'draw_deck' is more consistent.
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@ -94,7 +94,7 @@ void move_cursor(struct cursor *cursor, enum movement movement) {
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/* this is needed because of the screen glitch that moving the cursor
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* on the maneuvre's stacks causes */
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refresh();
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draw_game(deck);
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draw_deck(deck);
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return;
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}
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@ -197,7 +197,7 @@ void draw_stack(struct stack *stack) {
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return;
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}
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void draw_game(struct deck *deck) {
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void draw_deck(struct deck *deck) {
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draw_stack(deck->stock);
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draw_stack(deck->waste_pile);
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@ -25,6 +25,6 @@ void draw_front(struct card *);
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void draw_back(struct card *);
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void draw_card(struct card *);
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void draw_stack(struct stack *);
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void draw_game(struct deck *);
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void draw_deck(struct deck *);
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#endif
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@ -211,7 +211,7 @@ void initialize_game() {
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draw_empty_stacks();
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draw_cursor(cursor);
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draw_game(deck);
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draw_deck(deck);
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return;
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}
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@ -11,7 +11,6 @@ int main(int argc, const char *argv[]) {
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int option;
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initialize_curses();
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greet_player();
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while (option != KEY_SPACEBAR) {
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