Moved code into 'game' and 'util', removed unnecessary headers.

This commit is contained in:
Murilo Soares Pereira 2010-04-12 23:42:21 -03:00
parent 9459fc8242
commit e65e4e2875
10 changed files with 339 additions and 327 deletions

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@ -1,4 +1,3 @@
#include <ncurses.h>
#include <malloc.h> #include <malloc.h>
#include "card.h" #include "card.h"

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@ -1,6 +1,4 @@
#include <stdlib.h>
#include <malloc.h> #include <malloc.h>
#include <time.h>
#include "deck.h" #include "deck.h"
void allocate_deck(struct deck **deck) { void allocate_deck(struct deck **deck) {
@ -66,186 +64,3 @@ void delete_deck(struct deck *deck) {
return; return;
} }
void set_deck_stacks_coordinates(struct deck *deck) {
set_frame(deck->stock->card->frame,
STOCK_STARTING_Y,
STOCK_STARTING_X);
set_frame(deck->waste_pile->card->frame,
WASTE_PILE_STARTING_Y,
WASTE_PILE_STARTING_X);
set_frame(deck->foundation_0->card->frame,
FOUNDATION_0_STARTING_Y,
FOUNDATION_0_STARTING_X);
set_frame(deck->foundation_1->card->frame,
FOUNDATION_1_STARTING_Y,
FOUNDATION_1_STARTING_X);
set_frame(deck->foundation_2->card->frame,
FOUNDATION_2_STARTING_Y,
FOUNDATION_2_STARTING_X);
set_frame(deck->foundation_3->card->frame,
FOUNDATION_3_STARTING_Y,
FOUNDATION_3_STARTING_X);
set_frame(deck->maneuvre_0->card->frame,
MANEUVRE_0_STARTING_Y,
MANEUVRE_0_STARTING_X);
set_frame(deck->maneuvre_1->card->frame,
MANEUVRE_1_STARTING_Y,
MANEUVRE_1_STARTING_X);
set_frame(deck->maneuvre_2->card->frame,
MANEUVRE_2_STARTING_Y,
MANEUVRE_2_STARTING_X);
set_frame(deck->maneuvre_3->card->frame,
MANEUVRE_3_STARTING_Y,
MANEUVRE_3_STARTING_X);
set_frame(deck->maneuvre_4->card->frame,
MANEUVRE_4_STARTING_Y,
MANEUVRE_4_STARTING_X);
set_frame(deck->maneuvre_5->card->frame,
MANEUVRE_5_STARTING_Y,
MANEUVRE_5_STARTING_X);
set_frame(deck->maneuvre_6->card->frame,
MANEUVRE_6_STARTING_Y,
MANEUVRE_6_STARTING_X);
return;
}
void fill_deck(struct deck *deck) {
struct card *card[NUMBER_OF_CARDS];
for (int i = 0; i < NUMBER_OF_CARDS; i++) {
allocate_card(&(card[i]));
}
set_card(card[0], TWO, DIAMONDS, COVERED, 1, 1);
set_card(card[1], TWO, SPADES, COVERED, 1, 1);
set_card(card[2], TWO, HEARTS, COVERED, 1, 1);
set_card(card[3], TWO, CLUBS, COVERED, 1, 1);
set_card(card[4], THREE, DIAMONDS, COVERED, 1, 1);
set_card(card[5], THREE, SPADES, COVERED, 1, 1);
set_card(card[6], THREE, HEARTS, COVERED, 1, 1);
set_card(card[7], THREE, CLUBS, COVERED, 1, 1);
set_card(card[8], FOUR, DIAMONDS, COVERED, 1, 1);
set_card(card[9], FOUR, SPADES, COVERED, 1, 1);
set_card(card[10], FOUR, HEARTS, COVERED, 1, 1);
set_card(card[11], FOUR, CLUBS, COVERED, 1, 1);
set_card(card[12], FIVE, DIAMONDS, COVERED, 1, 1);
set_card(card[13], FIVE, SPADES, COVERED, 1, 1);
set_card(card[14], FIVE, HEARTS, COVERED, 1, 1);
