diff --git a/src/card.c b/src/card.c index 0b4f7e3..ab17c05 100644 --- a/src/card.c +++ b/src/card.c @@ -6,7 +6,7 @@ #include "card.h" #include "common.h" -void allocate_card(struct card **card) { +void card_malloc(struct card **card) { if (!(*card = malloc(sizeof(**card)))) { fprintf(stderr, tty_solitaire_error_message(errno, __FILE__, __LINE__)); exit(errno); @@ -14,19 +14,19 @@ void allocate_card(struct card **card) { allocate_frame(&((*card)->frame)); } -void initialize_card(struct card *card) { +void card_init(struct card *card) { initialize_frame(card->frame); card->value = NO_VALUE; card->suit = NO_SUIT; card->face = NO_FACE; } -void free_card(struct card *card) { +void card_free(struct card *card) { free_frame(card->frame); free(card); } -void set_card(struct card *card, +void card_set(struct card *card, enum value value, enum suit suit, enum face face, @@ -38,27 +38,27 @@ void set_card(struct card *card, card->face = face; } -void expose_card(struct card *card) { +void card_expose(struct card *card) { card->face = EXPOSED; } -void cover_card(struct card *card) { +void card_cover(struct card *card) { card->face = COVERED; } -void mark_card(struct card *card) { +void card_mark(struct card *card) { set_frame(card->frame, card->frame->begin_y + 1, card->frame->begin_x); } -void unmark_card(struct card *card) { +void card_unmark(struct card *card) { set_frame(card->frame, card->frame->begin_y - 1, card->frame->begin_x); } -struct card *duplicate_card(struct card *card) { +struct card *card_dup(struct card *card) { struct card *new_card; - allocate_card(&new_card); - set_card(new_card, + card_malloc(&new_card); + card_set(new_card, card->value, card->suit, card->face, diff --git a/src/card.h b/src/card.h index 27ca1b1..01d07fc 100644 --- a/src/card.h +++ b/src/card.h @@ -29,14 +29,14 @@ struct card { enum face face; }; -void allocate_card(struct card **); -void initialize_card(struct card *); -void free_card(struct card *); -void set_card(struct card *, enum value, enum suit, enum face, int, int); -void expose_card(struct card *); -void cover_card(struct card *); -struct card *duplicate_card(struct card *); -void mark_card(struct card *); -void unmark_card(struct card *); +void card_malloc(struct card **); +void card_init(struct card *); +void card_free(struct card *); +void card_set(struct card *, enum value, enum suit, enum face, int, int); +void card_expose(struct card *); +void card_cover(struct card *); +void card_mark(struct card *); +void card_unmark(struct card *); +struct card *card_dup(struct card *); #endif diff --git a/src/cursor.c b/src/cursor.c index 2673007..c8312a8 100644 --- a/src/cursor.c +++ b/src/cursor.c @@ -51,25 +51,25 @@ void move_cursor(struct cursor *cursor, enum movement movement) { if (cursor->y == CURSOR_BEGIN_Y) { switch (cursor->x - 3) { case MANEUVRE_0_BEGIN_X: - cursor->y = cursor->y + 7 + length(deck->maneuvre[0]); + cursor->y = cursor->y + 7 + stack_length(deck->maneuvre[0]); break; case MANEUVRE_1_BEGIN_X: - cursor->y = cursor->y + 7 + length(deck->maneuvre[1]); + cursor->y = cursor->y + 7 + stack_length(deck->maneuvre[1]); break; case MANEUVRE_2_BEGIN_X: - cursor->y = cursor->y + 7 + length(deck->maneuvre[2]); + cursor->y = cursor->y + 7 + stack_length(deck->maneuvre[2]); break; case MANEUVRE_3_BEGIN_X: - cursor->y = cursor->y + 7 + length(deck->maneuvre[3]); + cursor->y = cursor->y + 7 + stack_length(deck->maneuvre[3]); break; case MANEUVRE_4_BEGIN_X: - cursor->y = cursor->y + 7 + length(deck->maneuvre[4]); + cursor->y = cursor->y + 7 + stack_length(deck->maneuvre[4]); break; case MANEUVRE_5_BEGIN_X: - cursor->y = cursor->y + 7 + length(deck->maneuvre[5]); + cursor->y = cursor->y + 7 + stack_length(deck->maneuvre[5]); break; case MANEUVRE_6_BEGIN_X: - cursor->y = cursor->y + 7 + length(deck->maneuvre[6]); + cursor->y = cursor->y + 7 + stack_length(deck->maneuvre[6]); break; } } diff --git a/src/deck.c b/src/deck.c index bc32207..0700104 100644 --- a/src/deck.c +++ b/src/deck.c @@ -11,35 +11,35 @@ void allocate_deck(struct deck **deck) { fprintf(stderr, tty_solitaire_error_message(errno, __FILE__, __LINE__)); exit(errno); } - allocate_stack(&((*deck)->stock)); - allocate_stack(&((*deck)->waste_pile)); + stack_malloc(&((*deck)->stock)); + stack_malloc(&((*deck)->waste_pile)); for (int i = 0; i < FOUNDATION_STACKS_NUMBER; i++) { - allocate_stack(&((*deck)->foundation[i])); + stack_malloc(&((*deck)->foundation[i])); } for (int i = 0; i < MANEUVRE_STACKS_NUMBER; i++) { - allocate_stack(&((*deck)->maneuvre[i])); + stack_malloc(&((*deck)->maneuvre[i])); } } void initialize_deck(struct deck *deck) { - initialize_stack(deck->stock); - initialize_stack(deck->waste_pile); + stack_init(deck->stock); + stack_init(deck->waste_pile); for (int i = 0; i < FOUNDATION_STACKS_NUMBER; i++) { - initialize_stack(deck->foundation[i]); + stack_init(deck->foundation[i]); } for (int i = 0; i < MANEUVRE_STACKS_NUMBER; i++) { - initialize_stack(deck->maneuvre[i]); + stack_init(deck->maneuvre[i]); } } void free_deck(struct deck *deck) { - free_stack(deck->stock); - free_stack(deck->waste_pile); + stack_free(deck->stock); + stack_free(deck->waste_pile); for (int i = 0; i < FOUNDATION_STACKS_NUMBER; i++) { - free_stack(deck->foundation[i]); + stack_free(deck->foundation[i]); } for (int i = 0; i < MANEUVRE_STACKS_NUMBER; i++) { - free_stack(deck->maneuvre[i]); + stack_free(deck->maneuvre[i]); } free(deck); } diff --git a/src/draw.c b/src/draw.c index f8015bb..641a223 100644 --- a/src/draw.c +++ b/src/draw.c @@ -62,16 +62,16 @@ void draw_card(struct card *card) { } void draw_stack(struct stack *stack) { - if (empty(stack)) { + if (stack_empty(stack)) { box(stack->card->frame->window, 0, 0); wrefresh(stack->card->frame->window); } else { if (maneuvre_stack(stack)) { - struct stack *reversed_stack = reverse(stack); - for (struct stack *i = reversed_stack; i; i = i->next) { + struct stack *stack_reversed_stack = stack_reverse(stack); + for (struct stack *i = stack_reversed_stack; i; i = i->next) { draw_card(i->card); } - free_stack(reversed_stack); + stack_free(stack_reversed_stack); } else { draw_card(stack->card); } diff --git a/src/game.c b/src/game.c index 6adad07..a644797 100644 --- a/src/game.c +++ b/src/game.c @@ -77,7 +77,7 @@ bool valid_move(struct stack *origin, struct stack *destination) { if (stock_stack(origin) && waste_pile_stack(destination)) { return(true); } else if (foundation_stack(destination)) { - if (empty(destination)) { + if (stack_empty(destination)) { if (origin->card->value == ACE) { return(true); } @@ -86,7 +86,7 @@ bool valid_move(struct stack *origin, struct stack *destination) { return(true); } } else if (maneuvre_stack(destination)) { - if (empty(destination)) { + if (stack_empty(destination)) { if (origin->card->value == KING) { return(true); } @@ -103,31 +103,31 @@ bool valid_move(struct stack *origin, struct stack *destination) { void move_card(struct stack **origin, struct stack **destination) { struct card *tmp; - if ((tmp = pop(origin))) { + if ((tmp = stack_pop(origin))) { int destination_y = (*destination)->card->frame->begin_y; int destination_x = (*destination)->card->frame->begin_x; - if (!empty(*destination) && maneuvre_stack(*destination)) { + if (!stack_empty(*destination) && maneuvre_stack(*destination)) { destination_y++; } - push(destination, tmp); + stack_push(destination, tmp); set_frame((*destination)->card->frame, destination_y, destination_x); } } void move_block(struct stack **origin, struct stack **destination, int block_size) { struct stack *tmp; - allocate_stack(&tmp); - initialize_stack(tmp); + stack_malloc(&tmp); + stack_init(tmp); for (int i = 0; i < block_size; i++) { - push(&tmp, pop(origin)); + stack_push(&tmp, stack_pop(origin)); } for (int i = 0; i < block_size; i++) { move_card(&tmp, destination); } - if (length(*destination) > 1) { + if (stack_length(*destination) > 1) { cursor->y += block_size; } - free_stack(tmp); + stack_free(tmp); } @@ -137,9 +137,9 @@ static void fill_deck(struct deck *deck) { for (int i = ACE; i <= KING; i++) { for (int j = DIAMONDS; j <= CLUBS; j++) { int index = 4 * (i - ACE) + j; - allocate_card(&(card[index])); - set_card(card[index], i, j, COVERED, 1, 1); - push(&(deck->stock), card[index]); + card_malloc(&(card[index])); + card_set(card[index], i, j, COVERED, 1, 1); + stack_push(&(deck->stock), card[index]); } } } @@ -153,7 +153,7 @@ static void