Added function to set the initial deck's stacks coordinates on screen.

This commit is contained in:
Murilo Soares Pereira 2010-04-09 01:41:38 -03:00
parent 7c30e006b6
commit d47406f1e4
3 changed files with 72 additions and 27 deletions

View File

@ -67,6 +67,50 @@ void delete_deck(struct deck *deck) {
return;
}
void set_deck_stacks_coordinates(struct deck *deck) {
set_frame(deck->stock->card->frame,
STOCK_STARTING_Y,
STOCK_STARTING_X);
set_frame(deck->waste_pile->card->frame,
WASTE_PILE_STARTING_Y,
WASTE_PILE_STARTING_X);
set_frame(deck->foundation_0->card->frame,
FOUNDATION_0_STARTING_Y,
FOUNDATION_0_STARTING_X);
set_frame(deck->foundation_1->card->frame,
FOUNDATION_1_STARTING_Y,
FOUNDATION_1_STARTING_X);
set_frame(deck->foundation_2->card->frame,
FOUNDATION_2_STARTING_Y,
FOUNDATION_2_STARTING_X);
set_frame(deck->foundation_3->card->frame,
FOUNDATION_3_STARTING_Y,
FOUNDATION_3_STARTING_X);
set_frame(deck->maneuvre_0->card->frame,
MANEUVRE_0_STARTING_Y,
MANEUVRE_0_STARTING_X);
set_frame(deck->maneuvre_1->card->frame,
MANEUVRE_1_STARTING_Y,
MANEUVRE_1_STARTING_X);
set_frame(deck->maneuvre_2->card->frame,
MANEUVRE_2_STARTING_Y,
MANEUVRE_2_STARTING_X);
set_frame(deck->maneuvre_3->card->frame,
MANEUVRE_3_STARTING_Y,
MANEUVRE_3_STARTING_X);
set_frame(deck->maneuvre_4->card->frame,
MANEUVRE_4_STARTING_Y,
MANEUVRE_4_STARTING_X);
set_frame(deck->maneuvre_5->card->frame,
MANEUVRE_5_STARTING_Y,
MANEUVRE_5_STARTING_X);
set_frame(deck->maneuvre_6->card->frame,
MANEUVRE_6_STARTING_Y,
MANEUVRE_6_STARTING_X);
return;
}
void fill_deck(struct deck *deck) {
struct card *card[NUMBER_OF_CARDS];

View File

@ -5,6 +5,33 @@
#define NUMBER_OF_CARDS 52
#define STOCK_STARTING_X 1
#define STOCK_STARTING_Y 1
#define WASTE_PILE_STARTING_X 9
#define WASTE_PILE_STARTING_Y 1
#define FOUNDATION_0_STARTING_X 25
#define FOUNDATION_0_STARTING_Y 1
#define FOUNDATION_1_STARTING_X 33
#define FOUNDATION_1_STARTING_Y 1
#define FOUNDATION_2_STARTING_X 41
#define FOUNDATION_2_STARTING_Y 1
#define FOUNDATION_3_STARTING_X 49
#define FOUNDATION_3_STARTING_Y 1
#define MANEUVRE_0_STARTING_X 1
#define MANEUVRE_0_STARTING_Y 7
#define MANEUVRE_1_STARTING_X 9
#define MANEUVRE_1_STARTING_Y 7
#define MANEUVRE_2_STARTING_X 17
#define MANEUVRE_2_STARTING_Y 7
#define MANEUVRE_3_STARTING_X 25
#define MANEUVRE_3_STARTING_Y 7
#define MANEUVRE_4_STARTING_X 33
#define MANEUVRE_4_STARTING_Y 7
#define MANEUVRE_5_STARTING_X 41
#define MANEUVRE_5_STARTING_Y 7
#define MANEUVRE_6_STARTING_X 49
#define MANEUVRE_6_STARTING_Y 7
struct deck {
struct stack *stock;
struct stack *waste_pile;
@ -26,6 +53,7 @@ struct deck {
void allocate_deck(struct deck **);
void initialize_deck(struct deck *);
void delete_deck(struct deck *);
void set_deck_stacks_coordinates(struct deck *);
void fill_deck(struct deck *);
void shuffle_deck(struct deck *);

View File

@ -14,33 +14,6 @@
#define RED_ON_WHITE 2
#define WHITE_ON_BLUE 3
#define STOCK_STARTING_X 1
#define STOCK_STARTING_Y 1
#define WASTE_PILE_STARTING_X 9
#define WASTE_PILE_STARTING_Y 1
#define FOUNDATION_0_STARTING_X 25
#define FOUNDATION_0_STARTING_Y 1
#define FOUNDATION_1_STARTING_X 33
#define FOUNDATION_1_STARTING_Y 1
#define FOUNDATION_2_STARTING_X 41
#define FOUNDATION_2_STARTING_Y 1
#define FOUNDATION_3_STARTING_X 49
#define FOUNDATION_3_STARTING_Y 1
#define MANEUVRE_0_STARTING_X 1
#define MANEUVRE_0_STARTING_Y 7
#define MANEUVRE_1_STARTING_X 9
#define MANEUVRE_1_STARTING_Y 7
#define MANEUVRE_2_STARTING_X 17
#define MANEUVRE_2_STARTING_Y 7
#define MANEUVRE_3_STARTING_X 25
#define MANEUVRE_3_STARTING_Y 7
#define MANEUVRE_4_STARTING_X 33
#define MANEUVRE_4_STARTING_Y 7
#define MANEUVRE_5_STARTING_X 41
#define MANEUVRE_5_STARTING_Y 7
#define MANEUVRE_6_STARTING_X 49
#define MANEUVRE_6_STARTING_Y 7
void init_curses();
void draw_empty_stacks();
void initialize_game();