Make stack#pop return a card and don't duplicate stuff on push/pop.
This commit is contained in:
240
test/game_test.c
240
test/game_test.c
@@ -3,111 +3,6 @@
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#include "../lib/game.h"
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#include "test_helper.h"
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void test_move_card_from_empty_stack_to_empty_stack() {
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struct stack *origin, *destination,
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*new_origin, *new_destination,
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*origin_duplicate, *destination_duplicate;
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allocate_stack(&origin);
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allocate_stack(&destination);
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initialize_stack(origin);
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initialize_stack(destination);
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new_origin = origin;
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new_destination = destination;
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origin_duplicate = duplicate_stack(origin);
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destination_duplicate = duplicate_stack(destination);
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move_card(&new_origin, &new_destination);
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assert(origin == new_origin);
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assert(stacks_equal(origin, origin_duplicate));
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assert(destination == new_destination);
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assert(stacks_equal(destination, destination_duplicate));
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free_stack(origin);
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free_stack(destination);
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}
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void test_move_card_from_empty_stack_to_non_empty_stack() {
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struct stack *origin, *destination,
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*new_origin, *new_destination,
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*origin_duplicate, *destination_duplicate;
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struct card *card;
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allocate_card(&card);
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initialize_card(card);
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set_card(card, ACE, SPADES, EXPOSED, 0, 0);
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allocate_stack(&origin);
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allocate_stack(&destination);
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initialize_stack(origin);
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initialize_stack(destination);
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new_origin = origin;
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new_destination = destination;
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push(&new_destination, card);
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origin_duplicate = duplicate_stack(origin);
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destination_duplicate = duplicate_stack(destination);
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move_card(&new_origin, &new_destination);
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assert(origin == new_origin);
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assert(stacks_equal(origin, origin_duplicate));
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assert(destination == new_destination);
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assert(stacks_equal(destination, destination_duplicate));
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free_stack(origin);
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free_stack(destination);
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}
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void test_move_card_from_non_empty_stack_to_empty_stack() {
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struct stack *origin, *destination;
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struct card *card;
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allocate_card(&card);
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initialize_card(card);
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set_card(card, ACE, SPADES, EXPOSED, 0, 0);
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allocate_stack(&origin);
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allocate_stack(&destination);
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initialize_stack(origin);
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initialize_stack(destination);
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push(&origin, card);
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move_card(&origin, &destination);
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assert(empty(origin));
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assert(length(destination) == 1);
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assert(cards_equal(destination->card, card));
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free_stack(origin);
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free_stack(destination);
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}
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void test_move_card_from_non_empty_stack_to_non_empty_stack() {
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struct stack *origin, *destination;
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struct card *card[2];
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allocate_card(&card[0]);
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allocate_card(&card[1]);
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initialize_card(card[0]);
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initialize_card(card[1]);
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set_card(card[0], ACE, SPADES, EXPOSED, 99, 99);
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set_card(card[1], KING, HEARTS, EXPOSED, 99, 99);
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allocate_stack(&origin);
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allocate_stack(&destination);
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initialize_stack(origin);
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initialize_stack(destination);
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push(&origin, card[0]);
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push(&destination, card[1]);
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move_card(&origin, &destination);
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assert(empty(origin));
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assert(length(destination) == 2);
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assert(cards_equal(destination->card, card[0]));
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assert(cards_equal(destination->next->card, card[1]));
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free_stack(origin);
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free_stack(destination);
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}
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void test_valid_move_from_stock_to_stock() {
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struct stack *stock_0, *stock_1;
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@@ -491,6 +386,140 @@ void test_valid_move_from_maneuvre_stack_to_maneuvre_stacks() {
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}
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}
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void test_move_card_from_empty_stack_to_empty_stack() {
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struct stack *origin, *destination,
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*new_origin, *new_destination,
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*origin_duplicate, *destination_duplicate;
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allocate_stack(&origin);
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allocate_stack(&destination);
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initialize_stack(origin);
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initialize_stack(destination);
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new_origin = origin;
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new_destination = destination;
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origin_duplicate = duplicate_stack(origin);
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destination_duplicate = duplicate_stack(destination);
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move_card(&new_origin, &new_destination);
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assert(origin == new_origin);
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assert(stacks_equal(origin, origin_duplicate));
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assert(destination == new_destination);
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assert(stacks_equal(destination, destination_duplicate));
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free_stack(origin);
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free_stack(destination);
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}
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void test_move_card_from_empty_stack_to_non_empty_stack() {
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struct stack *origin, *destination,
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*new_origin, *new_destination,
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*origin_duplicate, *destination_duplicate;
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struct card *card;
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allocate_card(&card);
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initialize_card(card);
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set_card(card, ACE, SPADES, EXPOSED, 0, 0);
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allocate_stack(&origin);
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allocate_stack(&destination);
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initialize_stack(origin);
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initialize_stack(destination);
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new_origin = origin;
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new_destination = destination;
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push(&new_destination, card);
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origin_duplicate = duplicate_stack(origin);
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destination_duplicate = duplicate_stack(destination);
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move_card(&new_origin, &new_destination);
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assert(origin == new_origin);
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assert(stacks_equal(origin, origin_duplicate));
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assert(destination == new_destination);
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assert(stacks_equal(destination, destination_duplicate));