shuffle_deck(struct deck *deck) { exit(errno); } for (int i = 0; i < NUMBER_OF_CARDS; i++) { - card[i] = pop(&(deck->stock)); + card[i] = stack_pop(&(deck->stock)); } srand(time(NULL)); for (int i = 0; i < NUMBER_OF_CARDS - 1; i++) { @@ -163,14 +163,14 @@ static void shuffle_deck(struct deck *deck) { *card[random] = tmp; } for (int i = 0; i < NUMBER_OF_CARDS; i++) { - push(&(deck->stock), card[i]); + stack_push(&(deck->stock), card[i]); } } static void deal_cards(struct deck *deck) { for (int i = 0; i < 7; i++) { move_card(&(deck->stock), &(deck->maneuvre[i])); - expose_card(deck->maneuvre[i]->card); + card_expose(deck->maneuvre[i]->card); for (int j = i + 1; j < 7; j++) { move_card(&(deck->stock), &(deck->maneuvre[j])); } @@ -207,8 +207,8 @@ void game_end() { } bool game_won() { - return(length(deck->foundation[0]) == 13 && - length(deck->foundation[1]) == 13 && - length(deck->foundation[2]) == 13 && - length(deck->foundation[3]) == 13); + return(stack_length(deck->foundation[0]) == 13 && + stack_length(deck->foundation[1]) == 13 && + stack_length(deck->foundation[2]) == 13 && + stack_length(deck->foundation[3]) == 13); } diff --git a/src/keyboard.c b/src/keyboard.c index b3b44c5..8fece50 100644 --- a/src/keyboard.c +++ b/src/keyboard.c @@ -49,9 +49,9 @@ static bool cursor_on_invalid_spot(struct cursor *cursor) { } static void handle_stock_event() { - if (!empty(deck->stock)) { + if (!stack_empty(deck->stock)) { move_card(&(deck->stock), &(deck->waste_pile)); - expose_card(deck->waste_pile->card); + card_expose(deck->waste_pile->card); erase_stack(deck->waste_pile); draw_stack(deck->stock); draw_stack(deck->waste_pile); @@ -61,11 +61,11 @@ static void handle_stock_event() { /* FIXME: this function does not work on stacks with no marked cards. * In that case it returns the stack's length. */ static int marked_cards_count(struct stack *stack) { - if (length(stack) == 1) { + if (stack_length(stack) == 1) { if (stack->card->frame->begin_y > MANEUVRE_BEGIN_Y) { return(1); } - } else if (length(stack) > 1) { + } else if (stack_length(stack) > 1) { for (int marked_cards_count = 0; stack; stack = stack->next) { marked_cards_count++; if (!stack->next || (stack->card->frame->begin_y - stack->next->card->frame->begin_y) > 1) { @@ -79,7 +79,7 @@ static int marked_cards_count(struct stack *stack) { static void unmark_cards(struct stack *stack) { int _marked_cards_count = marked_cards_count(stack); for (int i = 0; i < _marked_cards_count; stack = stack->next, i++) { - unmark_card(stack->card); + card_unmark(stack->card); } } @@ -88,13 +88,13 @@ static void handle_card_movement(struct cursor *cursor) { struct stack **destination; int option; - if (cursor_on_invalid_spot(cursor) || empty(*origin)) { + if (cursor_on_invalid_spot(cursor) || stack_empty(*origin)) { return; } if (maneuvre_stack(*origin)) { erase_stack(*origin); - mark_card((*origin)->card); + card_mark((*origin)->card); draw_stack(*origin); cursor->y++; } @@ -134,7 +134,7 @@ static void handle_card_movement(struct cursor *cursor) { if (i->next->card->face == EXPOSED && (i->card->frame->begin_y - i->next->card->frame->begin_y) > 1) { erase_stack(*origin); - mark_card(i->next->card); + card_mark(i->next->card); draw_stack(*origin); break; } @@ -147,14 +147,14 @@ static void handle_card_movement(struct cursor *cursor) { if (i->next) { if ((i->card->frame->begin_y - i->next->card->frame->begin_y) > 1) { erase_stack(*origin); - unmark_card(i->card); + card_unmark(i->card); draw_stack(*origin); break; } } else { if (i->card->frame->begin_y == (MANEUVRE_BEGIN_Y + 1)) { erase_stack(*origin); - unmark_card(i->card); + card_unmark(i->card); draw_stack(*origin); break; } @@ -184,7 +184,7 @@ static void handle_card_movement(struct cursor *cursor) { } } else { if (valid_move(*origin, *destination)) { - if (maneuvre_stack(*destination) && length(*destination) > 1) { + if (maneuvre_stack(*destination) && stack_length(*destination) > 1) { cursor->y++; } move_card(origin, destination); @@ -257,7 +257,7 @@ void handle_keyboard_event(int key) { struct card *card; if (cursor_stack(cursor) && (card = (*cursor_stack(cursor))->card)->face == COVERED) { - expose_card(card); + card_expose(card); draw_card(card); } else { handle_card_movement(cursor); diff --git a/src/stack.c b/src/stack.c index 6d2cde3..e25dd78 100644 --- a/src/stack.c +++ b/src/stack.c @@ -8,72 +8,72 @@ #include "card.h" #include "common.h" -void allocate_stack(struct stack **stack) { +void stack_malloc(struct stack **stack) { if (!(*stack = malloc(sizeof(**stack)))) { fprintf(stderr, tty_solitaire_error_message(errno, __FILE__, __LINE__)); exit(errno); } - allocate_card(&((*stack)->card)); + card_malloc(&((*stack)->card)); } -void initialize_stack(struct stack *stack) { - initialize_card(stack->card); +void stack_init(struct stack *stack) { + card_init(stack->card); stack->next = NULL; } -void free_stack(struct stack *stack) { +void stack_free(struct stack *stack) { struct stack *tmp; for (; stack; stack = tmp) { tmp = stack->next; - free_card(stack->card); + card_free(stack->card); free(stack); } } -struct stack *duplicate_stack(struct stack *stack) { +struct stack *stack_dup(struct stack *stack) { struct stack *iterator = stack; struct stack *tmp_stack, *new_stack; - allocate_stack(&new_stack); - allocate_stack(&tmp_stack); - initialize_stack(new_stack); - initialize_stack(tmp_stack); + stack_malloc(&new_stack); + stack_malloc(&tmp_stack); + stack_init(new_stack); + stack_init(tmp_stack); for (iterator = stack; iterator; iterator = iterator->next) { - push(&tmp_stack, duplicate_card(iterator->card)); + stack_push(&tmp_stack, card_dup(iterator->card)); } - while (!empty(tmp_stack)) { - push(&new_stack, (pop(&tmp_stack))); + while (!stack_empty(tmp_stack)) { + stack_push(&new_stack, (stack_pop(&tmp_stack))); } - free_stack(tmp_stack); + stack_free(tmp_stack); return(new_stack); } -bool empty(struct stack *stack) { +bool stack_empty(struct stack *stack) { return(stack->card->value == NO_VALUE && stack->card->suit == NO_SUIT && stack->card->face == NO_FACE && !stack->next); } -int length(struct stack *stack) { - int length = 0; +int stack_length(struct stack *stack) { + int stack_length = 0; - if (!empty(stack)) { - for (length = 1; stack->next; stack = stack->next, length++) + if (!stack_empty(stack)) { + for (stack_length = 1; stack->next; stack = stack->next, stack_length++) ; } - return(length); + return(stack_length); } -void push(struct stack **stack, struct card *card) { +void stack_push(struct stack **stack, struct card *card) { if (card) { - if (empty(*stack)) { + if (stack_empty(*stack)) { (*stack)->card = card; } else { - /* Allocating by hand because stack#allocate_stack would + /* Allocating by hand because stack_malloc() would * have allocated an unwanted card object. */ struct stack *new_stack = malloc(sizeof(*new_stack)); new_stack->card = card; @@ -83,19 +83,19 @@ void push(struct stack **stack, struct card *card) { } } -struct card *pop(struct stack **stack) { - if(empty(*stack)) { +struct card *stack_pop(struct stack **stack) { + if(stack_empty(*stack)) { return(NULL); } else { struct card *popped_card = (*stack)->card; - if (length(*stack) == 1) { + if (stack_length(*stack) == 1) { /* Remembering the stack position before clearing it. */ int begin_y = (*stack)->card->frame->begin_y; int begin_x = (*stack)->card->frame->begin_x; - allocate_card(&((*stack)->card)); - /* An empty stack is a stack with a blank top card + card_malloc(&((*stack)->card)); + /* An stack_empty stack is a stack with a blank top card * and with stack->next == NULL. */ - set_card((*stack)->card, NO_VALUE, NO_SUIT, NO_FACE, begin_y, begin_x); + card_set((*stack)->card, NO_VALUE, NO_SUIT, NO_FACE, begin_y, begin_x); (*stack)->next = NULL; } else { struct stack *tmp = *stack; @@ -106,17 +106,17 @@ struct card *pop(struct stack **stack) { } } -struct stack *reverse(struct stack *stack) { +struct stack *stack_reverse(struct stack *stack) { struct stack *tmp_stack, *iterator; - allocate_stack(&tmp_stack); - initialize_stack(tmp_stack); - if (length(stack) > 1) { + stack_malloc(&tmp_stack); + stack_init(tmp_stack); + if (stack_length(stack) > 1) { for (iterator = stack; iterator; iterator = iterator->next) { - push(&tmp_stack, duplicate_card(iterator->card)); + stack_push(&tmp_stack, card_dup(iterator->card)); } } else { - set_card(tmp_stack->card, + card_set(tmp_stack->card, stack->card->value, stack->card->suit, stack->card->face, diff --git a/src/stack.h b/src/stack.h index 61a6b42..482e444 100644 --- a/src/stack.h +++ b/src/stack.h @@ -8,14 +8,14 @@ struct stack { struct stack *next; }; -void allocate_stack(struct stack **); -void initialize_stack(struct stack *); -void free_stack(struct stack *); -struct stack *duplicate_stack(struct stack *); -bool empty(struct stack *); -int length(struct stack *); -void push(struct stack **, struct card *); -struct card *pop(struct stack **); -struct stack *reverse(struct stack *); +void stack_malloc(struct stack **); +void stack_init(struct stack *); +void stack_free(struct stack *); +bool stack_empty(struct stack *); +int stack_length(struct stack *); +void stack_push(struct stack **, struct card *); +struct card *stack_pop(struct stack **); +struct stack *stack_reverse(struct stack *); +struct stack *stack_dup(struct stack *); #endif diff --git a/tests/card_test.c b/tests/card_test.c index 3363296..c5abb40 100644 --- a/tests/card_test.c +++ b/tests/card_test.c @@ -2,39 +2,39 @@ #include "test_helper.h" #include "../src/card.h" -void test_initialize_card() { +void test_card_init() { struct card *card; - allocate_card(&card); - initialize_card(card); + card_malloc(&card); + card_init(card); assert(card->value == NO_VALUE); assert(card->suit == NO_SUIT); assert(card->face == NO_FACE); - free_card(card); + card_free(card); } -void test_duplicate_card() { +void test_card_dup() { struct card *card_0, *card_1; const int begin_y = 5, begin_x = 10; - allocate_card(&card_0); - set_card(card_0, ACE, SPADES, EXPOSED, begin_y, begin_x); - card_1 = duplicate_card(card_0); + card_malloc(&card_0); + card_set(card_0, ACE, SPADES, EXPOSED, begin_y, begin_x); + card_1 = card_dup(card_0); assert(card_0 != card_1); assert(cards_equal(card_0, card_1)); } -void test_set_card() { +void test_card_set() { struct card *card; int begin_y = 5; int begin_x = 10; - allocate_card(&card); - initialize_card(card); - set_card(card, ACE, SPADES, EXPOSED, begin_y, begin_x); + card_malloc(&card); + card_init(card); + card_set(card, ACE, SPADES, EXPOSED, begin_y, begin_x); assert(card->value == ACE); assert(card->suit == SPADES); @@ -42,37 +42,37 @@ void test_set_card() { assert(card->frame->begin_y == begin_y); assert(card->frame->begin_x == begin_x); - free_card(card); + card_free(card); } -void test_expose_card() { +void test_card_expose() { struct card *card; - allocate_card(&card); - initialize_card(card); - expose_card(card); + card_malloc(&card); + card_init(card); + card_expose(card); assert(card->face == EXPOSED); - free_card(card); + card_free(card); } -void test_cover_card() { +void test_card_cover() { struct card *card; - allocate_card(&card); - initialize_card(card); - cover_card(card); + card_malloc(&card); + card_init(card); + card_cover(card); assert(card->face == COVERED); - free_card(card); + card_free(card); } void test_card() { - test_initialize_card(); - test_duplicate_card(); - test_set_card(); - test_expose_card(); - test_cover_card(); + test_card_init(); + test_card_dup(); + test_card_set(); + test_card_expose(); + test_card_cover(); } diff --git a/tests/game_test.c b/tests/game_test.c index be91613..ed6833f 100644 --- a/tests/game_test.c +++ b/tests/game_test.c @@ -6,206 +6,206 @@ void test_valid_move_from_stock_to_stock() { struct stack *stock_0, *stock_1; - allocate_stack(&stock_0); - allocate_stack(&stock_1); - initialize_stack(stock_0); - initialize_stack(stock_1); - set_card(stock_0->card, ACE, SPADES, EXPOSED, STOCK_BEGIN_Y, STOCK_BEGIN_X); - set_card(stock_1->card, KING, HEARTS, EXPOSED, STOCK_BEGIN_Y, STOCK_BEGIN_X); + stack_malloc(&stock_0); + stack_malloc(&stock_1); + stack_init(stock_0); + stack_init(stock_1); + card_set(stock_0->card, ACE, SPADES, EXPOSED, STOCK_BEGIN_Y, STOCK_BEGIN_X); + card_set(stock_1->card, KING, HEARTS, EXPOSED, STOCK_BEGIN_Y, STOCK_BEGIN_X); assert(!valid_move(stock_0, stock_0)); assert(!valid_move(stock_0, stock_1)); assert(!valid_move(stock_1, stock_0)); assert(!valid_move(stock_1, stock_1)); - free_stack(stock_0); - free_stack(stock_1); + stack_free(stock_0); + stack_free(stock_1); } void test_valid_move_from_stock_to_waste_pile() { struct stack *stock, *waste_pile; - allocate_stack(&stock); - allocate_stack(&waste_pile); - initialize_stack(stock); - initialize_stack(waste_pile); - set_card(stock->card, ACE, SPADES, EXPOSED, STOCK_BEGIN_Y, STOCK_BEGIN_X); - set_card(waste_pile->card, KING, HEARTS, EXPOSED, WASTE_PILE_BEGIN_Y, WASTE_PILE_BEGIN_X); + stack_malloc(&stock); + stack_malloc(&waste_pile); + stack_init(stock); + stack_init(waste_pile); + card_set(stock->card, ACE, SPADES, EXPOSED, STOCK_BEGIN_Y, STOCK_BEGIN_X); + card_set(waste_pile->card, KING, HEARTS, EXPOSED, WASTE_PILE_BEGIN_Y, WASTE_PILE_BEGIN_X); assert(valid_move(stock, waste_pile)); - free_stack(stock); - free_stack(waste_pile); + stack_free(stock); + stack_free(waste_pile); } void test_valid_move_from_stock_to_foundation_stacks() { struct stack *stock, *foundation_stacks[4]; - allocate_stack(&stock); - initialize_stack(stock); - set_card(stock->card, ACE, SPADES, EXPOSED, STOCK_BEGIN_Y, STOCK_BEGIN_X); + stack_malloc(&stock); + stack_init(stock); + card_set(stock->card, ACE, SPADES, EXPOSED, STOCK_BEGIN_Y, STOCK_BEGIN_X); for (int i = 0; i < 4; i++) { - allocate_stack(&foundation_stacks[i]); - initialize_stack(foundation_stacks[i]); + stack_malloc(&foundation_stacks[i]); + stack_init(foundation_stacks[i]); } - set_card(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_0_BEGIN_X); - set_card(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_1_BEGIN_X); - set_card(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_2_BEGIN_X); - set_card(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_3_BEGIN_X); + card_set(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_0_BEGIN_X); + card_set(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_1_BEGIN_X); + card_set(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_2_BEGIN_X); + card_set(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_3_BEGIN_X); for (int i = 0; i < 4; i++) { assert(!valid_move(stock, foundation_stacks[i])); } - free_stack(stock); + stack_free(stock); for (int i = 0; i < 4; i++) { - free_stack(foundation_stacks[i]); + stack_free(foundation_stacks[i]); } } void test_valid_move_from_stock_to_maneuvre_stacks() { struct stack *stock, *maneuvre_stacks[7]; - allocate_stack(&stock); - initialize_stack(stock); - set_card(stock->card, ACE, SPADES, EXPOSED, STOCK_BEGIN_Y, STOCK_BEGIN_X); + stack_malloc(&stock); + stack_init(stock); + card_set(stock->card, ACE, SPADES, EXPOSED, STOCK_BEGIN_Y, STOCK_BEGIN_X); for (int i = 0; i < 7; i++) { - allocate_stack(&maneuvre_stacks[i]); - initialize_stack(maneuvre_stacks[i]); + stack_malloc(&maneuvre_stacks[i]); + stack_init(maneuvre_stacks[i]); } - set_card(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_0_BEGIN_X); - set_card(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_1_BEGIN_X); - set_card(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_2_BEGIN_X); - set_card(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_3_BEGIN_X); - set_card(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_4_BEGIN_X); - set_card(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_5_BEGIN_X); - set_card(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_6_BEGIN_X); + card_set(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_0_BEGIN_X); + card_set(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_1_BEGIN_X); + card_set(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_2_BEGIN_X); + card_set(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_3_BEGIN_X); + card_set(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_4_BEGIN_X); + card_set(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_5_BEGIN_X); + card_set(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_6_BEGIN_X); for (int i = 0; i < 7; i++) { assert(!valid_move(stock, maneuvre_stacks[i])); } - free_stack(stock); + stack_free(stock); for (int i = 0; i < 7; i++) { - free_stack(maneuvre_stacks[i]); + stack_free(maneuvre_stacks[i]); } } void test_valid_move_from_waste_pile_to_stock() { struct stack *stock, *waste_pile; - allocate_stack(&stock); - allocate_stack(&waste_pile); - initialize_stack(stock); - initialize_stack(waste_pile); - set_card(stock->card, ACE, SPADES, EXPOSED, STOCK_BEGIN_Y, STOCK_BEGIN_X); - set_card(waste_pile->card, KING, HEARTS, EXPOSED, WASTE_PILE_BEGIN_Y, WASTE_PILE_BEGIN_X); + stack_malloc(&stock); + stack_malloc(&waste_pile); + stack_init(stock); + stack_init(waste_pile); + card_set(stock->card, ACE, SPADES, EXPOSED, STOCK_BEGIN_Y, STOCK_BEGIN_X); + card_set(waste_pile->card, KING, HEARTS, EXPOSED, WASTE_PILE_BEGIN_Y, WASTE_PILE_BEGIN_X); assert(!valid_move(waste_pile, stock)); - free_stack(stock); - free_stack(waste_pile); + stack_free(stock); + stack_free(waste_pile); } void test_valid_move_from_waste_pile_to_waste_pile() { struct stack *waste_pile_0, *waste_pile_1; - allocate_stack(&waste_pile_0); - allocate_stack(&waste_pile_1); - initialize_stack(waste_pile_0); - initialize_stack(waste_pile_1); - set_card(waste_pile_0->card, ACE, SPADES, EXPOSED, WASTE_PILE_BEGIN_Y, WASTE_PILE_BEGIN_X); - set_card(waste_pile_1->card, KING, HEARTS, EXPOSED, WASTE_PILE_BEGIN_Y, WASTE_PILE_BEGIN_X); + stack_malloc(&waste_pile_0); + stack_malloc(&waste_pile_1); + stack_init(waste_pile_0); + stack_init(waste_pile_1); + card_set(waste_pile_0->card, ACE, SPADES, EXPOSED, WASTE_PILE_BEGIN_Y, WASTE_PILE_BEGIN_X); + card_set(waste_pile_1->card, KING, HEARTS, EXPOSED, WASTE_PILE_BEGIN_Y, WASTE_PILE_BEGIN_X); assert(!valid_move(waste_pile_0, waste_pile_0)); assert(!valid_move(waste_pile_0, waste_pile_1)); assert(!valid_move(waste_pile_1, waste_pile_0)); assert(!valid_move(waste_pile_1, waste_pile_1)); - free_stack(waste_pile_0); - free_stack(waste_pile_1); + stack_free(waste_pile_0); + stack_free(waste_pile_1); } void test_valid_move_from_waste_pile_to_foundation_stacks() { struct stack *waste_pile, *foundation_stacks[4]; - allocate_stack(&waste_pile); - initialize_stack(waste_pile); - set_card(waste_pile->card, ACE, SPADES, EXPOSED, WASTE_PILE_BEGIN_Y, WASTE_PILE_BEGIN_X); + stack_malloc(&waste_pile); + stack_init(waste_pile); + card_set(waste_pile->card, ACE, SPADES, EXPOSED, WASTE_PILE_BEGIN_Y, WASTE_PILE_BEGIN_X); for (int i = 0; i < 4; i++) { - allocate_stack(&foundation_stacks[i]); - initialize_stack(foundation_stacks[i]); + stack_malloc(&foundation_stacks[i]); + stack_init(foundation_stacks[i]); } - set_card(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_0_BEGIN_X); - set_card(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_1_BEGIN_X); - set_card(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_2_BEGIN_X); - set_card(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_3_BEGIN_X); + card_set(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_0_BEGIN_X); + card_set(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_1_BEGIN_X); + card_set(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_2_BEGIN_X); + card_set(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_3_BEGIN_X); for (int i = 0; i < 4; i++) { assert(valid_move(waste_pile, foundation_stacks[i])); } - free_stack(waste_pile); + stack_free(waste_pile); for (int i = 0; i < 4; i++) { - free_stack(foundation_stacks[i]); + stack_free(foundation_stacks[i]); } } void test_valid_move_from_waste_pile_to_maneuvre_stacks() { struct stack *waste_pile, *maneuvre_stacks[7]; - allocate_stack(&waste_pile); - initialize_stack(waste_pile); - set_card(waste_pile->card, ACE, SPADES, EXPOSED, WASTE_PILE_BEGIN_Y, WASTE_PILE_BEGIN_X); + stack_malloc(&waste_pile); + stack_init(waste_pile); + card_set(waste_pile->card, ACE, SPADES, EXPOSED, WASTE_PILE_BEGIN_Y, WASTE_PILE_BEGIN_X); for (int i = 0; i < 7; i++) { - allocate_stack(&maneuvre_stacks[i]); - initialize_stack(maneuvre_stacks[i]); + stack_malloc(&maneuvre_stacks[i]); + stack_init(maneuvre_stacks[i]); } - set_card(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_0_BEGIN_X); - set_card(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_1_BEGIN_X); - set_card(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_2_BEGIN_X); - set_card(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_3_BEGIN_X); - set_card(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_4_BEGIN_X); - set_card(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_5_BEGIN_X); - set_card(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_6_BEGIN_X); + card_set(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_0_BEGIN_X); + card_set(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_1_BEGIN_X); + card_set(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_2_BEGIN_X); + card_set(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_3_BEGIN_X); + card_set(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_4_BEGIN_X); + card_set(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_5_BEGIN_X); + card_set(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_6_BEGIN_X); for (int i = 0; i < 7; i++) { assert(valid_move(waste_pile, maneuvre_stacks[i])); } - free_stack(waste_pile); + stack_free(waste_pile); for (int i = 0; i < 7; i++) { - free_stack(maneuvre_stacks[i]); + stack_free(maneuvre_stacks[i]); } } void test_valid_move_from_foundation_stack_to_stock() { struct stack *stock, *foundation_stacks[4]; - allocate_stack(&stock); - initialize_stack(stock); - set_card(stock->card, ACE, SPADES, EXPOSED, STOCK_BEGIN_Y, STOCK_BEGIN_X); + stack_malloc(&stock); + stack_init(stock); + card_set(stock->card, ACE, SPADES, EXPOSED, STOCK_BEGIN_Y, STOCK_BEGIN_X); for (int i = 0; i < 4; i++) { - allocate_stack(&foundation_stacks[i]); - initialize_stack(foundation_stacks[i]); + stack_malloc(&foundation_stacks[i]); + stack_init(foundation_stacks[i]); } - set_card(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_0_BEGIN_X); - set_card(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_1_BEGIN_X); - set_card(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_2_BEGIN_X); - set_card(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_3_BEGIN_X); + card_set(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_0_BEGIN_X); + card_set(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_1_BEGIN_X); + card_set(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_2_BEGIN_X); + card_set(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_3_BEGIN_X); for (int i = 0; i < 4; i++) { assert(!valid_move(foundation_stacks[i], stock)); } - free_stack(stock); + stack_free(stock); for (int i = 0; i < 4; i++) { - free_stack(foundation_stacks[i]); + stack_free(foundation_stacks[i]); } } void test_valid_move_from_foundation_stack_to_waste_pile() { struct stack *waste_pile, *foundation_stacks[4]; - allocate_stack(&waste_pile); - initialize_stack(waste_pile); - set_card(waste_pile->card, ACE, SPADES, EXPOSED, WASTE_PILE_BEGIN_Y, WASTE_PILE_BEGIN_X); + stack_malloc(&waste_pile); + stack_init(waste_pile); + card_set(waste_pile->card, ACE, SPADES, EXPOSED, WASTE_PILE_BEGIN_Y, WASTE_PILE_BEGIN_X); for (int i = 0; i < 4; i++) { - allocate_stack(&foundation_stacks[i]); - initialize_stack(foundation_stacks[i]); + stack_malloc(&foundation_stacks[i]); + stack_init(foundation_stacks[i]); } - set_card(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_0_BEGIN_X); - set_card(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_1_BEGIN_X); - set_card(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_2_BEGIN_X); - set_card(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_3_BEGIN_X); + card_set(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_0_BEGIN_X); + card_set(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_1_BEGIN_X); + card_set(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_2_BEGIN_X); + card_set(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_3_BEGIN_X); for (int i = 0; i < 4; i++) { assert(!valid_move(foundation_stacks[i], waste_pile)); } - free_stack(waste_pile); + stack_free(waste_pile); for (int i = 0; i < 4; i++) { - free_stack(foundation_stacks[i]); + stack_free(foundation_stacks[i]); } } @@ -213,13 +213,13 @@ void test_valid_move_from_foundation_stack_to_foundation_stacks() { struct stack *foundation_stacks[4]; for (int i = 0; i < 4; i++) { - allocate_stack(&foundation_stacks[i]); - initialize_stack(foundation_stacks[i]); + stack_malloc(&foundation_stacks[i]); + stack_init(foundation_stacks[i]); } - set_card(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_0_BEGIN_X); - set_card(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_1_BEGIN_X); - set_card(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_2_BEGIN_X); - set_card(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_3_BEGIN_X); + card_set(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_0_BEGIN_X); + card_set(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_1_BEGIN_X); + card_set(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_2_BEGIN_X); + card_set(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_3_BEGIN_X); for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { