return()s.
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@ -1,4 +1,6 @@
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#include <stdlib.h>
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#include <assert.h>
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#include "card.h"
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#include "game.h"
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#include "display.h"
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@ -10,39 +12,33 @@ static bool cursor_on_stock(struct cursor *cursor) {
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}
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static struct stack *cursor_stack(struct cursor *cursor) {
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struct stack *cursor_stack = NULL;
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if (cursor->y == CURSOR_BEGIN_Y) {
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switch (cursor->x) {
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case CURSOR_STOCK_X: cursor_stack = deck->stock; break;
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case CURSOR_WASTE_PILE_X: cursor_stack = deck->waste_pile; break;
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case CURSOR_FOUNDATION_0_X: cursor_stack = deck->foundation[0]; break;
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case CURSOR_FOUNDATION_1_X: cursor_stack = deck->foundation[1]; break;
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case CURSOR_FOUNDATION_2_X: cursor_stack = deck->foundation[2]; break;
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case CURSOR_FOUNDATION_3_X: cursor_stack = deck->foundation[3]; break;
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case CURSOR_STOCK_X: return(deck->stock);
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case CURSOR_WASTE_PILE_X: return(deck->waste_pile);
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case CURSOR_FOUNDATION_0_X: return(deck->foundation[0]);
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case CURSOR_FOUNDATION_1_X: return(deck->foundation[1]);
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case CURSOR_FOUNDATION_2_X: return(deck->foundation[2]);
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case CURSOR_FOUNDATION_3_X: return(deck->foundation[3]);
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default: assert(false && "invalid stack");
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}
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} else {
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switch (cursor->x) {
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case CURSOR_MANEUVRE_0_X: cursor_stack = deck->maneuvre[0]; break;
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case CURSOR_MANEUVRE_1_X: cursor_stack = deck->maneuvre[1]; break;
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case CURSOR_MANEUVRE_2_X: cursor_stack = deck->maneuvre[2]; break;
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case CURSOR_MANEUVRE_3_X: cursor_stack = deck->maneuvre[3]; break;
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case CURSOR_MANEUVRE_4_X: cursor_stack = deck->maneuvre[4]; break;
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case CURSOR_MANEUVRE_5_X: cursor_stack = deck->maneuvre[5]; break;
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case CURSOR_MANEUVRE_6_X: cursor_stack = deck->maneuvre[6]; break;
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case CURSOR_MANEUVRE_0_X: return(deck->maneuvre[0]);
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case CURSOR_MANEUVRE_1_X: return(deck->maneuvre[1]);
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case CURSOR_MANEUVRE_2_X: return(deck->maneuvre[2]);
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case CURSOR_MANEUVRE_3_X: return(deck->maneuvre[3]);
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case CURSOR_MANEUVRE_4_X: return(deck->maneuvre[4]);
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case CURSOR_MANEUVRE_5_X: return(deck->maneuvre[5]);
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case CURSOR_MANEUVRE_6_X: return(deck->maneuvre[6]);
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default: assert(false && "invalid stack");
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}
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}
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return(cursor_stack);
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}
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static bool cursor_on_stack(struct cursor *cursor, struct stack *stack) {
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return(cursor_stack(cursor) == stack);
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}
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static bool cursor_on_invalid_spot(struct cursor *cursor) {
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return(cursor->x == CURSOR_INVALID_SPOT_X &&
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cursor->y == CURSOR_INVALID_SPOT_Y);
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cursor->y == CURSOR_INVALID_SPOT_Y);
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}
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static void handle_stock_event() {
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