Added function to set the initial deck's stacks coordinates on screen.
This commit is contained in:
parent
7c30e006b6
commit
d47406f1e4
44
lib/deck.c
44
lib/deck.c
@ -67,6 +67,50 @@ void delete_deck(struct deck *deck) {
|
||||
return;
|
||||
}
|
||||
|
||||
void set_deck_stacks_coordinates(struct deck *deck) {
|
||||
set_frame(deck->stock->card->frame,
|
||||
STOCK_STARTING_Y,
|
||||
STOCK_STARTING_X);
|
||||
set_frame(deck->waste_pile->card->frame,
|
||||
WASTE_PILE_STARTING_Y,
|
||||
WASTE_PILE_STARTING_X);
|
||||
set_frame(deck->foundation_0->card->frame,
|
||||
FOUNDATION_0_STARTING_Y,
|
||||
FOUNDATION_0_STARTING_X);
|
||||
set_frame(deck->foundation_1->card->frame,
|
||||
FOUNDATION_1_STARTING_Y,
|
||||
FOUNDATION_1_STARTING_X);
|
||||
set_frame(deck->foundation_2->card->frame,
|
||||
FOUNDATION_2_STARTING_Y,
|
||||
FOUNDATION_2_STARTING_X);
|
||||
set_frame(deck->foundation_3->card->frame,
|
||||
FOUNDATION_3_STARTING_Y,
|
||||
FOUNDATION_3_STARTING_X);
|
||||
set_frame(deck->maneuvre_0->card->frame,
|
||||
MANEUVRE_0_STARTING_Y,
|
||||
MANEUVRE_0_STARTING_X);
|
||||
set_frame(deck->maneuvre_1->card->frame,
|
||||
MANEUVRE_1_STARTING_Y,
|
||||
MANEUVRE_1_STARTING_X);
|
||||
set_frame(deck->maneuvre_2->card->frame,
|
||||
MANEUVRE_2_STARTING_Y,
|
||||
MANEUVRE_2_STARTING_X);
|
||||
set_frame(deck->maneuvre_3->card->frame,
|
||||
MANEUVRE_3_STARTING_Y,
|
||||
MANEUVRE_3_STARTING_X);
|
||||
set_frame(deck->maneuvre_4->card->frame,
|
||||
MANEUVRE_4_STARTING_Y,
|
||||
MANEUVRE_4_STARTING_X);
|
||||
set_frame(deck->maneuvre_5->card->frame,
|
||||
MANEUVRE_5_STARTING_Y,
|
||||
MANEUVRE_5_STARTING_X);
|
||||
set_frame(deck->maneuvre_6->card->frame,
|
||||
MANEUVRE_6_STARTING_Y,
|
||||
MANEUVRE_6_STARTING_X);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
void fill_deck(struct deck *deck) {
|
||||
struct card *card[NUMBER_OF_CARDS];
|
||||
|
||||
|
28
lib/deck.h
28
lib/deck.h
@ -5,6 +5,33 @@
|
||||
|
||||
#define NUMBER_OF_CARDS 52
|
||||
|
||||
#define STOCK_STARTING_X 1
|
||||
#define STOCK_STARTING_Y 1
|
||||
#define WASTE_PILE_STARTING_X 9
|
||||
#define WASTE_PILE_STARTING_Y 1
|
||||
#define FOUNDATION_0_STARTING_X 25
|
||||
#define FOUNDATION_0_STARTING_Y 1
|
||||
#define FOUNDATION_1_STARTING_X 33
|
||||
#define FOUNDATION_1_STARTING_Y 1
|
||||
#define FOUNDATION_2_STARTING_X 41
|
||||
#define FOUNDATION_2_STARTING_Y 1
|
||||
#define FOUNDATION_3_STARTING_X 49
|
||||
#define FOUNDATION_3_STARTING_Y 1
|
||||
#define MANEUVRE_0_STARTING_X 1
|
||||
#define MANEUVRE_0_STARTING_Y 7
|
||||
#define MANEUVRE_1_STARTING_X 9
|
||||
#define MANEUVRE_1_STARTING_Y 7
|
||||
#define MANEUVRE_2_STARTING_X 17
|
||||
#define MANEUVRE_2_STARTING_Y 7
|
||||
#define MANEUVRE_3_STARTING_X 25
|
||||
#define MANEUVRE_3_STARTING_Y 7
|
||||
#define MANEUVRE_4_STARTING_X 33
|
||||
#define MANEUVRE_4_STARTING_Y 7
|
||||
#define MANEUVRE_5_STARTING_X 41
|
||||
#define MANEUVRE_5_STARTING_Y 7
|
||||
#define MANEUVRE_6_STARTING_X 49
|
||||
#define MANEUVRE_6_STARTING_Y 7
|
||||
|
||||
struct deck {
|
||||
struct stack *stock;
|
||||
struct stack *waste_pile;
|
||||
@ -26,6 +53,7 @@ struct deck {
|
||||
void allocate_deck(struct deck **);
|
||||
void initialize_deck(struct deck *);
|
||||
void delete_deck(struct deck *);
|
||||
void set_deck_stacks_coordinates(struct deck *);
|
||||
void fill_deck(struct deck *);
|
||||
void shuffle_deck(struct deck *);
|
||||
|
||||
|
@ -14,33 +14,6 @@
|
||||
#define RED_ON_WHITE 2
|
||||
#define WHITE_ON_BLUE 3
|
||||
|
||||
#define STOCK_STARTING_X 1
|
||||
#define STOCK_STARTING_Y 1
|
||||
#define WASTE_PILE_STARTING_X 9
|
||||
#define WASTE_PILE_STARTING_Y 1
|
||||
#define FOUNDATION_0_STARTING_X 25
|
||||
#define FOUNDATION_0_STARTING_Y 1
|
||||
#define FOUNDATION_1_STARTING_X 33
|
||||
#define FOUNDATION_1_STARTING_Y 1
|
||||
#define FOUNDATION_2_STARTING_X 41
|
||||
#define FOUNDATION_2_STARTING_Y 1
|
||||
#define FOUNDATION_3_STARTING_X 49
|
||||
#define FOUNDATION_3_STARTING_Y 1
|
||||
#define MANEUVRE_0_STARTING_X 1
|
||||
#define MANEUVRE_0_STARTING_Y 7
|
||||
#define MANEUVRE_1_STARTING_X 9
|
||||
#define MANEUVRE_1_STARTING_Y 7
|
||||
#define MANEUVRE_2_STARTING_X 17
|
||||
#define MANEUVRE_2_STARTING_Y 7
|
||||
#define MANEUVRE_3_STARTING_X 25
|
||||
#define MANEUVRE_3_STARTING_Y 7
|
||||
#define MANEUVRE_4_STARTING_X 33
|
||||
#define MANEUVRE_4_STARTING_Y 7
|
||||
#define MANEUVRE_5_STARTING_X 41
|
||||
#define MANEUVRE_5_STARTING_Y 7
|
||||
#define MANEUVRE_6_STARTING_X 49
|
||||
#define MANEUVRE_6_STARTING_Y 7
|
||||
|
||||
void init_curses();
|
||||
void draw_empty_stacks();
|
||||
void initialize_game();
|
||||
|
Loading…
Reference in New Issue
Block a user