if (i == j) { @@ -230,7 +230,7 @@ void test_valid_move_from_foundation_stack_to_foundation_stacks() { } } for (int i = 0; i < 4; i++) { - free_stack(foundation_stacks[i]); + stack_free(foundation_stacks[i]); } } @@ -239,86 +239,86 @@ void test_valid_move_from_foundation_stack_to_maneuvre_stacks() { struct stack *maneuvre_stacks[7]; for (int i = 0; i < 4; i++) { - allocate_stack(&foundation_stacks[i]); - initialize_stack(foundation_stacks[i]); + stack_malloc(&foundation_stacks[i]); + stack_init(foundation_stacks[i]); } - set_card(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_0_BEGIN_X); - set_card(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_1_BEGIN_X); - set_card(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_2_BEGIN_X); - set_card(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_3_BEGIN_X); + card_set(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_0_BEGIN_X); + card_set(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_1_BEGIN_X); + card_set(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_2_BEGIN_X); + card_set(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_3_BEGIN_X); for (int i = 0; i < 7; i++) { - allocate_stack(&maneuvre_stacks[i]); - initialize_stack(maneuvre_stacks[i]); + stack_malloc(&maneuvre_stacks[i]); + stack_init(maneuvre_stacks[i]); } - set_card(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_0_BEGIN_X); - set_card(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_1_BEGIN_X); - set_card(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_2_BEGIN_X); - set_card(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_3_BEGIN_X); - set_card(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_4_BEGIN_X); - set_card(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_5_BEGIN_X); - set_card(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_6_BEGIN_X); + card_set(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_0_BEGIN_X); + card_set(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_1_BEGIN_X); + card_set(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_2_BEGIN_X); + card_set(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_3_BEGIN_X); + card_set(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_4_BEGIN_X); + card_set(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_5_BEGIN_X); + card_set(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_6_BEGIN_X); for (int i = 0; i < 4; i++) { for (int j = 0; j < 7; j++) { assert(valid_move(foundation_stacks[i], maneuvre_stacks[j])); } } for (int i = 0; i < 4; i++) { - free_stack(foundation_stacks[i]); + stack_free(foundation_stacks[i]); } for (int i = 0; i < 7; i++) { - free_stack(maneuvre_stacks[i]); + stack_free(maneuvre_stacks[i]); } } void test_valid_move_from_maneuvre_stack_to_stock() { struct stack *stock, *maneuvre_stacks[7]; - allocate_stack(&stock); - initialize_stack(stock); - set_card(stock->card, ACE, SPADES, EXPOSED, STOCK_BEGIN_Y, STOCK_BEGIN_X); + stack_malloc(&stock); + stack_init(stock); + card_set(stock->card, ACE, SPADES, EXPOSED, STOCK_BEGIN_Y, STOCK_BEGIN_X); for (int i = 0; i < 7; i++) { - allocate_stack(&maneuvre_stacks[i]); - initialize_stack(maneuvre_stacks[i]); + stack_malloc(&maneuvre_stacks[i]); + stack_init(maneuvre_stacks[i]); } - set_card(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_0_BEGIN_X); - set_card(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_1_BEGIN_X); - set_card(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_2_BEGIN_X); - set_card(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_3_BEGIN_X); - set_card(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_4_BEGIN_X); - set_card(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_5_BEGIN_X); - set_card(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_6_BEGIN_X); + card_set(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_0_BEGIN_X); + card_set(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_1_BEGIN_X); + card_set(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_2_BEGIN_X); + card_set(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_3_BEGIN_X); + card_set(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_4_BEGIN_X); + card_set(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_5_BEGIN_X); + card_set(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_6_BEGIN_X); for (int i = 0; i < 7; i++) { assert(!valid_move(maneuvre_stacks[i], stock)); } - free_stack(stock); + stack_free(stock); for (int i = 0; i < 7; i++) { - free_stack(maneuvre_stacks[i]); + stack_free(maneuvre_stacks[i]); } } void test_valid_move_from_maneuvre_stack_to_waste_pile() { struct stack *waste_pile, *maneuvre_stacks[7]; - allocate_stack(&waste_pile); - initialize_stack(waste_pile); - set_card(waste_pile->card, ACE, SPADES, EXPOSED, WASTE_PILE_BEGIN_Y, WASTE_PILE_BEGIN_X); + stack_malloc(&waste_pile); + stack_init(waste_pile); + card_set(waste_pile->card, ACE, SPADES, EXPOSED, WASTE_PILE_BEGIN_Y, WASTE_PILE_BEGIN_X); for (int i = 0; i < 7; i++) { - allocate_stack(&maneuvre_stacks[i]); - initialize_stack(maneuvre_stacks[i]); + stack_malloc(&maneuvre_stacks[i]); + stack_init(maneuvre_stacks[i]); } - set_card(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_0_BEGIN_X); - set_card(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_1_BEGIN_X); - set_card(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_2_BEGIN_X); - set_card(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_3_BEGIN_X); - set_card(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_4_BEGIN_X); - set_card(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_5_BEGIN_X); - set_card(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_6_BEGIN_X); + card_set(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_0_BEGIN_X); + card_set(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_1_BEGIN_X); + card_set(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_2_BEGIN_X); + card_set(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_3_BEGIN_X); + card_set(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_4_BEGIN_X); + card_set(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_5_BEGIN_X); + card_set(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_6_BEGIN_X); for (int i = 0; i < 7; i++) { assert(!valid_move(maneuvre_stacks[i], waste_pile)); } - free_stack(waste_pile); + stack_free(waste_pile); for (int i = 0; i < 7; i++) { - free_stack(maneuvre_stacks[i]); + stack_free(maneuvre_stacks[i]); } } @@ -327,34 +327,34 @@ void test_valid_move_from_maneuvre_stack_to_foundation_stacks() { struct stack *maneuvre_stacks[7]; for (int i = 0; i < 4; i++) { - allocate_stack(&foundation_stacks[i]); - initialize_stack(foundation_stacks[i]); + stack_malloc(&foundation_stacks[i]); + stack_init(foundation_stacks[i]); } - set_card(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_0_BEGIN_X); - set_card(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_1_BEGIN_X); - set_card(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_2_BEGIN_X); - set_card(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_3_BEGIN_X); + card_set(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_0_BEGIN_X); + card_set(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_1_BEGIN_X); + card_set(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_2_BEGIN_X); + card_set(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_3_BEGIN_X); for (int i = 0; i < 