Removing unnecessary indirection.

This commit is contained in:
Murilo Pereira 2011-05-31 02:44:16 -03:00
parent 79f5a34a06
commit e5e94cc841

View File

@ -17,7 +17,10 @@ int foundation_begin_x(int x) {
case 1: return(FOUNDATION_1_BEGIN_X); break; case 1: return(FOUNDATION_1_BEGIN_X); break;
case 2: return(FOUNDATION_2_BEGIN_X); break; case 2: return(FOUNDATION_2_BEGIN_X); break;
case 3: return(FOUNDATION_3_BEGIN_X); break; case 3: return(FOUNDATION_3_BEGIN_X); break;
default: assert(false && "foundation_begin_x called x < 0 || x > 3"); default:
end_curses();
end_game();
assert(false && "invalid stack");
} }
} }
@ -30,7 +33,10 @@ int maneuvre_begin_x(int x) {
case 4: return(MANEUVRE_4_BEGIN_X); break; case 4: return(MANEUVRE_4_BEGIN_X); break;
case 5: return(MANEUVRE_5_BEGIN_X); break; case 5: return(MANEUVRE_5_BEGIN_X); break;
case 6: return(MANEUVRE_6_BEGIN_X); break; case 6: return(MANEUVRE_6_BEGIN_X); break;
default: assert(false && "maneuvre_begin_x called x < 0 || x > 6"); default:
end_curses();
end_game();
assert(false && "maneuvre_begin_x called x < 0 || x > 6");
} }
} }
@ -110,17 +116,6 @@ void move_card(struct stack **origin, struct stack **destination) {
} }
} }
static void set_stacks_initial_coordinates(struct deck *deck) {
set_frame(deck->stock->card->frame, STOCK_BEGIN_Y, STOCK_BEGIN_X);
set_frame(deck->waste_pile->card->frame, WASTE_PILE_BEGIN_Y, WASTE_PILE_BEGIN_X);
for (int i = 0; i < 4; i++) {
set_frame(deck->foundation[i]->card->frame, FOUNDATION_BEGIN_Y, foundation_begin_x(i));
}
for (int i = 0; i < 7; i++) {
set_frame(deck->maneuvre[i]->card->frame, MANEUVRE_BEGIN_Y, maneuvre_begin_x(i));
}
}
static void fill_deck(struct deck *deck) { static void fill_deck(struct deck *deck) {
struct card *card[NUMBER_OF_CARDS]; struct card *card[NUMBER_OF_CARDS];
@ -186,7 +181,16 @@ void initialize_game() {
allocate_deck(&deck); allocate_deck(&deck);
initialize_deck(deck); initialize_deck(deck);
set_stacks_initial_coordinates(deck); /* Setting initial stacks' coordinates. */
set_frame(deck->stock->card->frame, STOCK_BEGIN_Y, STOCK_BEGIN_X);
set_frame(deck->waste_pile->card->frame, WASTE_PILE_BEGIN_Y, WASTE_PILE_BEGIN_X);
for (int i = 0; i < 4; i++) {
set_frame(deck->foundation[i]->card->frame, FOUNDATION_BEGIN_Y, foundation_begin_x(i));
}
for (int i = 0; i < 7; i++) {
set_frame(deck->maneuvre[i]->card->frame, MANEUVRE_BEGIN_Y, maneuvre_begin_x(i));
}
fill_deck(deck); fill_deck(deck);
shuffle_deck(deck); shuffle_deck(deck);
deal_cards(deck); deal_cards(deck);