set_card(card[15], FIVE, CLUBS, COVERED, 1, 1);
set_card(card[16], SIX, DIAMONDS, COVERED, 1, 1);
set_card(card[17], SIX, SPADES, COVERED, 1, 1);
set_card(card[18], SIX, HEARTS, COVERED, 1, 1);
set_card(card[19], SIX, CLUBS, COVERED, 1, 1);
set_card(card[20], SEVEN, DIAMONDS, COVERED, 1, 1);
set_card(card[21], SEVEN, SPADES, COVERED, 1, 1);
set_card(card[22], SEVEN, HEARTS, COVERED, 1, 1);
set_card(card[23], SEVEN, CLUBS, COVERED, 1, 1);
set_card(card[24], EIGHT, DIAMONDS, COVERED, 1, 1);
set_card(card[25], EIGHT, SPADES, COVERED, 1, 1);
set_card(card[26], EIGHT, HEARTS, COVERED, 1, 1);
set_card(card[27], EIGHT, CLUBS, COVERED, 1, 1);
set_card(card[28], NINE, DIAMONDS, COVERED, 1, 1);
set_card(card[29], NINE, SPADES, COVERED, 1, 1);
set_card(card[30], NINE, HEARTS, COVERED, 1, 1);
set_card(card[31], NINE, CLUBS, COVERED, 1, 1);
set_card(card[32], TEN, DIAMONDS, COVERED, 1, 1);
set_card(card[33], TEN, SPADES, COVERED, 1, 1);
set_card(card[34], TEN, HEARTS, COVERED, 1, 1);
set_card(card[35], TEN, CLUBS, COVERED, 1, 1);
set_card(card[36], JACK, DIAMONDS, COVERED, 1, 1);
set_card(card[37], JACK, SPADES, COVERED, 1, 1);
set_card(card[38], JACK, HEARTS, COVERED, 1, 1);
set_card(card[39], JACK, CLUBS, COVERED, 1, 1);
set_card(card[40], QUEEN, DIAMONDS, COVERED, 1, 1);
set_card(card[41], QUEEN, SPADES, COVERED, 1, 1);
set_card(card[42], QUEEN, HEARTS, COVERED, 1, 1);
set_card(card[43], QUEEN, CLUBS, COVERED, 1, 1);
set_card(card[44], KING, DIAMONDS, COVERED, 1, 1);
set_card(card[45], KING, SPADES, COVERED, 1, 1);
set_card(card[46], KING, HEARTS, COVERED, 1, 1);
set_card(card[47], KING, CLUBS, COVERED, 1, 1);
set_card(card[48], ACE, DIAMONDS, COVERED, 1, 1);
set_card(card[49], ACE, SPADES, COVERED, 1, 1);
set_card(card[50], ACE, HEARTS, COVERED, 1, 1);
set_card(card[51], ACE, CLUBS, COVERED, 1, 1);
for (int i = 0; i < NUMBER_OF_CARDS; i++) {
push(&(deck->stock), card[i]);
}
return;
}
void shuffle_deck(struct deck *deck) {
struct stack **stack = NULL;
struct stack tmp;
int random;
stack = malloc(NUMBER_OF_CARDS * sizeof(*stack));
for (int i = 0; i < NUMBER_OF_CARDS; i++) {
stack[i] = pop(&(deck->stock));
}
srand(time(NULL));
for (int i = 0; i < NUMBER_OF_CARDS - 1; i++) {
random = i + (rand() % (NUMBER_OF_CARDS) - i);
tmp = (*stack[i]);
(*stack[i]) = (*stack[random]);
(*stack[random]) = tmp;
}
for (int i = 0; i < NUMBER_OF_CARDS; i++) {
push(&(deck->stock), stack[i]->card);
}
return;
}
void deal_cards(struct deck *deck) {
move_card(&(deck->stock), &(deck->maneuvre_0));
expose_card(deck->maneuvre_0->card);
move_card(&(deck->stock), &(deck->maneuvre_1));
move_card(&(deck->stock), &(deck->maneuvre_2));
move_card(&(deck->stock), &(deck->maneuvre_3));
move_card(&(deck->stock), &(deck->maneuvre_4));
move_card(&(deck->stock), &(deck->maneuvre_5));
move_card(&(deck->stock), &(deck->maneuvre_6));
move_card(&(deck->stock), &(deck->maneuvre_1));
