (destination->card->face == EXPOSED &&
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(origin->card->suit + destination->card->suit) % 2 == 1 &&
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origin->card->value + 1 == destination->card->value) {
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return(true);
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(origin->card->suit + destination->card->suit) % 2 == 1 &&
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origin->card->value + 1 == destination->card->value) {
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return (true);
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}
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}
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}
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return(false);
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return (false);
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}
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void move_card(struct stack **origin, struct stack **destination) {
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@ -113,7 +124,8 @@ void move_card(struct stack **origin, struct stack **destination) {
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}
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}
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void move_block(struct stack **origin, struct stack **destination, int block_size) {
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void move_block(struct stack **origin, struct stack **destination,
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int block_size) {
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struct stack *tmp;
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stack_malloc(&tmp);
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stack_init(tmp);
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@ -175,7 +187,8 @@ static void deal_cards(struct deck *deck) {
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}
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}
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void game_init(struct game *game, int passes_through_deck) {
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void game_init(struct game *game, int passes_through_deck,
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int four_color_deck) {
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cursor_malloc(&cursor);
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cursor_init(cursor);
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deck_malloc(&deck);
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@ -183,14 +196,19 @@ void game_init(struct game *game, int passes_through_deck) {
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/* Setting initial stacks' coordinates. */
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frame_set(deck->stock->card->frame, STOCK_BEGIN_Y, STOCK_BEGIN_X);
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frame_set(deck->waste_pile->card->frame, WASTE_PILE_BEGIN_Y, WASTE_PILE_BEGIN_X);
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frame_set(deck->waste_pile->card->frame, WASTE_PILE_BEGIN_Y,
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WASTE_PILE_BEGIN_X);
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for (int i = 0; i < FOUNDATION_STACKS_NUMBER; i++) {
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frame_set(deck->foundation[i]->card->frame, FOUNDATION_BEGIN_Y, foundation_begin_x(i));
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frame_set(deck->foundation[i]->card->frame, FOUNDATION_BEGIN_Y,
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foundation_begin_x(i));
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}
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for (int i = 0; i < MANEUVRE_STACKS_NUMBER; i++) {
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frame_set(deck->maneuvre[i]->card->frame, MANEUVRE_BEGIN_Y, maneuvre_begin_x(i));
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frame_set(deck->maneuvre[i]->card->frame, MANEUVRE_BEGIN_Y,
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maneuvre_begin_x(i));
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}
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game->four_color_deck = four_color_deck;
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fill_deck(deck);
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shuffle_deck(deck);
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deal_cards(deck);
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@ -209,17 +227,17 @@ void game_end() {
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bool game_won() {
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// If any card in the maneuvre stacks is covered, game is not won.
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for (int i = 0; i < MANEUVRE_STACKS_NUMBER; i++) {
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for (struct stack *j = deck->maneuvre[i]; j!= NULL; j = j->next) {
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for (struct stack *j = deck->maneuvre[i]; j != NULL; j = j->next) {
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if (j->card->face == COVERED) {
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return(false);
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return (false);
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}
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}
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}
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// If the stock pile or the waste pile aren't empty, game is not won.
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if (!stack_empty(deck->stock) || !stack_empty(deck->waste_pile)) {
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return(false);
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return (false);
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}
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return(true);
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return (true);
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}
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@ -32,6 +32,7 @@
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struct game {
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int passes_through_deck_left;
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int four_color_deck;
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};
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struct deck *deck;
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@ -42,7 +43,7 @@ bool stock_stack(struct stack *);
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bool valid_move(struct stack *, struct stack *);
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void move_card(struct stack **, struct stack **);
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void move_block(struct stack **, struct stack **, int);
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void game_init(struct game *, int);
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void game_init(struct game *, int, int);
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bool game_won();
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void game_end();
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48
src/gui.c
48
src/gui.c
@ -1,38 +1,50 @@
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#include <ncurses.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <ncurses.h>
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#include "gui.h"
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#include "card.h"
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#include "deck.h"
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#include "game.h"
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#include "gui.h"
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static const char *card_suits[4] = { "\u2666", "\u2660", "\u2665", "\u2663" };
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static const char *card_values[13] = {
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"A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"
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};
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static const char *card_suits[4] = {"\u2666", "\u2660", "\u2665", "\u2663"};
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static const char *card_values[13] = {"A", "2", "3", "4", "5", "6", "7",
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"8", "9", "10", "J", "Q", "K"};
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static void draw_value(struct card *card) {
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mvwprintw(card->frame->window, 0, 0, card_values[card->value]);
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mvwprintw(card->frame->window,
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4,
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7 - strlen(card_values[card->value]),
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mvwprintw(card->frame->window, 4, 7 - strlen(card_values[card->value]),
