Moving game logic to the game object.

This commit is contained in:
Murilo Pereira 2011-02-16 22:26:18 -02:00
parent 3495e08490
commit b1000cfb55
6 changed files with 140 additions and 142 deletions

View File

@ -9,6 +9,25 @@
#include "util.h"
#include "game.h"
static bool maneuvre_stack(struct stack *stack) {
return(stack->card->frame->start_y >= MANEUVRE_STACKS_STARTING_Y);
}
void move_card(struct stack **origin, struct stack **destination) {
struct stack *stack = NULL;
(*origin)->card->frame->start_x = (*destination)->card->frame->start_x;
(*origin)->card->frame->start_y = (*destination)->card->frame->start_y;
if (!empty(*destination) && maneuvre_stack(*destination)) {
(*origin)->card->frame->start_y++;
}
if ((stack = pop(origin))) {
push(destination, stack->card);
}
return;
}
static void set_stacks_initial_coordinates(struct deck *deck) {
set_frame(deck->stock->card->frame,
STOCK_STARTING_Y,

View File

@ -10,6 +10,7 @@ extern const char *program_name;
struct deck *deck;
struct cursor *cursor;
void move_card(struct stack **, struct stack **);
void greet_player();
void initialize_game();
void end_game();

View File

@ -6,10 +6,6 @@
#include <errno.h>
#include "stack.h"
static bool maneuvre_stack(struct stack *stack) {
return(stack->card->frame->start_y >= MANEUVRE_STACKS_STARTING_Y);
}
void allocate_stack(struct stack **stack) {
if (!(*stack = malloc(sizeof(**stack)))) {
fprintf(stderr, "%s: %s (%s:%d)\n", program_name, strerror(errno), __FILE__, __LINE__ - 1);
@ -100,18 +96,3 @@ struct stack *pop(struct stack **stack) {
return(popped_entry);
}
void move_card(struct stack **origin, struct stack **destination) {
struct stack *stack = NULL;
(*origin)->card->frame->start_x = (*destination)->card->frame->start_x;
(*origin)->card->frame->start_y = (*destination)->card->frame->start_y;
if (!empty(*destination) && maneuvre_stack(*destination)) {
(*origin)->card->frame->start_y++;
}
if ((stack = pop(origin))) {
push(destination, stack->card);
}
return;
}

View File

@ -40,6 +40,5 @@ bool empty(struct stack *);
int length(struct stack *);
void push(struct stack **, struct card *);
struct stack *pop(struct stack **);
void move_card(struct stack **, struct stack **);
#endif

View File

@ -1,9 +1,126 @@
#include <assert.h>
#include <stdbool.h>
#include "../lib/stack.h"
#include "../lib/game.h"
#include "test_helper.h"
void test_game() {
assert(true);
void test_move_card_from_empty_stack_to_empty_stack() {
struct stack *origin, *destination,
*new_origin, *new_destination,
*origin_duplicate, *destination_duplicate;
allocate_stack(&origin);
allocate_stack(&destination);
initialize_stack(origin);
initialize_stack(destination);
new_origin = origin;
new_destination = destination;
origin_duplicate = duplicate_stack(origin);
destination_duplicate = duplicate_stack(destination);
move_card(&new_origin, &new_destination);
assert(origin == new_origin);
assert(stacks_equal(origin, origin_duplicate));
assert(destination == new_destination);
assert(stacks_equal(destination, destination_duplicate));
free_stack(origin);
free_stack(destination);
return;
}
void test_move_card_from_empty_stack_to_non_empty_stack() {
struct stack *origin, *destination,
*new_origin, *new_destination,
*origin_duplicate, *destination_duplicate;
struct card *card;
allocate_card(&card);
initialize_card(card);
set_card(card, ACE, SPADES, EXPOSED, 0, 0);
allocate_stack(&origin);
allocate_stack(&destination);
initialize_stack(origin);
initialize_stack(destination);
new_origin = origin;
new_destination = destination;
push(&new_destination, card);
origin_duplicate = duplicate_stack(origin);
destination_duplicate = duplicate_stack(destination);
move_card(&new_origin, &new_destination);
assert(origin == new_origin);
assert(stacks_equal(origin, origin_duplicate));
assert(destination == new_destination);
assert(stacks_equal(destination, destination_duplicate));
free_stack(origin);
free_stack(destination);
return;
}
void test_move_card_from_non_empty_stack_to_empty_stack() {
struct stack *origin, *destination;
struct card *card;
allocate_card(&card);
initialize_card(card);
set_card(card, ACE, SPADES, EXPOSED, 0, 0);
allocate_stack(&origin);
allocate_stack(&destination);
initialize_stack(origin);
initialize_stack(destination);
push(&origin, card);
move_card(&origin, &destination);
assert(empty(origin));
assert(length(destination) == 1);
assert(cards_equal(destination->card, card));
free_stack(origin);
free_stack(destination);
return;
}
void test_move_card_from_non_empty_stack_to_non_empty_stack() {
struct stack *origin, *destination;
struct card *card[2];
allocate_card(&card[0]);
allocate_card(&card[1]);
initialize_card(card[0]);
initialize_card(card[1]);
set_card(card[0], ACE, SPADES, EXPOSED, 1, 1);
set_card(card[1], KING, HEARTS, EXPOSED, 1, 1);
allocate_stack(&origin);
allocate_stack(&destination);
initialize_stack(origin);
initialize_stack(destination);
push(&origin, card[0]);
push(&destination, card[1]);
move_card(&origin, &destination);
assert(empty(origin));
assert(length(destination) == 2);
assert(cards_equal(destination->card, card[0]));
assert(cards_equal(destination->next->card, card[1]));
free_stack(origin);
free_stack(destination);
return;
}
void test_game() {
test_move_card_from_empty_stack_to_empty_stack();
test_move_card_from_empty_stack_to_non_empty_stack();
test_move_card_from_non_empty_stack_to_empty_stack();
test_move_card_from_non_empty_stack_to_non_empty_stack();
return;
}

