Drawning the initial empty stacks to the screen.
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3889a40850
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@ -17,6 +17,39 @@ void init_curses() {
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init_pair(3, COLOR_WHITE, COLOR_BLUE);
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}
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void draw_empty_stacks() {
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WINDOW **empty_stack;
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empty_stack = malloc(EMPTY_STACKS_NUMBER * sizeof(**empty_stack));
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empty_stack[0] = newwin(FRAME_HEIGHT, FRAME_WIDTH, 1, 1);
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empty_stack[1] = newwin(FRAME_HEIGHT, FRAME_WIDTH, 1, 9);
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empty_stack[2] = newwin(FRAME_HEIGHT, FRAME_WIDTH, 1, 25);
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empty_stack[3] = newwin(FRAME_HEIGHT, FRAME_WIDTH, 1, 33);
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empty_stack[4] = newwin(FRAME_HEIGHT, FRAME_WIDTH, 1, 41);
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empty_stack[5] = newwin(FRAME_HEIGHT, FRAME_WIDTH, 1, 49);
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empty_stack[6] = newwin(FRAME_HEIGHT, FRAME_WIDTH, 7, 1);
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empty_stack[7] = newwin(FRAME_HEIGHT, FRAME_WIDTH, 7, 9);
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empty_stack[8] = newwin(FRAME_HEIGHT, FRAME_WIDTH, 7, 17);
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empty_stack[9] = newwin(FRAME_HEIGHT, FRAME_WIDTH, 7, 25);
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empty_stack[10] = newwin(FRAME_HEIGHT, FRAME_WIDTH, 7, 33);
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empty_stack[11] = newwin(FRAME_HEIGHT, FRAME_WIDTH, 7, 41);
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empty_stack[12] = newwin(FRAME_HEIGHT, FRAME_WIDTH, 7, 49);
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for (int i = 0; i < EMPTY_STACKS_NUMBER; i++) {
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box(empty_stack[i], 0, 0);
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wrefresh(empty_stack[i]);
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}
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return;
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}
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void init_game() {
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draw_empty_stacks();
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return;
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}
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char *card_suit(enum suit suit) {
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char *card_suit;
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@ -3,6 +3,8 @@
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#include "card.h"
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#define EMPTY_STACKS_NUMBER 13
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#define DIAMONDS_SYMBOL "\u2666"
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#define SPADES_SYMBOL "\u2660"
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#define HEARTS_SYMBOL "\u2665"
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@ -13,6 +15,8 @@
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#define WHITE_ON_BLUE 3
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void init_curses();
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void draw_empty_stacks();
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void init_game();
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char *card_suit(enum suit);
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char *card_value(enum value);
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void draw_value(struct card *);
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