Added function to fill the deck.

This commit is contained in:
Murilo Soares Pereira 2010-04-06 22:52:00 -03:00
parent 90c7ce6280
commit b94341b70d
3 changed files with 71 additions and 2 deletions

View File

@ -61,3 +61,69 @@ void delete_deck(struct deck *deck) {
return; return;
} }
void fill_deck(struct deck *deck) {
struct card *card[NUMBER_OF_CARDS];
for (int i = 0; i < NUMBER_OF_CARDS; i++) {
allocate_card(&(card[i]));
}
set_card(card[0], TWO, DIAMONDS, COVERED, 1, 1);
set_card(card[1], TWO, SPADES, COVERED, 1, 1);
set_card(card[2], TWO, HEARTS, COVERED, 1, 1);
set_card(card[3], TWO, CLUBS, COVERED, 1, 1);
set_card(card[4], THREE, DIAMONDS, COVERED, 1, 1);
set_card(card[5], THREE, SPADES, COVERED, 1, 1);
set_card(card[6], THREE, HEARTS, COVERED, 1, 1);
set_card(card[7], THREE, CLUBS, COVERED, 1, 1);
set_card(card[8], FOUR, DIAMONDS, COVERED, 1, 1);
set_card(card[9], FOUR, SPADES, COVERED, 1, 1);
set_card(card[10], FOUR, HEARTS, COVERED, 1, 1);
set_card(card[11], FOUR, CLUBS, COVERED, 1, 1);
set_card(card[12], FIVE, DIAMONDS, COVERED, 1, 1);
set_card(card[13], FIVE, SPADES, COVERED, 1, 1);
set_card(card[14], FIVE, HEARTS, COVERED, 1, 1);
set_card(card[15], FIVE, CLUBS, COVERED, 1, 1);
set_card(card[16], SIX, DIAMONDS, COVERED, 1, 1);
set_card(card[17], SIX, SPADES, COVERED, 1, 1);
set_card(card[18], SIX, HEARTS, COVERED, 1, 1);
set_card(card[19], SIX, CLUBS, COVERED, 1, 1);
set_card(card[20], SEVEN, DIAMONDS, COVERED, 1, 1);
set_card(card[21], SEVEN, SPADES, COVERED, 1, 1);
set_card(card[22], SEVEN, HEARTS, COVERED, 1, 1);
set_card(card[23], SEVEN, CLUBS, COVERED, 1, 1);
set_card(card[24], EIGHT, DIAMONDS, COVERED, 1, 1);
set_card(card[25], EIGHT, SPADES, COVERED, 1, 1);
set_card(card[26], EIGHT, HEARTS, COVERED, 1, 1);
set_card(card[27], EIGHT, CLUBS, COVERED, 1, 1);
set_card(card[28], NINE, DIAMONDS, COVERED, 1, 1);
set_card(card[29], NINE, SPADES, COVERED, 1, 1);
set_card(card[30], NINE, HEARTS, COVERED, 1, 1);
set_card(card[31], NINE, CLUBS, COVERED, 1, 1);
set_card(card[32], TEN, DIAMONDS, COVERED, 1, 1);
set_card(card[33], TEN, SPADES, COVERED, 1, 1);
set_card(card[34], TEN, HEARTS, COVERED, 1, 1);
set_card(card[35], TEN, CLUBS, COVERED, 1, 1);
set_card(card[36], JACK, DIAMONDS, COVERED, 1, 1);
set_card(card[37], JACK, SPADES, COVERED, 1, 1);
set_card(card[38], JACK, HEARTS, COVERED, 1, 1);
set_card(card[39], JACK, CLUBS, COVERED, 1, 1);
set_card(card[40], QUEEN, DIAMONDS, COVERED, 1, 1);
set_card(card[41], QUEEN, SPADES, COVERED, 1, 1);
set_card(card[42], QUEEN, HEARTS, COVERED, 1, 1);
set_card(card[43], QUEEN, CLUBS, COVERED, 1, 1);
set_card(card[44], KING, DIAMONDS, COVERED, 1, 1);
set_card(card[45], KING, SPADES, COVERED, 1, 1);
set_card(card[46], KING, HEARTS, COVERED, 1, 1);
set_card(card[47], KING, CLUBS, COVERED, 1, 1);
set_card(card[48], ACE, DIAMONDS, COVERED, 1, 1);
set_card(card[49], ACE, SPADES, COVERED, 1, 1);
set_card(card[50], ACE, HEARTS, COVERED, 1, 1);
set_card(card[51], ACE, CLUBS, COVERED, 1, 1);
for (int i = 0; i < NUMBER_OF_CARDS; i++) {
push(&(deck->stock), card[i]);
}
return;
}

View File

@ -3,6 +3,8 @@
#include "stack.h" #include "stack.h"
#define NUMBER_OF_CARDS 52
struct deck { struct deck {
struct stack *stock; struct stack *stock;
@ -23,6 +25,6 @@ struct deck {
void allocate_deck(struct deck **); void allocate_deck(struct deck **);
void initialize_deck(struct deck *); void initialize_deck(struct deck *);
void delete_deck(struct deck *); void delete_deck(struct deck *);
void shuffle_deck(struct deck *); void fill_deck(struct deck *);
#endif #endif

View File

@ -2,6 +2,7 @@
#include <malloc.h> #include <malloc.h>
#include <string.h> #include <string.h>
#include <locale.h> #include <locale.h>
#include "deck.h"
#include "display.h" #include "display.h"
void init_curses() { void init_curses() {
@ -53,7 +54,7 @@ void initialize_game() {
draw_empty_stacks(); draw_empty_stacks();
allocate_deck(&deck); allocate_deck(&deck);
initialize_deck(deck); initialize_deck(deck);
delete_deck(deck); fill_deck(deck);
return; return;
} }