View File

@ -1,6 +1,5 @@
#include <assert.h>
#include "../lib/stack.h"
#include "test_helper.h"
void test_initialize_stack() {
struct stack *stack;
@ -194,119 +193,6 @@ void test_pop_on_stack_with_more_than_one_element() {
return;
}
void test_move_card_from_empty_stack_to_empty_stack() {
struct stack *origin, *destination,
*new_origin, *new_destination,
*origin_duplicate, *destination_duplicate;
allocate_stack(&origin);
allocate_stack(&destination);
initialize_stack(origin);
initialize_stack(destination);
new_origin = origin;
new_destination = destination;
origin_duplicate = duplicate_stack(origin);
destination_duplicate = duplicate_stack(destination);
move_card(&new_origin, &new_destination);
assert(origin == new_origin);
assert(stacks_equal(origin, origin_duplicate));
assert(destination == new_destination);
assert(stacks_equal(destination, destination_duplicate));
free_stack(origin);
free_stack(destination);
return;
}
void test_move_card_from_empty_stack_to_non_empty_stack() {
struct stack *origin, *destination,
*new_origin, *new_destination,
*origin_duplicate, *destination_duplicate;
struct card *card;
allocate_card(&card);
initialize_card(card);
set_card(card, ACE, SPADES, EXPOSED, 0, 0);
allocate_stack(&origin);
allocate_stack(&destination);
initialize_stack(origin);
initialize_stack(destination);
new_origin = origin;
new_destination = destination;
push(&new_destination, card);
origin_duplicate = duplicate_stack(origin);
destination_duplicate = duplicate_stack(destination);
move_card(&new_origin, &new_destination);
assert(origin == new_origin);
assert(stacks_equal(origin, origin_duplicate));
assert(destination == new_destination);
assert(stacks_equal(destination, destination_duplicate));
free_stack(origin);
free_stack(destination);
return;
}
void test_move_card_from_non_empty_stack_to_empty_stack() {
struct stack *origin, *destination;
struct card *card;
allocate_card(&card);
initialize_card(card);
set_card(card, ACE, SPADES, EXPOSED, 0, 0);
allocate_stack(&origin);
allocate_stack(&destination);
initialize_stack(origin);
initialize_stack(destination);
push(&origin, card);
move_card(&origin, &destination);
assert(empty(origin));
assert(length(destination) == 1);
assert(cards_equal(destination->card, card));
free_stack(origin);
free_stack(destination);
return;
}
void test_move_card_from_non_empty_stack_to_non_empty_stack() {
struct stack *origin, *destination;
struct card *card[2];
allocate_card(&card[0]);
allocate_card(&card[1]);
initialize_card(card[0]);
initialize_card(card[1]);
set_card(card[0], ACE, SPADES, EXPOSED, 1, 1);
set_card(card[1], KING, HEARTS, EXPOSED, 1, 1);
allocate_stack(&origin);
allocate_stack(&destination);
initialize_stack(origin);
initialize_stack(destination);
push(&origin, card[0]);
push(&destination, card[1]);
move_card(&origin, &destination);
assert(empty(origin));
assert(length(destination) == 2);
assert(cards_equal(destination->card, card[0]));
assert(cards_equal(destination->next->card, card[1]));
free_stack(origin);
free_stack(destination);
return;
}
void test_stack() {
test_initialize_stack();
@ -321,10 +207,5 @@ void test_stack() {
test_pop_on_stack_with_one_element();
test_pop_on_stack_with_more_than_one_element();
test_move_card_from_empty_stack_to_empty_stack();
test_move_card_from_empty_stack_to_non_empty_stack();
test_move_card_from_non_empty_stack_to_empty_stack();
test_move_card_from_non_empty_stack_to_non_empty_stack();
return;
}