expose_card(deck->maneuvre_1->card);
move_card(&(deck->stock), &(deck->maneuvre_2));
move_card(&(deck->stock), &(deck->maneuvre_3));
move_card(&(deck->stock), &(deck->maneuvre_4));
move_card(&(deck->stock), &(deck->maneuvre_5));
move_card(&(deck->stock), &(deck->maneuvre_6));
move_card(&(deck->stock), &(deck->maneuvre_2));
expose_card(deck->maneuvre_2->card);
move_card(&(deck->stock), &(deck->maneuvre_3));
move_card(&(deck->stock), &(deck->maneuvre_4));
move_card(&(deck->stock), &(deck->maneuvre_5));
move_card(&(deck->stock), &(deck->maneuvre_6));
move_card(&(deck->stock), &(deck->maneuvre_3));
expose_card(deck->maneuvre_3->card);
move_card(&(deck->stock), &(deck->maneuvre_4));
move_card(&(deck->stock), &(deck->maneuvre_5));
move_card(&(deck->stock), &(deck->maneuvre_6));
move_card(&(deck->stock), &(deck->maneuvre_4));
expose_card(deck->maneuvre_4->card);
move_card(&(deck->stock), &(deck->maneuvre_5));
move_card(&(deck->stock), &(deck->maneuvre_6));
move_card(&(deck->stock), &(deck->maneuvre_5));
expose_card(deck->maneuvre_5->card);
move_card(&(deck->stock), &(deck->maneuvre_6));
move_card(&(deck->stock), &(deck->maneuvre_6));
expose_card(deck->maneuvre_6->card);
return;
}

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@ -3,35 +3,6 @@
#include "stack.h" #include "stack.h"
#define NUMBER_OF_CARDS 52
#define STOCK_STARTING_X 1
#define STOCK_STARTING_Y 1
#define WASTE_PILE_STARTING_X 9
#define WASTE_PILE_STARTING_Y 1
#define FOUNDATION_0_STARTING_X 25
#define FOUNDATION_0_STARTING_Y 1
#define FOUNDATION_1_STARTING_X 33
#define FOUNDATION_1_STARTING_Y 1
#define FOUNDATION_2_STARTING_X 41
#define FOUNDATION_2_STARTING_Y 1
#define FOUNDATION_3_STARTING_X 49
#define FOUNDATION_3_STARTING_Y 1
#define MANEUVRE_0_STARTING_X 1
#define MANEUVRE_0_STARTING_Y 7
#define MANEUVRE_1_STARTING_X 9
#define MANEUVRE_1_STARTING_Y 7
#define MANEUVRE_2_STARTING_X 17
#define MANEUVRE_2_STARTING_Y 7
#define MANEUVRE_3_STARTING_X 25
#define MANEUVRE_3_STARTING_Y 7
#define MANEUVRE_4_STARTING_X 33
#define MANEUVRE_4_STARTING_Y 7
#define MANEUVRE_5_STARTING_X 41
#define MANEUVRE_5_STARTING_Y 7
#define MANEUVRE_6_STARTING_X 49
#define MANEUVRE_6_STARTING_Y 7
struct deck { struct deck {
struct stack *stock; struct stack *stock;
struct stack *waste_pile; struct stack *waste_pile;
@ -53,9 +24,5 @@ struct deck {
void allocate_deck(struct deck **); void allocate_deck(struct deck **);
void initialize_deck(struct deck *); void initialize_deck(struct deck *);
void delete_deck(struct deck *); void delete_deck(struct deck *);
void set_deck_stacks_coordinates(struct deck *);
void fill_deck(struct deck *);
void shuffle_deck(struct deck *);
void deal_cards(struct deck *);
#endif #endif

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@ -1,103 +1,8 @@
#include <stdio.h>
#include <ncurses.h> #include <ncurses.h>
#include <malloc.h> #include <malloc.h>