7; i++) { - allocate_stack(&maneuvre_stacks[i]); - initialize_stack(maneuvre_stacks[i]); + stack_malloc(&maneuvre_stacks[i]); + stack_init(maneuvre_stacks[i]); } - set_card(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_0_BEGIN_X); - set_card(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_1_BEGIN_X); - set_card(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_2_BEGIN_X); - set_card(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_3_BEGIN_X); - set_card(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_4_BEGIN_X); - set_card(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_5_BEGIN_X); - set_card(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_6_BEGIN_X); + card_set(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_0_BEGIN_X); + card_set(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_1_BEGIN_X); + card_set(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_2_BEGIN_X); + card_set(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_3_BEGIN_X); + card_set(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_4_BEGIN_X); + card_set(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_5_BEGIN_X); + card_set(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_6_BEGIN_X); for (int i = 0; i < 7; i++) { for (int j = 0; j < 4; j++) { assert(valid_move(maneuvre_stacks[i], foundation_stacks[j])); } } for (int i = 0; i < 4; i++) { - free_stack(foundation_stacks[i]); + stack_free(foundation_stacks[i]); } for (int i = 0; i < 7; i++) { - free_stack(maneuvre_stacks[i]); + stack_free(maneuvre_stacks[i]); } } @@ -362,16 +362,16 @@ void test_valid_move_from_maneuvre_stack_to_maneuvre_stacks() { struct stack *maneuvre_stacks[7]; for (int i = 0; i < 7; i++) { - allocate_stack(&maneuvre_stacks[i]); - initialize_stack(maneuvre_stacks[i]); + stack_malloc(&maneuvre_stacks[i]); + stack_init(maneuvre_stacks[i]); } - set_card(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_0_BEGIN_X); - set_card(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_1_BEGIN_X); - set_card(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_2_BEGIN_X); - set_card(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_3_BEGIN_X); - set_card(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_4_BEGIN_X); - set_card(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_5_BEGIN_X); - set_card(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_6_BEGIN_X); + card_set(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_0_BEGIN_X); + card_set(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_1_BEGIN_X); + card_set(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_2_BEGIN_X); + card_set(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_3_BEGIN_X); + card_set(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_4_BEGIN_X); + card_set(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_5_BEGIN_X); + card_set(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_6_BEGIN_X); for (int i = 0; i < 7; i++) { for (int j = 0; j < 7; j++) { if (i == j) { @@ -382,23 +382,23 @@ void test_valid_move_from_maneuvre_stack_to_maneuvre_stacks() { } } for (int i = 0; i < 7; i++) { - free_stack(maneuvre_stacks[i]); + stack_free(maneuvre_stacks[i]); } } -void test_move_card_from_empty_stack_to_empty_stack() { +void test_move_card_from_stack_empty_stack_to_stack_empty_stack() { struct stack *origin, *destination, *new_origin, *new_destination, *origin_duplicate, *destination_duplicate; - allocate_stack(&origin); - allocate_stack(&destination); - initialize_stack(origin); - initialize_stack(destination); + stack_malloc(&origin); + stack_malloc(&destination); + stack_init(origin); + stack_init(destination); new_origin = origin; new_destination = destination; - origin_duplicate = duplicate_stack(origin); - destination_duplicate = duplicate_stack(destination); + origin_duplicate = stack_dup(origin); + destination_duplicate = stack_dup(destination); move_card(&new_origin, &new_destination); assert(origin == new_origin); @@ -406,29 +406,29 @@ void test_move_card_from_empty_stack_to_empty_stack() { assert(destination == new_destination); assert(stacks_equal(destination, destination_duplicate)); - free_stack(origin); - free_stack(destination); + stack_free(origin); + stack_free(destination); } -void test_move_card_from_empty_stack_to_non_empty_stack() { +void test_move_card_from_stack_empty_stack_to_non_stack_empty_stack() { struct stack *origin, *destination, *new_origin, *new_destination, *origin_duplicate, *destination_duplicate; struct card *card; - allocate_card(&card); - initialize_card(card); - set_card(card, ACE, SPADES, EXPOSED, 0, 0); + card_malloc(&card); + card_init(card); + card_set(card, ACE, SPADES, EXPOSED, 0, 0); - allocate_stack(&origin); - allocate_stack(&destination); - initialize_stack(origin); - initialize_stack(destination); + stack_malloc(&origin); + stack_malloc(&destination); + stack_init(origin); + stack_init(destination); new_origin = origin; new_destination = destination; - push(&new_destination, card); - origin_duplicate = duplicate_stack(origin); - destination_duplicate = duplicate_stack(destination); + stack_push(&new_destination, card); + origin_duplicate = stack_dup(origin); + destination_duplicate = stack_dup(destination); move_card(&new_origin, &new_destination); assert(origin == new_origin); @@ -436,104 +436,104 @@ void test_move_card_from_empty_stack_to_non_empty_stack() { assert(destination == new_destination); assert(stacks_equal(destination, destination_duplicate)); - free_stack(origin); - free_stack(destination); + stack_free(origin); + stack_free(destination); } -void test_move_card_from_non_empty_stack_to_empty_stack() { +void test_move_card_from_non_stack_empty_stack_to_stack_empty_stack() { struct stack *origin, *destination; struct card *card[6]; for (int i = 0; i < 6; i++) { - allocate_card(&card[i]); - initialize_card(card[i]); - set_card(card[i], TWO + i, i % 5, i % 2, 99, 99); + card_malloc(&card[i]); + card_init(card[i]); + card_set(card[i], TWO + i, i % 5, i % 2, 99, 99); } - allocate_stack(&origin); - allocate_stack(&destination); - initialize_stack(origin); - initialize_stack(destination); + stack_malloc(&origin); + stack_malloc(&destination); + stack_init(origin); + stack_init(destination); for (int i = 0; i < 6; i++) { - push(&origin, card[i]); + stack_push(&origin, card[i]); } move_card(&origin, &destination); - assert(length(origin) == 5); - assert(length(destination) == 1); + assert(stack_length(origin) == 5); + assert(stack_length(destination) == 1); assert(cards_equal(destination->card, card[5])); move_card(&origin, &destination); - assert(length(origin) == 4); - assert(length(destination) == 2); + assert(stack_length(origin) == 4); + assert(stack_length(destination) == 2); assert(cards_equal(destination->card, card[4])); move_card(&origin, &destination); - assert(length(origin) == 3); - assert(length(destination) == 3); + assert(stack_length(origin) == 3); + assert(stack_length(destination) == 3); assert(cards_equal(destination->card, card[3])); - free_stack(origin); - free_stack(destination); + stack_free(origin); + stack_free(destination); } -void test_move_card_from_non_empty_stack_to_non_empty_stack() { +void test_move_card_from_non_stack_empty_stack_to_non_stack_empty_stack() { struct stack *origin, *destination; struct card *card[6]; for (int i = 0; i < 6; i++) { - allocate_card(&card[i]); - initialize_card(card[i]); - set_card(card[i], TWO + i, i % 5, i % 2, 99, 99); + card_malloc(&card[i]); + card_init(card[i]); + card_set(card[i], TWO + i, i % 5, i % 2, 99, 99); } - allocate_stack(&origin); - allocate_stack(&destination); - initialize_stack(origin); - initialize_stack(destination); + stack_malloc(&origin); + stack_malloc(&destination); + stack_init(origin); + stack_init(destination); for (int i = 0; i < 3; i++) { - push(&origin, card[i]); + stack_push(&origin, card[i]); } for (int i = 3; i < 6; i++) { - push(&destination, card[i]); + stack_push(&destination, card[i]); } move_card(&origin, &destination); - assert(length(origin) == 2); - assert(length(destination) == 4); + assert(stack_length(origin) == 2); + assert(stack_length(destination) == 4); assert(cards_equal(destination->card, card[2])); assert(cards_equal(destination->next->card, card[5])); - free_stack(origin); - free_stack(destination); + stack_free(origin); + stack_free(destination); } -void test_move_card_should_not_change_empty_stack_coordinates() { +void test_move_card_should_not_change_stack_empty_stack_coordinates() { struct stack *origin, *destination; struct card *card[2]; - allocate_card(&card[0]); - allocate_card(&card[1]); - initialize_card(card[0]); - initialize_card(card[1]); - set_card(card[0], ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_0_BEGIN_X); - set_card(card[1], KING, HEARTS, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_1_BEGIN_X); + card_malloc(&card[0]); + card_malloc(&card[1]); + card_init(card[0]); + card_init(card[1]); + card_set(card[0], ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_0_BEGIN_X); + card_set(card[1], KING, HEARTS, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_1_BEGIN_X); - allocate_stack(&origin); - allocate_stack(&destination); - initialize_stack(origin); - initialize_stack(destination); - push(&origin, card[0]); - push(&destination, card[1]); + stack_malloc(&origin); + stack_malloc(&destination); + stack_init(origin); + stack_init(destination); + stack_push(&origin, card[0]); + stack_push(&destination, card[1]); move_card(&origin, &destination); assert(origin->card->frame->begin_y == MANEUVRE_BEGIN_Y); assert(origin->card->frame->begin_x == MANEUVRE_0_BEGIN_X); - free_stack(origin); - free_stack(destination); + stack_free(origin); + stack_free(destination); } void test_game() { @@ -554,9 +554,9 @@ void test_game() { test_valid_move_from_maneuvre_stack_to_foundation_stacks(); test_valid_move_from_maneuvre_stack_to_maneuvre_stacks(); - test_move_card_from_empty_stack_to_empty_stack(); - test_move_card_from_empty_stack_to_non_empty_stack(); - test_move_card_from_non_empty_stack_to_empty_stack(); - test_move_card_from_non_empty_stack_to_non_empty_stack(); - test_move_card_should_not_change_empty_stack_coordinates(); + test_move_card_from_stack_empty_stack_to_stack_empty_stack(); + test_move_card_from_stack_empty_stack_to_non_stack_empty_stack(); + test_move_card_from_non_stack_empty_stack_to_stack_empty_stack(); + test_move_card_from_non_stack_empty_stack_to_non_stack_empty_stack(); + test_move_card_should_not_change_stack_empty_stack_coordinates(); } diff --git a/tests/stack_test.c b/tests/stack_test.c index 410c069..e23a042 100644 --- a/tests/stack_test.c +++ b/tests/stack_test.c @@ -2,314 +2,314 @@ #include "test_helper.h" #include "../src/stack.h" -void test_initialize_stack() { +void test_stack_init() { struct stack *stack; - allocate_stack(&stack); - initialize_stack(stack); + stack_malloc(&stack); + stack_init(stack); assert(stack->card->value == NO_VALUE); assert(!stack->next); - free_stack(stack); + stack_free(stack); } -void test_duplicate_stack() { +void test_stack_dup() { struct stack *stack_0, *stack_1; struct card *card[5]; const int begin_y = 5, begin_x = 10; - allocate_stack(&stack_0); - initialize_stack(stack_0); + stack_malloc(&stack_0); + stack_init(stack_0); for (int i = 0; i < 5; i++) { - allocate_card(&card[i]); - set_card(card[i], i, SPADES, EXPOSED, begin_y, begin_x); - push(&stack_0, card[i]); + card_malloc(&card[i]); + card_set(card[i], i, SPADES, EXPOSED, begin_y, begin_x); + stack_push(&stack_0, card[i]); } - stack_1 = duplicate_stack(stack_0); + stack_1 = stack_dup(stack_0); assert(stack_0 != stack_1); assert(stacks_equal(stack_0, stack_1)); } -void test_empty_on_empty_stack() { +void test_stack_empty_on_stack_empty_stack() { struct stack *stack; - allocate_stack(&stack); - initialize_stack(stack); + stack_malloc(&stack); + stack_init(stack); - assert(empty(stack)); + assert(stack_empty(stack)); - free_stack(stack); + stack_free(stack); } -void test_empty_on_non_empty_stack() { +void test_stack_empty_on_non_stack_empty_stack() { struct stack *stack; struct card *card; - allocate_card(&card); - initialize_card(card); - set_card(card, ACE, SPADES, EXPOSED, 0, 0); + card_malloc(&card); + card_init(card); + card_set(card, ACE, SPADES, EXPOSED, 0, 0); - allocate_stack(&stack); - initialize_stack(stack); - push(&stack, card); + stack_malloc(&stack); + stack_init(stack); + stack_push(&stack, card); - assert(!empty(stack)); + assert(!stack_empty(stack)); - free_stack(stack); + stack_free(stack); } -void test_length() { +void test_stack_length() { struct stack *stack; struct card *card[4]; - allocate_stack(&stack); - initialize_stack(stack); + stack_malloc(&stack); + stack_init(stack); - assert(length(stack) == 0); + assert(stack_length(stack) == 0); for (int i = 0; i < 4; i++) { - allocate_card(&card[i]); - initialize_card(card[i]); - set_card(card[i], i, SPADES, EXPOSED, 0, 0); - push(&stack, card[i]); - assert(length(stack) == i + 1); + card_malloc(&card[i]); + card_init(card[i]); + card_set(card[i], i, SPADES, EXPOSED, 0, 0); + stack_push(&stack, card[i]); + assert(stack_length(stack) == i + 1); } - free_stack(stack); + stack_free(stack); } -void test_push_on_empty_stack() { +void test_stack_push_on_stack_empty_stack() { struct stack *stack; struct card *card; - allocate_card(&card); - initialize_card(card); - set_card(card, ACE, SPADES, EXPOSED, 0, 0); + card_malloc(&card); + card_init(card); + card_set(card, ACE, SPADES, EXPOSED, 0, 0); - allocate_stack(&stack); - initialize_stack(stack); - push(&stack, card); + stack_malloc(&stack); + stack_init(stack); + stack_push(&stack, card); assert(cards_equal(stack->card, card)); assert(!stack->next); - free_stack(stack); + stack_free(stack); } -void test_push_on_non_empty_stack() { +void test_stack_push_on_non_stack_empty_stack() { struct stack *stack; struct card *card_0, *card_1; - allocate_card(&card_0); - allocate_card(&card_1); - initialize_card(card_0); - initialize_card(card_1); - set_card(card_0, ACE, SPADES, EXPOSED, 0, 0); - set_card(card_1, ACE, HEARTS, EXPOSED, 0, 0); + card_malloc(&card_0); + card_malloc(&card_1); + card_init(card_0); + card_init(card_1); + card_set(card_0, ACE, SPADES, EXPOSED, 0, 0); + card_set(card_1, ACE, HEARTS, EXPOSED, 0, 0); - allocate_stack(&stack); - initialize_stack(stack); - push(&stack, card_0); - push(&stack, card_1); + stack_malloc(&stack); + stack_init(stack); + stack_push(&stack, card_0); + stack_push(&stack, card_1); assert(cards_equal(stack->card, card_1)); assert(cards_equal(stack->next->card, card_0)); assert(!stack->next->next); - free_stack(stack); + stack_free(stack); } -void test_push_null_on_empty_stack() { +void test_stack_push_null_on_stack_empty_stack() { struct stack *stack, *old_stack; - allocate_stack(&stack); - initialize_stack(stack); + stack_malloc(&stack); + stack_init(stack); old_stack = stack; - push(&stack, NULL); + stack_push(&stack, NULL); assert(cards_equal(stack->card, old_stack->card)); assert(!stack->next); - free_stack(stack); + stack_free(stack); } -void test_push_null_on_non_empty_stack() { +void test_stack_push_null_on_non_stack_empty_stack() { struct stack *stack, *old_stack; struct card *card; - allocate_card(&card); - initialize_card(card); - set_card(card, ACE, SPADES, EXPOSED, 0, 0); + card_malloc(&card); + card_init(card); + card_set(card, ACE, SPADES, EXPOSED, 0, 0); - allocate_stack(&stack); - initialize_stack(stack); - old_stack = duplicate_stack(stack); - push(&stack, NULL); + stack_malloc(&stack); + stack_init(stack); + old_stack = stack_dup(stack); + stack_push(&stack, NULL); assert(cards_equal(stack->card, old_stack->card)); assert(stacks_equal(stack->next, old_stack->next)); - free_stack(stack); + stack_free(stack); } -void test_pop_on_empty_stack() { +void test_stack_pop_on_stack_empty_stack() { struct stack *stack; - struct card *popped_card; + struct card *stack_popped_card; - allocate_stack(&stack); - initialize_stack(stack); - popped_card = pop(&stack); + stack_malloc(&stack); + stack_init(stack); + stack_popped_card = stack_pop(&stack); - assert(empty(stack)); - assert(!popped_card); + assert(stack_empty(stack)); + assert(!stack_popped_card); - free_stack(stack); + stack_free(stack); } -void test_pop_on_stack_with_one_element() { +void test_stack_pop_on_stack_with_one_element() { struct stack *stack; - struct card *card, *popped_card; + struct card *card, *stack_popped_card; - allocate_card(&card); - initialize_card(card); - set_card(card, ACE, SPADES, EXPOSED, 0, 0); + card_malloc(&card); + card_init(card); + card_set(card, ACE, SPADES, EXPOSED, 0, 0); - allocate_stack(&stack); - initialize_stack(stack); - push(&stack, card); - popped_card = pop(&stack); + stack_malloc(&stack); + stack_init(stack); + stack_push(&stack, card); + stack_popped_card = stack_pop(&stack); - assert(empty(stack)); - assert(popped_card == card); + assert(stack_empty(stack)); + assert(stack_popped_card == card); - free_stack(stack); + stack_free(stack); } -void test_pop_on_stack_with_more_than_one_element() { +void test_stack_pop_on_stack_with_more_than_one_element() { struct stack *stack, *old_stack_next; - struct card *card[3], *popped_card; + struct card *card[3], *stack_popped_card; - allocate_stack(&stack); - initialize_stack(stack); + stack_malloc(&stack); + stack_init(stack); for (int i = 0; i < 