Make code style more consistent with the rest of the codebase.
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							| @ -206,14 +206,19 @@ void game_end() { | ||||
| } | ||||
| 
 | ||||
| bool game_won() { | ||||
|   // if any card is covered, game is not won
 | ||||
|   for (int i = 0; i < MANEUVRE_STACKS_NUMBER; i++) | ||||
|     for (struct stack *j = deck->maneuvre[i]; j!= NULL; j = j->next) | ||||
|       if (j->card->face == COVERED) | ||||
|         return false; | ||||
|   // else look in stock and waste pile
 | ||||
|   if (stack_empty(deck->stock) && | ||||
|       stack_empty(deck->waste_pile)) | ||||
|      return true; | ||||
|   else return false; | ||||
|   // If any card in the maneuvre stacks is covered, game is not won.
 | ||||
|   for (int i = 0; i < MANEUVRE_STACKS_NUMBER; i++) { | ||||
|     for (struct stack *j = deck->maneuvre[i]; j!= NULL; j = j->next) { | ||||
|       if (j->card->face == COVERED) { | ||||
|         return(false); | ||||
|       } | ||||
|     } | ||||
|   } | ||||
| 
 | ||||
|   // If the stock pile or the waste pile aren't empty, game is not won.
 | ||||
|   if (!stack_empty(deck->stock) || !stack_empty(deck->waste_pile)) { | ||||
|     return(false); | ||||
|   } | ||||
| 
 | ||||
|   return(true); | ||||
| } | ||||
|  | ||||
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