This doesn't need to be a while.

We're already iterating.
This commit is contained in:
Murilo Pereira 2018-05-07 13:26:20 +02:00
parent 5fb60cd42c
commit c26a6f4178

View File

@ -98,7 +98,7 @@ static void handle_card_movement(struct cursor *cursor) {
case 'M':
if (origin == cursor_stack(cursor) && maneuvre_stack(*origin)) {
for (struct stack *i = *origin; i && i->next; i = i->next) {
while (i->next->card->face == EXPOSED &&
if (i->next->card->face == EXPOSED &&
(i->card->frame->begin_y - i->next->card->frame->begin_y) > 1) {
erase_stack(*origin);
card_mark(i->next->card);