#include <string.h> #include <string.h>
#include <locale.h>
#include "deck.h"
#include "display.h" #include "display.h"
#include "game.h"
void initialize_curses() {
setlocale(LC_ALL, ""); /* supporting unicode characters */
initscr(); /* initialize the terminal in curses mode */
raw(); /* disable line buffers */
noecho(); /* character echo is unnecessary */
keypad(stdscr, TRUE); /* enable F and arrow keys */
start_color(); /* I want colors */
curs_set(FALSE); /* invisible cursor */
init_pair(1, COLOR_BLACK, COLOR_WHITE);
init_pair(2, COLOR_RED, COLOR_WHITE);
init_pair(3, COLOR_WHITE, COLOR_BLUE);
return;
}
void end_curses() {
endwin();
puts("Game finished.");
return;
}
void initialize_game() {
struct deck *deck = NULL;
int pressed_key;
mvprintw(11, 27, "Welcome to tty-solitaire.");
mvprintw(12, 19, "Press the space bar to play or q to quit.");
while (1) {
switch (pressed_key = getch()) {
case KEY_SPACEBAR:
clear();
refresh();
assume_default_colors(COLOR_WHITE, COLOR_GREEN);
draw_empty_stacks();
allocate_deck(&deck);
initialize_deck(deck);
set_deck_stacks_coordinates(deck);
fill_deck(deck);
shuffle_deck(deck);
deal_cards(deck);
draw_game(deck);
getchar();
end_curses();
end_game(deck);
return;
case 'q':
case 'Q':
end_curses();
return;
}
}
return;
}
void end_game(struct deck *deck) {
delete_deck(deck);
return;
}
void draw_empty_stacks() {
WINDOW **empty_stack;
empty_stack = malloc(EMPTY_STACKS_NUMBER * sizeof(**empty_stack));
empty_stack[0] = newwin(FRAME_HEIGHT, FRAME_WIDTH, 1, 1);
empty_stack[1] = newwin(FRAME_HEIGHT, FRAME_WIDTH, 1, 9);
empty_stack[2] = newwin(FRAME_HEIGHT, FRAME_WIDTH, 1, 25);
empty_stack[3] = newwin(FRAME_HEIGHT, FRAME_WIDTH, 1, 33);
empty_stack[4] = newwin(FRAME_HEIGHT, FRAME_WIDTH, 1, 41);
empty_stack[5] = newwin(FRAME_HEIGHT, FRAME_WIDTH, 1, 49);
empty_stack[6] = newwin(FRAME_HEIGHT, FRAME_WIDTH, 7, 1);
empty_stack[7] = newwin(FRAME_HEIGHT, FRAME_WIDTH, 7, 9);
empty_stack[8] = newwin(FRAME_HEIGHT, FRAME_WIDTH, 7, 17);
empty_stack[9] = newwin(FRAME_HEIGHT, FRAME_WIDTH, 7, 25);
empty_stack[10] = newwin(FRAME_HEIGHT, FRAME_WIDTH, 7, 33);
empty_stack[11] = newwin(FRAME_HEIGHT, FRAME_WIDTH, 7, 41);
empty_stack[12] = newwin(FRAME_HEIGHT, FRAME_WIDTH, 7, 49);
for (int i = 0; i < EMPTY_STACKS_NUMBER; i++) {
box(empty_stack[i], 0, 0);
wrefresh(empty_stack[i]);
delwin(empty_stack[i]);
}
free(empty_stack);
return;
}
char *card_suit(enum suit suit) { char *card_suit(enum suit suit) {
char *card_suit; char *card_suit;
@ -140,6 +45,36 @@ char *card_value(enum value value) {
return(card_value); return(card_value);
} }
void draw_empty_stacks() {
WINDOW **empty_stack;
empty_stack = malloc(EMPTY_STACKS_NUMBER * sizeof(**empty_stack));
empty_stack[0] = newwin(FRAME_HEIGHT, FRAME_WIDTH, 1, 1);
empty_stack[1] = newwin(FRAME_HEIGHT, FRAME_WIDTH, 1, 9);
empty_stack[2] = newwin(FRAME_HEIGHT, FRAME_WIDTH, 1, 25);
