This doesn't need to be a while.
We're already iterating.
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@ -98,7 +98,7 @@ static void handle_card_movement(struct cursor *cursor) {
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case 'M':
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if (origin == cursor_stack(cursor) && maneuvre_stack(*origin)) {
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for (struct stack *i = *origin; i && i->next; i = i->next) {
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while (i->next->card->face == EXPOSED &&
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if (i->next->card->face == EXPOSED &&
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(i->card->frame->begin_y - i->next->card->frame->begin_y) > 1) {
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erase_stack(*origin);
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card_mark(i->next->card);
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