Name-spaced functions for deck.
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				| @ -6,7 +6,7 @@ | ||||
| #include "deck.h" | ||||
| #include "common.h" | ||||
| 
 | ||||
| void allocate_deck(struct deck **deck) { | ||||
| void deck_malloc(struct deck **deck) { | ||||
|   if (!(*deck = malloc(sizeof(**deck)))) { | ||||
|     fprintf(stderr, tty_solitaire_error_message(errno, __FILE__, __LINE__)); | ||||
|     exit(errno); | ||||
| @ -21,7 +21,7 @@ void allocate_deck(struct deck **deck) { | ||||
|   } | ||||
| } | ||||
| 
 | ||||
| void initialize_deck(struct deck *deck) { | ||||
| void deck_init(struct deck *deck) { | ||||
|   stack_init(deck->stock); | ||||
|   stack_init(deck->waste_pile); | ||||
|   for (int i = 0; i < FOUNDATION_STACKS_NUMBER; i++) { | ||||
| @ -32,7 +32,7 @@ void initialize_deck(struct deck *deck) { | ||||
|   } | ||||
| } | ||||
| 
 | ||||
| void free_deck(struct deck *deck) { | ||||
| void deck_free(struct deck *deck) { | ||||
|   stack_free(deck->stock); | ||||
|   stack_free(deck->waste_pile); | ||||
|   for (int i = 0; i < FOUNDATION_STACKS_NUMBER; i++) { | ||||
|  | ||||
| @ -13,8 +13,8 @@ struct deck { | ||||
|   struct stack *maneuvre[MANEUVRE_STACKS_NUMBER]; | ||||
| }; | ||||
| 
 | ||||
| void allocate_deck(struct deck **); | ||||
| void initialize_deck(struct deck *); | ||||
| void free_deck(struct deck *); | ||||
| void deck_malloc(struct deck **); | ||||
| void deck_init(struct deck *); | ||||
| void deck_free(struct deck *); | ||||
| 
 | ||||
| #endif | ||||
|  | ||||
| @ -180,8 +180,8 @@ static void deal_cards(struct deck *deck) { | ||||
| void game_init() { | ||||
|   allocate_cursor(&cursor); | ||||
|   initialize_cursor(cursor); | ||||
|   allocate_deck(&deck); | ||||
|   initialize_deck(deck); | ||||
|   deck_malloc(&deck); | ||||
|   deck_init(deck); | ||||
| 
 | ||||
|   /* Setting initial stacks' coordinates. */ | ||||
|   set_frame(deck->stock->card->frame, STOCK_BEGIN_Y, STOCK_BEGIN_X); | ||||
| @ -203,7 +203,7 @@ void game_init() { | ||||
| 
 | ||||
| void game_end() { | ||||
|   free_cursor(cursor); | ||||
|   free_deck(deck); | ||||
|   deck_free(deck); | ||||
| } | ||||
| 
 | ||||
| bool game_won() { | ||||
|  | ||||
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