empty_stack[3] = newwin(FRAME_HEIGHT, FRAME_WIDTH, 1, 33);
empty_stack[4] = newwin(FRAME_HEIGHT, FRAME_WIDTH, 1, 41);
empty_stack[5] = newwin(FRAME_HEIGHT, FRAME_WIDTH, 1, 49);
empty_stack[6] = newwin(FRAME_HEIGHT, FRAME_WIDTH, 7, 1);
empty_stack[7] = newwin(FRAME_HEIGHT, FRAME_WIDTH, 7, 9);
empty_stack[8] = newwin(FRAME_HEIGHT, FRAME_WIDTH, 7, 17);
empty_stack[9] = newwin(FRAME_HEIGHT, FRAME_WIDTH, 7, 25);
empty_stack[10] = newwin(FRAME_HEIGHT, FRAME_WIDTH, 7, 33);
empty_stack[11] = newwin(FRAME_HEIGHT, FRAME_WIDTH, 7, 41);
empty_stack[12] = newwin(FRAME_HEIGHT, FRAME_WIDTH, 7, 49);
for (int i = 0; i < EMPTY_STACKS_NUMBER; i++) {
box(empty_stack[i], 0, 0);
wrefresh(empty_stack[i]);
delwin(empty_stack[i]);
}
free(empty_stack);
return;
}
void draw_value(struct card *card) { void draw_value(struct card *card) {
mvwprintw(card->frame->shape, 0, 0, card_value(card->value)); mvwprintw(card->frame->shape, 0, 0, card_value(card->value));
mvwprintw(card->frame->shape, 4, mvwprintw(card->frame->shape, 4,

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@ -1,11 +1,8 @@
#ifndef DISPLAY_H #ifndef DISPLAY_H
#define DISPLAY_H #define DISPLAY_H
#include "card.h"
#include "deck.h" #include "deck.h"
#define KEY_SPACEBAR ' '
#define EMPTY_STACKS_NUMBER 13 #define EMPTY_STACKS_NUMBER 13
#define DIAMONDS_SYMBOL "\u2666" #define DIAMONDS_SYMBOL "\u2666"
@ -17,13 +14,9 @@
#define RED_ON_WHITE 2 #define RED_ON_WHITE 2
#define WHITE_ON_BLUE 3 #define WHITE_ON_BLUE 3
void initialize_curses();
void end_curses();
void initialize_game();
void end_game();
void draw_empty_stacks();
char *card_suit(enum suit); char *card_suit(enum suit);
char *card_value(enum value); char *card_value(enum value);
void draw_empty_stacks();
void draw_value(struct card *); void draw_value(struct card *);
void draw_suit(struct card *); void draw_suit(struct card *);
void draw_front(struct card *); void draw_front(struct card *);

229
lib/game.c Normal file
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@ -0,0 +1,229 @@
#include <stdlib.h>
#include <malloc.h>
#include <time.h>
#include "display.h"
#include "util.h"
#include "game.h"
void set_stacks_coordinates(struct deck *deck) {
set_frame(deck->stock->card->frame,
STOCK_STARTING_Y,
STOCK_STARTING_X);
set_frame(deck->waste_pile->card->frame,
WASTE_PILE_STARTING_Y,
WASTE_PILE_STARTING_X);
set_frame(deck->foundation_0->card->frame,
FOUNDATION_0_STARTING_Y,
FOUNDATION_0_STARTING_X);
set_frame(deck->foundation_1->card->frame,
FOUNDATION_1_STARTING_Y,
FOUNDATION_1_STARTING_X);
set_frame(deck->foundation_2->card->frame,
FOUNDATION_2_STARTING_Y,
FOUNDATION_2_STARTING_X);
set_frame(deck->foundation_3->card->frame,
FOUNDATION_3_STARTING_Y,
FOUNDATION_3_STARTING_X);
set_frame(deck->maneuvre_0->card->frame,
MANEUVRE_0_STARTING_Y,
MANEUVRE_0_STARTING_X);
set_frame(deck->maneuvre_1->card->frame,