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card_values[card->value]);
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}
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static void draw_suit(struct card *card) {
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if (card->suit % 2 == 0) {
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wattron(card->frame->window, COLOR_PAIR(RED_ON_WHITE));
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if (game.four_color_deck == 0) {
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if (card->suit % 2 == 0) {
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wattron(card->frame->window, COLOR_PAIR(RED_ON_WHITE));
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} else {
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wattron(card->frame->window, COLOR_PAIR(BLACK_ON_WHITE));
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}
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} else {
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wattron(card->frame->window, COLOR_PAIR(BLACK_ON_WHITE));
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switch (card->suit) {
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case SPADES:
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wattron(card->frame->window, COLOR_PAIR(GREEN_ON_WHITE));
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break;
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case DIAMONDS:
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wattron(card->frame->window, COLOR_PAIR(YELLOW_ON_WHITE));
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break;
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case CLUBS:
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wattron(card->frame->window, COLOR_PAIR(BLACK_ON_WHITE));
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break;
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case HEARTS:
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default:
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wattron(card->frame->window, COLOR_PAIR(RED_ON_WHITE));
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break;
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}
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}
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mvwprintw(card->frame->window,
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0,
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strlen(card_values[card->value]),
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mvwprintw(card->frame->window, 0, strlen(card_values[card->value]),
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card_suits[card->suit]);
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mvwprintw(card->frame->window,
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4,
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6 - strlen(card_values[card->value]),
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mvwprintw(card->frame->window, 4, 6 - strlen(card_values[card->value]),
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card_suits[card->suit]);
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if (card->suit % 2 == 0) {
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wattroff(card->frame->window, COLOR_PAIR(RED_ON_WHITE));
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10
src/gui.h
10
src/gui.h
@ -6,10 +6,12 @@
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#include "deck.h"
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#include "cursor.h"
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#define BLACK_ON_WHITE 1
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#define RED_ON_WHITE 2
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#define WHITE_ON_BLUE 3
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#define WHITE_ON_GREEN 4
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#define BLACK_ON_WHITE 1
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#define RED_ON_WHITE 2
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#define GREEN_ON_WHITE 3
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#define YELLOW_ON_WHITE 4
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#define WHITE_ON_BLUE 5
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#define WHITE_ON_GREEN 6
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extern struct game game;
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@ -23,11 +23,13 @@ int main(int argc, char *argv[]) {
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int option;
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int option_index;
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int passes_through_deck = 3;
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static int four_color_deck;
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static int no_background_color;
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static const struct option options[] = {
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{"help", no_argument, NULL, 'h'},
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{"version", no_argument, NULL, 'v'},
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{"passes", required_argument, NULL, 'p'},
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{"four-color-deck", no_argument, &four_color_deck, 1},
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{"no-background-color", no_argument, &no_background_color, 1},
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{0, 0, 0, 0}};
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@ -43,8 +45,12 @@ int main(int argc, char *argv[]) {
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passes_through_deck = atoi(optarg);
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break;
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case 'h':
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case '?':
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usage(program_name);
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exit(0);
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case 0:
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/* If this option set a "no_argument" flag, do nothing else now. */
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printf("options[option_index].name: %s\n", options[option_index].name);
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if (options[option_index].flag != 0)
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break;
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default:
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@ -68,8 +74,10 @@ int main(int argc, char *argv[]) {
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}
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init_pair(1, COLOR_BLACK, COLOR_WHITE);
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init_pair(2, COLOR_RED, COLOR_WHITE);
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init_pair(3, COLOR_WHITE, COLOR_BLUE);
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init_pair(4, COLOR_WHITE, COLOR_GREEN);
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init_pair(3, COLOR_GREEN, COLOR_WHITE);
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init_pair(4, COLOR_YELLOW, COLOR_WHITE);
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init_pair(5, COLOR_WHITE, COLOR_BLUE);
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init_pair(6, COLOR_WHITE, COLOR_GREEN);
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int key;
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@ -99,7 +107,7 @@ int main(int argc, char *argv[]) {
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if (key == KEY_SPACEBAR) {
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clear();
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refresh();
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game_init(&game, passes_through_deck);
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game_init(&game, passes_through_deck, four_color_deck);
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break;
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}
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} else if (key == KEY_RESIZE) {
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@ -135,6 +143,8 @@ void usage(const char *program_name) {
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printf(" -h, --help Show this message\n");
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printf(" -p, --passes Number of passes through the deck "
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"(default: 3)\n");
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printf(" --four-color-deck Draw unique card suit colors "
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"(default: false)\n");
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printf(" --no-background-color Don't draw background color "
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"(default: false)\n");
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}
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