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free_stack(origin);
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free_stack(destination);
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}
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void test_move_card_from_non_empty_stack_to_empty_stack() {
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struct stack *origin, *destination;
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struct card *card;
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allocate_card(&card);
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initialize_card(card);
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set_card(card, TWO, DIAMONDS, EXPOSED, 0, 0);
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allocate_stack(&origin);
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allocate_stack(&destination);
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initialize_stack(origin);
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initialize_stack(destination);
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push(&origin, card);
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move_card(&origin, &destination);
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assert(empty(origin));
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assert(length(destination) == 1);
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assert(cards_equal(destination->card, card));
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free_stack(origin);
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free_stack(destination);
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}
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void test_move_card_from_non_empty_stack_to_non_empty_stack() {
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struct stack *origin, *destination;
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struct card *card[6];
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for (int i = 0; i < 6; i++) {
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allocate_card(&card[i]);
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initialize_card(card[i]);
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set_card(card[i], TWO + i, i % 5, i % 2, 99, 99);
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}
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allocate_stack(&origin);
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allocate_stack(&destination);
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initialize_stack(origin);
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initialize_stack(destination);
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for (int i = 0; i < 3; i++) {
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push(&origin, card[i]);
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}
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for (int i = 3; i < 6; i++) {
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push(&destination, card[i]);
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}
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move_card(&origin, &destination);
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assert(length(origin) == 2);
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assert(length(destination) == 4);
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assert(cards_equal(destination->card, card[2]));
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assert(cards_equal(destination->next->card, card[5]));
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free_stack(origin);
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free_stack(destination);
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}
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void test_move_card_should_not_change_empty_stack_coordinates() {
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struct stack *origin, *destination;
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struct card *card[2];
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allocate_card(&card[0]);
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allocate_card(&card[1]);
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initialize_card(card[0]);
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initialize_card(card[1]);
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set_card(card[0], ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_0_BEGIN_X);
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set_card(card[1], KING, HEARTS, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_1_BEGIN_X);
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allocate_stack(&origin);
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allocate_stack(&destination);
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initialize_stack(origin);
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initialize_stack(destination);
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push(&origin, card[0]);
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push(&destination, card[1]);
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move_card(&origin, &destination);
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assert(origin->card->frame->begin_y == MANEUVRE_BEGIN_Y);
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assert(origin->card->frame->begin_x == MANEUVRE_0_BEGIN_X);
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free_stack(origin);
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free_stack(destination);
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}
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void test_game() {
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test_valid_move_from_stock_to_stock();
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test_valid_move_from_stock_to_waste_pile();
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@@ -513,4 +542,5 @@ void test_game() {
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test_move_card_from_empty_stack_to_non_empty_stack();
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test_move_card_from_non_empty_stack_to_empty_stack();
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test_move_card_from_non_empty_stack_to_non_empty_stack();
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test_move_card_should_not_change_empty_stack_coordinates();
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}
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@@ -156,22 +156,21 @@ void test_push_null_on_non_empty_stack() {
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void test_pop_on_empty_stack() {
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struct stack *stack;
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struct stack *popped_entry;
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struct card *popped_card;
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allocate_stack(&stack);
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allocate_stack(&popped_entry);
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initialize_stack(stack);
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popped_entry = pop(&stack);
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popped_card = pop(&stack);
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assert(empty(stack));
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assert(!popped_entry);
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assert(!popped_card);
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free_stack(stack);
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}
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void test_pop_on_stack_with_one_element() {
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struct stack *stack, *popped_entry;
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struct card *card;
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struct stack *stack;
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struct card *card, *popped_card;
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allocate_card(&card);
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initialize_card(card);
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@@ -180,18 +179,17 @@ void test_pop_on_stack_with_one_element() {
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allocate_stack(&stack);
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initialize_stack(stack);
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push(&stack, card);
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popped_entry = pop(&stack);
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popped_card = pop(&stack);
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assert(empty(stack));
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assert(cards_equal(popped_entry->card, card));
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assert(!popped_entry->next);
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assert(popped_card == card);
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free_stack(stack);
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}
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void test_pop_on_stack_with_more_than_one_element() {
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struct stack *stack, *old_stack_next, *popped_entry;
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struct card *card[3];
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struct stack *stack, *old_stack_next;
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struct card *card[3], *popped_card;
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allocate_stack(&stack);
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initialize_stack(stack);
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@@ -202,12 +200,11 @@ void test_pop_on_stack_with_more_than_one_element() {
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push(&stack, card[i]);
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}
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old_stack_next = stack->next;
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popped_entry = pop(&stack);
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popped_card = pop(&stack);
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assert(length(stack) == 2);
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assert(stack == old_stack_next);
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assert(cards_equal(popped_entry->card, card[2]));
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assert(!popped_entry->next);
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assert(popped_card == card[2]);
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free_stack(stack);
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}
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@@ -262,7 +259,7 @@ void test_reverse_on_stack_with_more_than_one_element() {
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allocate_stack(&unreversed_stack);
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initialize_stack(unreversed_stack);
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for (int i = 0; i < 3; i++) {
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push(&unreversed_stack, pop(&reversed_stack)->card);
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push(&unreversed_stack, pop(&reversed_stack));
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}
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assert(stacks_equal(unreversed_stack, old_stack));
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