Added function to set the initial deck's stacks coordinates on screen.

This commit is contained in:
Murilo Soares Pereira
2010-04-09 01:41:38 -03:00
parent 7c30e006b6
commit d47406f1e4
3 changed files with 72 additions and 27 deletions
-27
View File
@@ -14,33 +14,6 @@
#define RED_ON_WHITE 2
#define WHITE_ON_BLUE 3
#define STOCK_STARTING_X 1
#define STOCK_STARTING_Y 1
#define WASTE_PILE_STARTING_X 9
#define WASTE_PILE_STARTING_Y 1
#define FOUNDATION_0_STARTING_X 25
#define FOUNDATION_0_STARTING_Y 1
#define FOUNDATION_1_STARTING_X 33
#define FOUNDATION_1_STARTING_Y 1
#define FOUNDATION_2_STARTING_X 41
#define FOUNDATION_2_STARTING_Y 1
#define FOUNDATION_3_STARTING_X 49
#define FOUNDATION_3_STARTING_Y 1
#define MANEUVRE_0_STARTING_X 1
#define MANEUVRE_0_STARTING_Y 7
#define MANEUVRE_1_STARTING_X 9
#define MANEUVRE_1_STARTING_Y 7
#define MANEUVRE_2_STARTING_X 17
#define MANEUVRE_2_STARTING_Y 7
#define MANEUVRE_3_STARTING_X 25
#define MANEUVRE_3_STARTING_Y 7
#define MANEUVRE_4_STARTING_X 33
#define MANEUVRE_4_STARTING_Y 7
#define MANEUVRE_5_STARTING_X 41
#define MANEUVRE_5_STARTING_Y 7
#define MANEUVRE_6_STARTING_X 49
#define MANEUVRE_6_STARTING_Y 7
void init_curses();
void draw_empty_stacks();
void initialize_game();