MANEUVRE_1_STARTING_Y,
MANEUVRE_1_STARTING_X);
set_frame(deck->maneuvre_2->card->frame,
MANEUVRE_2_STARTING_Y,
MANEUVRE_2_STARTING_X);
set_frame(deck->maneuvre_3->card->frame,
MANEUVRE_3_STARTING_Y,
MANEUVRE_3_STARTING_X);
set_frame(deck->maneuvre_4->card->frame,
MANEUVRE_4_STARTING_Y,
MANEUVRE_4_STARTING_X);
set_frame(deck->maneuvre_5->card->frame,
MANEUVRE_5_STARTING_Y,
MANEUVRE_5_STARTING_X);
set_frame(deck->maneuvre_6->card->frame,
MANEUVRE_6_STARTING_Y,
MANEUVRE_6_STARTING_X);
return;
}
void fill_deck(struct deck *deck) {
struct card *card[NUMBER_OF_CARDS];
for (int i = 0; i < NUMBER_OF_CARDS; i++) {
allocate_card(&(card[i]));
}
set_card(card[0], TWO, DIAMONDS, COVERED, 1, 1);
set_card(card[1], TWO, SPADES, COVERED, 1, 1);
set_card(card[2], TWO, HEARTS, COVERED, 1, 1);
set_card(card[3], TWO, CLUBS, COVERED, 1, 1);
set_card(card[4], THREE, DIAMONDS, COVERED, 1, 1);
set_card(card[5], THREE, SPADES, COVERED, 1, 1);
set_card(card[6], THREE, HEARTS, COVERED, 1, 1);
set_card(card[7], THREE, CLUBS, COVERED, 1, 1);
set_card(card[8], FOUR, DIAMONDS, COVERED, 1, 1);
set_card(card[9], FOUR, SPADES, COVERED, 1, 1);
set_card(card[10], FOUR, HEARTS, COVERED, 1, 1);
set_card(card[11], FOUR, CLUBS, COVERED, 1, 1);
set_card(card[12], FIVE, DIAMONDS, COVERED, 1, 1);
set_card(card[13], FIVE, SPADES, COVERED, 1, 1);
set_card(card[14], FIVE, HEARTS, COVERED, 1, 1);
set_card(card[15], FIVE, CLUBS, COVERED, 1, 1);
set_card(card[16], SIX, DIAMONDS, COVERED, 1, 1);
set_card(card[17], SIX, SPADES, COVERED, 1, 1);
set_card(card[18], SIX, HEARTS, COVERED, 1, 1);
set_card(card[19], SIX, CLUBS, COVERED, 1, 1);
set_card(card[20], SEVEN, DIAMONDS, COVERED, 1, 1);
set_card(card[21], SEVEN, SPADES, COVERED, 1, 1);
set_card(card[22], SEVEN, HEARTS, COVERED, 1, 1);
set_card(card[23], SEVEN, CLUBS, COVERED, 1, 1);
set_card(card[24], EIGHT, DIAMONDS, COVERED, 1, 1);
set_card(card[25], EIGHT, SPADES, COVERED, 1, 1);
set_card(card[26], EIGHT, HEARTS, COVERED, 1, 1);
set_card(card[27], EIGHT, CLUBS, COVERED, 1, 1);
set_card(card[28], NINE, DIAMONDS, COVERED, 1, 1);
set_card(card[29], NINE, SPADES, COVERED, 1, 1);
set_card(card[30], NINE, HEARTS, COVERED, 1, 1);
set_card(card[31], NINE, CLUBS, COVERED, 1, 1);
set_card(card[32], TEN, DIAMONDS, COVERED, 1, 1);
set_card(card[33], TEN, SPADES, COVERED, 1, 1);
set_card(card[34], TEN, HEARTS, COVERED, 1, 1);
set_card(card[35], TEN, CLUBS, COVERED, 1, 1);
set_card(card[36], JACK, DIAMONDS, COVERED, 1, 1);
set_card(card[37], JACK, SPADES, COVERED, 1, 1);
set_card(card[38], JACK, HEARTS, COVERED, 1, 1);
set_card(card[39], JACK, CLUBS, COVERED, 1, 1);
set_card(card[40], QUEEN, DIAMONDS, COVERED, 1, 1);
set_card(card[41], QUEEN, SPADES, COVERED, 1, 1);
set_card(card[42], QUEEN, HEARTS, COVERED, 1, 1);
set_card(card[43], QUEEN, CLUBS, COVERED, 1, 1);
set_card(card[44], KING, DIAMONDS, COVERED, 1, 1);
