Moved code into 'game' and 'util', removed unnecessary headers.
This commit is contained in:
33
lib/deck.h
33
lib/deck.h
@@ -3,35 +3,6 @@
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#include "stack.h"
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#define NUMBER_OF_CARDS 52
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#define STOCK_STARTING_X 1
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#define STOCK_STARTING_Y 1
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#define WASTE_PILE_STARTING_X 9
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#define WASTE_PILE_STARTING_Y 1
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#define FOUNDATION_0_STARTING_X 25
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#define FOUNDATION_0_STARTING_Y 1
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#define FOUNDATION_1_STARTING_X 33
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#define FOUNDATION_1_STARTING_Y 1
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#define FOUNDATION_2_STARTING_X 41
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#define FOUNDATION_2_STARTING_Y 1
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#define FOUNDATION_3_STARTING_X 49
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#define FOUNDATION_3_STARTING_Y 1
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#define MANEUVRE_0_STARTING_X 1
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#define MANEUVRE_0_STARTING_Y 7
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#define MANEUVRE_1_STARTING_X 9
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#define MANEUVRE_1_STARTING_Y 7
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#define MANEUVRE_2_STARTING_X 17
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#define MANEUVRE_2_STARTING_Y 7
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#define MANEUVRE_3_STARTING_X 25
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#define MANEUVRE_3_STARTING_Y 7
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#define MANEUVRE_4_STARTING_X 33
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#define MANEUVRE_4_STARTING_Y 7
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#define MANEUVRE_5_STARTING_X 41
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#define MANEUVRE_5_STARTING_Y 7
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#define MANEUVRE_6_STARTING_X 49
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#define MANEUVRE_6_STARTING_Y 7
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struct deck {
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struct stack *stock;
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struct stack *waste_pile;
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@@ -53,9 +24,5 @@ struct deck {
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void allocate_deck(struct deck **);
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void initialize_deck(struct deck *);
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void delete_deck(struct deck *);
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void set_deck_stacks_coordinates(struct deck *);
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void fill_deck(struct deck *);
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void shuffle_deck(struct deck *);
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void deal_cards(struct deck *);
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#endif
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