Removing unnecessary indirection.
This commit is contained in:
parent
79f5a34a06
commit
e5e94cc841
32
lib/game.c
32
lib/game.c
@ -17,7 +17,10 @@ int foundation_begin_x(int x) {
|
||||
case 1: return(FOUNDATION_1_BEGIN_X); break;
|
||||
case 2: return(FOUNDATION_2_BEGIN_X); break;
|
||||
case 3: return(FOUNDATION_3_BEGIN_X); break;
|
||||
default: assert(false && "foundation_begin_x called x < 0 || x > 3");
|
||||
default:
|
||||
end_curses();
|
||||
end_game();
|
||||
assert(false && "invalid stack");
|
||||
}
|
||||
}
|
||||
|
||||
@ -30,7 +33,10 @@ int maneuvre_begin_x(int x) {
|
||||
case 4: return(MANEUVRE_4_BEGIN_X); break;
|
||||
case 5: return(MANEUVRE_5_BEGIN_X); break;
|
||||
case 6: return(MANEUVRE_6_BEGIN_X); break;
|
||||
default: assert(false && "maneuvre_begin_x called x < 0 || x > 6");
|
||||
default:
|
||||
end_curses();
|
||||
end_game();
|
||||
assert(false && "maneuvre_begin_x called x < 0 || x > 6");
|
||||
}
|
||||
}
|
||||
|
||||
@ -110,17 +116,6 @@ void move_card(struct stack **origin, struct stack **destination) {
|
||||
}
|
||||
}
|
||||
|
||||
static void set_stacks_initial_coordinates(struct deck *deck) {
|
||||
set_frame(deck->stock->card->frame, STOCK_BEGIN_Y, STOCK_BEGIN_X);
|
||||
set_frame(deck->waste_pile->card->frame, WASTE_PILE_BEGIN_Y, WASTE_PILE_BEGIN_X);
|
||||
for (int i = 0; i < 4; i++) {
|
||||
set_frame(deck->foundation[i]->card->frame, FOUNDATION_BEGIN_Y, foundation_begin_x(i));
|
||||
}
|
||||
for (int i = 0; i < 7; i++) {
|
||||
set_frame(deck->maneuvre[i]->card->frame, MANEUVRE_BEGIN_Y, maneuvre_begin_x(i));
|
||||
}
|
||||
}
|
||||
|
||||
static void fill_deck(struct deck *deck) {
|
||||
struct card *card[NUMBER_OF_CARDS];
|
||||
|
||||
@ -186,7 +181,16 @@ void initialize_game() {
|
||||
allocate_deck(&deck);
|
||||
initialize_deck(deck);
|
||||
|
||||
set_stacks_initial_coordinates(deck);
|
||||
/* Setting initial stacks' coordinates. */
|
||||
set_frame(deck->stock->card->frame, STOCK_BEGIN_Y, STOCK_BEGIN_X);
|
||||
set_frame(deck->waste_pile->card->frame, WASTE_PILE_BEGIN_Y, WASTE_PILE_BEGIN_X);
|
||||
for (int i = 0; i < 4; i++) {
|
||||
set_frame(deck->foundation[i]->card->frame, FOUNDATION_BEGIN_Y, foundation_begin_x(i));
|
||||
}
|
||||
for (int i = 0; i < 7; i++) {
|
||||
set_frame(deck->maneuvre[i]->card->frame, MANEUVRE_BEGIN_Y, maneuvre_begin_x(i));
|
||||
}
|
||||
|
||||
fill_deck(deck);
|
||||
shuffle_deck(deck);
|
||||
deal_cards(deck);
|
||||
|
Loading…
Reference in New Issue
Block a user