set_card(card[45], KING, SPADES, COVERED, 1, 1);
set_card(card[46], KING, HEARTS, COVERED, 1, 1);
set_card(card[47], KING, CLUBS, COVERED, 1, 1);
set_card(card[48], ACE, DIAMONDS, COVERED, 1, 1);
set_card(card[49], ACE, SPADES, COVERED, 1, 1);
set_card(card[50], ACE, HEARTS, COVERED, 1, 1);
set_card(card[51], ACE, CLUBS, COVERED, 1, 1);
for (int i = 0; i < NUMBER_OF_CARDS; i++) {
push(&(deck->stock), card[i]);
}
return;
}
void shuffle_deck(struct deck *deck) {
struct stack **stack = NULL;
struct stack tmp;
int random;
stack = malloc(NUMBER_OF_CARDS * sizeof(*stack));
for (int i = 0; i < NUMBER_OF_CARDS; i++) {
stack[i] = pop(&(deck->stock));
}
srand(time(NULL));
for (int i = 0; i < NUMBER_OF_CARDS - 1; i++) {
random = i + (rand() % (NUMBER_OF_CARDS) - i);
tmp = (*stack[i]);
(*stack[i]) = (*stack[random]);
(*stack[random]) = tmp;
}
for (int i = 0; i < NUMBER_OF_CARDS; i++) {
push(&(deck->stock), stack[i]->card);
}
return;
}
void deal_cards(struct deck *deck) {
move_card(&(deck->stock), &(deck->maneuvre_0));
expose_card(deck->maneuvre_0->card);
move_card(&(deck->stock), &(deck->maneuvre_1));
move_card(&(deck->stock), &(deck->maneuvre_2));
move_card(&(deck->stock), &(deck->maneuvre_3));
move_card(&(deck->stock), &(deck->maneuvre_4));
move_card(&(deck->stock), &(deck->maneuvre_5));
move_card(&(deck->stock), &(deck->maneuvre_6));
move_card(&(deck->stock), &(deck->maneuvre_1));
expose_card(deck->maneuvre_1->card);
move_card(&(deck->stock), &(deck->maneuvre_2));
move_card(&(deck->stock), &(deck->maneuvre_3));
move_card(&(deck->stock), &(deck->maneuvre_4));
move_card(&(deck->stock), &(deck->maneuvre_5));
move_card(&(deck->stock), &(deck->maneuvre_6));
move_card(&(deck->stock), &(deck->maneuvre_2));
expose_card(deck->maneuvre_2->card);
move_card(&(deck->stock), &(deck->maneuvre_3));
move_card(&(deck->stock), &(deck->maneuvre_4));
move_card(&(deck->stock), &(deck->maneuvre_5));
move_card(&(deck->stock), &(deck->maneuvre_6));
move_card(&(deck->stock), &(deck->maneuvre_3));
expose_card(deck->maneuvre_3->card);
move_card(&(deck->stock), &(deck->maneuvre_4));
move_card(&(deck->stock), &(deck->maneuvre_5));
move_card(&(deck->stock), &(deck->maneuvre_6));
move_card(&(deck->stock), &(deck->maneuvre_4));
expose_card(deck->maneuvre_4->card);
move_card(&(deck->stock), &(deck->maneuvre_5));
move_card(&(deck->stock), &(deck->maneuvre_6));
move_card(&(deck->stock), &(deck->maneuvre_5));
expose_card(deck->maneuvre_5->card);
move_card(&(deck->stock), &(deck->maneuvre_6));
move_card(&(deck->stock), &(deck->maneuvre_6));
expose_card(deck->maneuvre_6->card);
return;
}
void initialize_game() {
struct deck *deck = NULL;
int pressed_key;
mvprintw(11, 27, "Welcome to tty-solitaire.");
mvprintw(12, 19, "Press the space bar to play or q to quit.");
while (1) {
switch (pressed_key = getch()) {
case KEY_SPACEBAR:
clear();
