Add todos for fixing errors in game tests
This commit is contained in:
		
							parent
							
								
									bb3a7900df
								
							
						
					
					
						commit
						ccaac9b3ac
					
				| @ -129,6 +129,7 @@ void test_valid_move_from_waste_pile_to_foundation_stacks() { | ||||
|   card_set(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_2_BEGIN_X); | ||||
|   card_set(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_3_BEGIN_X); | ||||
|   for (int i = 0; i < 4; i++) { | ||||
|     // TODO: fix error here
 | ||||
|     assert(valid_move(waste_pile, foundation_stacks[i])); | ||||
|   } | ||||
|   stack_free(waste_pile); | ||||
| @ -155,6 +156,7 @@ void test_valid_move_from_waste_pile_to_maneuvre_stacks() { | ||||
|   card_set(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_5_BEGIN_X); | ||||
|   card_set(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_6_BEGIN_X); | ||||
|   for (int i = 0; i < 7; i++) { | ||||
|     // TODO: fix error here
 | ||||
|     assert(valid_move(waste_pile, maneuvre_stacks[i])); | ||||
|   } | ||||
|   stack_free(waste_pile); | ||||
| @ -225,6 +227,7 @@ void test_valid_move_from_foundation_stack_to_foundation_stacks() { | ||||
|       if (i == j) { | ||||
|         assert(!valid_move(foundation_stacks[i], foundation_stacks[j])); | ||||
|       } else { | ||||
|         // TODO: fix error here
 | ||||
|         assert(valid_move(foundation_stacks[i], foundation_stacks[j])); | ||||
|       } | ||||
|     } | ||||
| @ -259,6 +262,7 @@ void test_valid_move_from_foundation_stack_to_maneuvre_stacks() { | ||||
|   card_set(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_6_BEGIN_X); | ||||
|   for (int i = 0; i < 4; i++) { | ||||
|     for (int j = 0; j < 7; j++) { | ||||
|       // TODO: fix error here
 | ||||
|       assert(valid_move(foundation_stacks[i], maneuvre_stacks[j])); | ||||
|     } | ||||
|   } | ||||
| @ -347,6 +351,7 @@ void test_valid_move_from_maneuvre_stack_to_foundation_stacks() { | ||||
|   card_set(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_6_BEGIN_X); | ||||
|   for (int i = 0; i < 7; i++) { | ||||
|     for (int j = 0; j < 4; j++) { | ||||
|       // TODO: fix error here
 | ||||
|       assert(valid_move(maneuvre_stacks[i], foundation_stacks[j])); | ||||
|     } | ||||
|   } | ||||
| @ -377,6 +382,7 @@ void test_valid_move_from_maneuvre_stack_to_maneuvre_stacks() { | ||||
|       if (i == j) { | ||||
|         assert(!valid_move(maneuvre_stacks[i], maneuvre_stacks[j])); | ||||
|       } else { | ||||
|         // TODO: fix error here
 | ||||
|         assert(valid_move(maneuvre_stacks[i], maneuvre_stacks[j])); | ||||
|       } | ||||
|     } | ||||
|  | ||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user