Moved code into 'game' and 'util', removed unnecessary headers.

This commit is contained in:
Murilo Soares Pereira
2010-04-12 23:42:21 -03:00
parent 9459fc8242
commit e65e4e2875
10 changed files with 339 additions and 327 deletions

View File

@@ -3,35 +3,6 @@
#include "stack.h"
#define NUMBER_OF_CARDS 52
#define STOCK_STARTING_X 1
#define STOCK_STARTING_Y 1
#define WASTE_PILE_STARTING_X 9
#define WASTE_PILE_STARTING_Y 1
#define FOUNDATION_0_STARTING_X 25
#define FOUNDATION_0_STARTING_Y 1
#define FOUNDATION_1_STARTING_X 33
#define FOUNDATION_1_STARTING_Y 1
#define FOUNDATION_2_STARTING_X 41
#define FOUNDATION_2_STARTING_Y 1
#define FOUNDATION_3_STARTING_X 49
#define FOUNDATION_3_STARTING_Y 1
#define MANEUVRE_0_STARTING_X 1
#define MANEUVRE_0_STARTING_Y 7
#define MANEUVRE_1_STARTING_X 9
#define MANEUVRE_1_STARTING_Y 7
#define MANEUVRE_2_STARTING_X 17
#define MANEUVRE_2_STARTING_Y 7
#define MANEUVRE_3_STARTING_X 25
#define MANEUVRE_3_STARTING_Y 7
#define MANEUVRE_4_STARTING_X 33
#define MANEUVRE_4_STARTING_Y 7
#define MANEUVRE_5_STARTING_X 41
#define MANEUVRE_5_STARTING_Y 7
#define MANEUVRE_6_STARTING_X 49
#define MANEUVRE_6_STARTING_Y 7
struct deck {
struct stack *stock;
struct stack *waste_pile;
@@ -53,9 +24,5 @@ struct deck {
void allocate_deck(struct deck **);
void initialize_deck(struct deck *);
void delete_deck(struct deck *);
void set_deck_stacks_coordinates(struct deck *);
void fill_deck(struct deck *);
void shuffle_deck(struct deck *);
void deal_cards(struct deck *);
#endif