Added function to set the initial deck's stacks coordinates on screen.
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parent
7c30e006b6
commit
d47406f1e4
44
lib/deck.c
44
lib/deck.c
@ -67,6 +67,50 @@ void delete_deck(struct deck *deck) {
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return;
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return;
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}
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}
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void set_deck_stacks_coordinates(struct deck *deck) {
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set_frame(deck->stock->card->frame,
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STOCK_STARTING_Y,
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STOCK_STARTING_X);
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set_frame(deck->waste_pile->card->frame,
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WASTE_PILE_STARTING_Y,
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WASTE_PILE_STARTING_X);
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set_frame(deck->foundation_0->card->frame,
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FOUNDATION_0_STARTING_Y,
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FOUNDATION_0_STARTING_X);
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set_frame(deck->foundation_1->card->frame,
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FOUNDATION_1_STARTING_Y,
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FOUNDATION_1_STARTING_X);
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set_frame(deck->foundation_2->card->frame,
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FOUNDATION_2_STARTING_Y,
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FOUNDATION_2_STARTING_X);
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set_frame(deck->foundation_3->card->frame,
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FOUNDATION_3_STARTING_Y,
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FOUNDATION_3_STARTING_X);
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set_frame(deck->maneuvre_0->card->frame,
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MANEUVRE_0_STARTING_Y,
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MANEUVRE_0_STARTING_X);
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set_frame(deck->maneuvre_1->card->frame,
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MANEUVRE_1_STARTING_Y,
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MANEUVRE_1_STARTING_X);
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set_frame(deck->maneuvre_2->card->frame,
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MANEUVRE_2_STARTING_Y,
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MANEUVRE_2_STARTING_X);
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set_frame(deck->maneuvre_3->card->frame,
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MANEUVRE_3_STARTING_Y,
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MANEUVRE_3_STARTING_X);
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set_frame(deck->maneuvre_4->card->frame,
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MANEUVRE_4_STARTING_Y,
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MANEUVRE_4_STARTING_X);
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set_frame(deck->maneuvre_5->card->frame,
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MANEUVRE_5_STARTING_Y,
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MANEUVRE_5_STARTING_X);
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set_frame(deck->maneuvre_6->card->frame,
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MANEUVRE_6_STARTING_Y,
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MANEUVRE_6_STARTING_X);
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return;
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}
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void fill_deck(struct deck *deck) {
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void fill_deck(struct deck *deck) {
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struct card *card[NUMBER_OF_CARDS];
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struct card *card[NUMBER_OF_CARDS];
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28
lib/deck.h
28
lib/deck.h
@ -5,6 +5,33 @@
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#define NUMBER_OF_CARDS 52
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#define NUMBER_OF_CARDS 52
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#define STOCK_STARTING_X 1
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#define STOCK_STARTING_Y 1
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#define WASTE_PILE_STARTING_X 9
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#define WASTE_PILE_STARTING_Y 1
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#define FOUNDATION_0_STARTING_X 25
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#define FOUNDATION_0_STARTING_Y 1
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#define FOUNDATION_1_STARTING_X 33
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#define FOUNDATION_1_STARTING_Y 1
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#define FOUNDATION_2_STARTING_X 41
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#define FOUNDATION_2_STARTING_Y 1
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#define FOUNDATION_3_STARTING_X 49
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#define FOUNDATION_3_STARTING_Y 1
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#define MANEUVRE_0_STARTING_X 1
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#define MANEUVRE_0_STARTING_Y 7
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#define MANEUVRE_1_STARTING_X 9
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#define MANEUVRE_1_STARTING_Y 7
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#define MANEUVRE_2_STARTING_X 17
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#define MANEUVRE_2_STARTING_Y 7
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#define MANEUVRE_3_STARTING_X 25
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#define MANEUVRE_3_STARTING_Y 7
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#define MANEUVRE_4_STARTING_X 33
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#define MANEUVRE_4_STARTING_Y 7
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#define MANEUVRE_5_STARTING_X 41
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#define MANEUVRE_5_STARTING_Y 7
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#define MANEUVRE_6_STARTING_X 49
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#define MANEUVRE_6_STARTING_Y 7
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struct deck {
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struct deck {
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struct stack *stock;
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struct stack *stock;
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struct stack *waste_pile;
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struct stack *waste_pile;
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@ -26,6 +53,7 @@ struct deck {
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void allocate_deck(struct deck **);
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void allocate_deck(struct deck **);
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void initialize_deck(struct deck *);
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void initialize_deck(struct deck *);
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void delete_deck(struct deck *);
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void delete_deck(struct deck *);
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void set_deck_stacks_coordinates(struct deck *);
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void fill_deck(struct deck *);
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void fill_deck(struct deck *);
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void shuffle_deck(struct deck *);
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void shuffle_deck(struct deck *);
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@ -14,33 +14,6 @@
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#define RED_ON_WHITE 2
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#define RED_ON_WHITE 2
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#define WHITE_ON_BLUE 3
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#define WHITE_ON_BLUE 3
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#define STOCK_STARTING_X 1
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#define STOCK_STARTING_Y 1
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#define WASTE_PILE_STARTING_X 9
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#define WASTE_PILE_STARTING_Y 1
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#define FOUNDATION_0_STARTING_X 25
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#define FOUNDATION_0_STARTING_Y 1
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#define FOUNDATION_1_STARTING_X 33
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#define FOUNDATION_1_STARTING_Y 1
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#define FOUNDATION_2_STARTING_X 41
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#define FOUNDATION_2_STARTING_Y 1
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#define FOUNDATION_3_STARTING_X 49
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#define FOUNDATION_3_STARTING_Y 1
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#define MANEUVRE_0_STARTING_X 1
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#define MANEUVRE_0_STARTING_Y 7
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#define MANEUVRE_1_STARTING_X 9
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#define MANEUVRE_1_STARTING_Y 7
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#define MANEUVRE_2_STARTING_X 17
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#define MANEUVRE_2_STARTING_Y 7
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#define MANEUVRE_3_STARTING_X 25
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#define MANEUVRE_3_STARTING_Y 7
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#define MANEUVRE_4_STARTING_X 33
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#define MANEUVRE_4_STARTING_Y 7
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#define MANEUVRE_5_STARTING_X 41
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#define MANEUVRE_5_STARTING_Y 7
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#define MANEUVRE_6_STARTING_X 49
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#define MANEUVRE_6_STARTING_Y 7
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void init_curses();
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void init_curses();
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void draw_empty_stacks();
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void draw_empty_stacks();
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void initialize_game();
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void initialize_game();
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