3; i++) { - allocate_card(&card[i]); - initialize_card(card[i]); - set_card(card[i], ACE, SPADES, EXPOSED, 0, 0); - push(&stack, card[i]); + card_malloc(&card[i]); + card_init(card[i]); + card_set(card[i], ACE, SPADES, EXPOSED, 0, 0); + stack_push(&stack, card[i]); } old_stack_next = stack->next; - popped_card = pop(&stack); + stack_popped_card = stack_pop(&stack); - assert(length(stack) == 2); + assert(stack_length(stack) == 2); assert(stack == old_stack_next); - assert(popped_card == card[2]); + assert(stack_popped_card == card[2]); - free_stack(stack); + stack_free(stack); } -void test_reverse_on_empty_stack() { - struct stack *stack, *old_stack, *reversed_stack; +void test_stack_reverse_on_stack_empty_stack() { + struct stack *stack, *old_stack, *stack_reversed_stack; - allocate_stack(&stack); - initialize_stack(stack); + stack_malloc(&stack); + stack_init(stack); old_stack = stack; - reversed_stack = reverse(stack); + stack_reversed_stack = stack_reverse(stack); - assert(reversed_stack == old_stack); + assert(stack_reversed_stack == old_stack); - free_stack(stack); + stack_free(stack); } -void test_reverse_on_stack_with_one_element() { - struct stack *stack, *old_stack, *reversed_stack; +void test_stack_reverse_on_stack_with_one_element() { + struct stack *stack, *old_stack, *stack_reversed_stack; struct card *card; - allocate_card(&card); - initialize_card(card); - set_card(card, ACE, SPADES, EXPOSED, 0, 0); + card_malloc(&card); + card_init(card); + card_set(card, ACE, SPADES, EXPOSED, 0, 0); - allocate_stack(&stack); - initialize_stack(stack); - push(&stack, card); + stack_malloc(&stack); + stack_init(stack); + stack_push(&stack, card); old_stack = stack; - reversed_stack = reverse(stack); + stack_reversed_stack = stack_reverse(stack); - assert(reversed_stack == old_stack); + assert(stack_reversed_stack == old_stack); - free_stack(stack); + stack_free(stack); } -void test_reverse_on_stack_with_more_than_one_element() { - struct stack *stack, *old_stack, *reversed_stack, *unreversed_stack; +void test_stack_reverse_on_stack_with_more_than_one_element() { + struct stack *stack, *old_stack, *stack_reversed_stack, *unstack_reversed_stack; struct card *card[3]; - allocate_stack(&stack); - initialize_stack(stack); + stack_malloc(&stack); + stack_init(stack); for (int i = 0; i < 3; i++) { - allocate_card(&card[i]); - initialize_card(card[i]); - set_card(card[i], TWO + i, DIAMONDS + i, EXPOSED, 0, 0); - push(&stack, card[i]); + card_malloc(&card[i]); + card_init(card[i]); + card_set(card[i], TWO + i, DIAMONDS + i, EXPOSED, 0, 0); + stack_push(&stack, card[i]); } - old_stack = duplicate_stack(stack); - reversed_stack = reverse(stack); + old_stack = stack_dup(stack); + stack_reversed_stack = stack_reverse(stack); - allocate_stack(&unreversed_stack); - initialize_stack(unreversed_stack); + stack_malloc(&unstack_reversed_stack); + stack_init(unstack_reversed_stack); for (int i = 0; i < 3; i++) { - push(&unreversed_stack, pop(&reversed_stack)); + stack_push(&unstack_reversed_stack, stack_pop(&stack_reversed_stack)); } - assert(stacks_equal(unreversed_stack, old_stack)); + assert(stacks_equal(unstack_reversed_stack, old_stack)); - free_stack(reversed_stack); - free_stack(stack); + stack_free(stack_reversed_stack); + stack_free(stack); } -void test_reverse_should_not_change_stack() { +void test_stack_reverse_should_not_change_stack() { struct stack *stack, *old_stack, *old_stack_address; struct card *card[3]; - allocate_stack(&stack); - initialize_stack(stack); + stack_malloc(&stack); + stack_init(stack); for (int i = 0; i < 3; i++) { - allocate_card(&card[i]); - initialize_card(card[i]); - set_card(card[i], TWO + i, DIAMONDS + i, EXPOSED, 0, 0); - push(&stack, card[i]); + card_malloc(&card[i]); + card_init(card[i]); + card_set(card[i], TWO + i, DIAMONDS + i, EXPOSED, 0, 0); + stack_push(&stack, card[i]); } old_stack_address = stack; - old_stack = duplicate_stack(stack); - reverse(stack); + old_stack = stack_dup(stack); + stack_reverse(stack); assert(stack == old_stack_address); assert(stacks_equal(stack, old_stack)); - free_stack(stack); + stack_free(stack); } void test_stack() { - test_initialize_stack(); + test_stack_init(); - test_duplicate_stack(); + test_stack_dup(); - test_empty_on_empty_stack(); - test_empty_on_non_empty_stack(); + test_stack_empty_on_stack_empty_stack(); + test_stack_empty_on_non_stack_empty_stack(); - test_length(); + test_stack_length(); - test_push_on_empty_stack(); - test_push_on_non_empty_stack(); - test_push_null_on_empty_stack(); + test_stack_push_on_stack_empty_stack(); + test_stack_push_on_non_stack_empty_stack(); + test_stack_push_null_on_stack_empty_stack(); - test_pop_on_empty_stack(); - test_pop_on_stack_with_one_element(); - test_pop_on_stack_with_more_than_one_element(); + test_stack_pop_on_stack_empty_stack(); + test_stack_pop_on_stack_with_one_element(); + test_stack_pop_on_stack_with_more_than_one_element(); - test_reverse_on_empty_stack(); - test_reverse_on_stack_with_one_element(); - test_reverse_on_stack_with_more_than_one_element(); - test_reverse_should_not_change_stack(); + test_stack_reverse_on_stack_empty_stack(); + test_stack_reverse_on_stack_with_one_element(); + test_stack_reverse_on_stack_with_more_than_one_element(); + test_stack_reverse_should_not_change_stack(); } diff --git a/tests/test_helper_test.c b/tests/test_helper_test.c index cb72e29..5167ead 100644 --- a/tests/test_helper_test.c +++ b/tests/test_helper_test.c @@ -40,7 +40,7 @@ void test_cards_equal_with_two_nulls() { void test_cards_equal_with_one_null() { struct card *card; - allocate_card(&card); + card_malloc(&card); assert(!cards_equal(card, NULL)); assert(!cards_equal(NULL, card)); } @@ -49,10 +49,10 @@ void test_cards_equal_with_two_equivalent_cards() { struct card *card_0, *card_1; const int begin_y = 5, begin_x = 10; - allocate_card(&card_0); - allocate_card(&card_1); - set_card(card_0, ACE, SPADES, EXPOSED, begin_y, begin_x); - set_card(card_1, ACE, SPADES, EXPOSED, begin_y, begin_x); + card_malloc(&card_0); + card_malloc(&card_1); + card_set(card_0, ACE, SPADES, EXPOSED, begin_y, begin_x); + card_set(card_1, ACE, SPADES, EXPOSED, begin_y, begin_x); assert(cards_equal(card_0, card_1)); } @@ -60,7 +60,7 @@ void test_cards_equal_with_two_equivalent_cards() { void test_cards_equal_with_two_card_pointers_to_the_same_address() { struct card *card; - allocate_card(&card); + card_malloc(&card); assert(cards_equal(card, card)); } @@ -72,7 +72,7 @@ void test_stacks_equal_with_two_nulls() { void test_stacks_equal_with_one_null() { struct stack *stack; - allocate_stack(&stack); + stack_malloc(&stack); assert(!stacks_equal(stack, NULL)); assert(!stacks_equal(NULL, stack)); } @@ -82,14 +82,14 @@ void test_stacks_equal_with_two_equivalent_stacks() { struct card *card_0, *card_1; const int begin_y = 5, begin_x = 10; - allocate_card(&card_0); - allocate_card(&card_1); - set_card(card_0, ACE, SPADES, EXPOSED, begin_y, begin_x); - set_card(card_1, ACE, SPADES, EXPOSED, begin_y, begin_x); - allocate_stack(&stack_0); - allocate_stack(&stack_1); - push(&stack_0, card_0); - push(&stack_1, card_1); + card_malloc(&card_0); + card_malloc(&card_1); + card_set(card_0, ACE, SPADES, EXPOSED, begin_y, begin_x); + card_set(card_1, ACE, SPADES, EXPOSED, begin_y, begin_x); + stack_malloc(&stack_0); + stack_malloc(&stack_1); + stack_push(&stack_0, card_0); + stack_push(&stack_1, card_1); assert(stacks_equal(stack_0, stack_1)); } @@ -99,14 +99,14 @@ void test_stacks_equal_with_two_different_stacks() { struct card *card_0, *card_1; const int begin_y = 5, begin_x = 10; - allocate_card(&card_0); - allocate_card(&card_1); - set_card(card_0, ACE, SPADES, EXPOSED, begin_y, begin_x); - set_card(card_1, KING, HEARTS, EXPOSED, begin_y, begin_x); - allocate_stack(&stack_0); - allocate_stack(&stack_1); - push(&stack_0, card_0); - push(&stack_1, card_1); + card_malloc(&card_0); + card_malloc(&card_1); + card_set(card_0, ACE, SPADES, EXPOSED, begin_y, begin_x); + card_set(card_1, KING, HEARTS, EXPOSED, begin_y, begin_x); + stack_malloc(&stack_0); + stack_malloc(&stack_1); + stack_push(&stack_0, card_0); + stack_push(&stack_1, card_1); assert(!stacks_equal(stack_0, stack_1)); } @@ -114,7 +114,7 @@ void test_stacks_equal_with_two_different_stacks() { void test_stacks_equal_with_two_stack_pointers_to_the_same_address() { struct stack *stack; - allocate_stack(&stack); + stack_malloc(&stack); assert(stacks_equal(stack, stack)); }