refresh();
assume_default_colors(COLOR_WHITE, COLOR_GREEN);
draw_empty_stacks();
allocate_deck(&deck);
initialize_deck(deck);
set_stacks_coordinates(deck);
fill_deck(deck);
shuffle_deck(deck);
deal_cards(deck);
draw_game(deck);
getchar();
end_curses();
end_game(deck);
return;
case 'q':
case 'Q':
end_curses();
return;
}
}
return;
}
void end_game(struct deck *deck) {
delete_deck(deck);
return;
}

44
lib/game.h Normal file
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#ifndef GAME_H
#define GAME_H
#include "deck.h"
#define KEY_SPACEBAR ' '
#define NUMBER_OF_CARDS 52
#define STOCK_STARTING_X 1
#define STOCK_STARTING_Y 1
#define WASTE_PILE_STARTING_X 9
#define WASTE_PILE_STARTING_Y 1
#define FOUNDATION_0_STARTING_X 25
#define FOUNDATION_0_STARTING_Y 1
#define FOUNDATION_1_STARTING_X 33
#define FOUNDATION_1_STARTING_Y 1
#define FOUNDATION_2_STARTING_X 41
#define FOUNDATION_2_STARTING_Y 1
#define FOUNDATION_3_STARTING_X 49
#define FOUNDATION_3_STARTING_Y 1
#define MANEUVRE_0_STARTING_X 1
#define MANEUVRE_0_STARTING_Y 7
#define MANEUVRE_1_STARTING_X 9
#define MANEUVRE_1_STARTING_Y 7
#define MANEUVRE_2_STARTING_X 17
#define MANEUVRE_2_STARTING_Y 7
#define MANEUVRE_3_STARTING_X 25
#define MANEUVRE_3_STARTING_Y 7
#define MANEUVRE_4_STARTING_X 33
#define MANEUVRE_4_STARTING_Y 7
#define MANEUVRE_5_STARTING_X 41
#define MANEUVRE_5_STARTING_Y 7
#define MANEUVRE_6_STARTING_X 49
#define MANEUVRE_6_STARTING_Y 7
void set_stacks_coordinates(struct deck *);
void fill_deck(struct deck *);
void shuffle_deck(struct deck *);
void deal_cards(struct deck *);
void initialize_game();
void end_game();
#endif

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lib/util.c Normal file
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#include <ncurses.h>
#include <locale.h>
void initialize_curses() {
setlocale(LC_ALL, ""); /* supporting unicode characters */
initscr(); /* initialize the terminal in curses mode */
raw(); /* disable line buffers */
noecho(); /* character echo is unnecessary */
keypad(stdscr, TRUE); /* enable F and arrow keys */
start_color(); /* I want colors */
curs_set(FALSE); /* invisible cursor */
init_pair(1, COLOR_BLACK, COLOR_WHITE);
init_pair(2, COLOR_RED, COLOR_WHITE);
init_pair(3, COLOR_WHITE, COLOR_BLUE);
return;
}
void end_curses() {
endwin();
puts("Game finished.");
return;
}

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lib/util.h Normal file
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#ifndef UTIL_H
#define UTIL_H
void initialize_curses();
void end_curses();
#endif

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#include <ncurses.h> #include "../lib/util.h"
#include <malloc.h> #include "../lib/game.h"
#include <string.h>
#include "../lib/display.h"
int main(int argc, const char *argv[]) { int main(int argc, const char *argv[]) {
initialize_curses(); initialize_curses();