Erasing stacks when empty. Also moved some event-related code to the keyboard object.
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+2
-1
@@ -3,7 +3,7 @@
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#include "card.h"
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#define MANEUVRE_STACKS_START_Y 7
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#define MANEUVRE_STACKS_STARTING_Y 7
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struct stack {
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struct card *card;
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@@ -18,6 +18,7 @@ int length(struct stack *);
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void push(struct stack **, struct card *);
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struct stack *pop(struct stack **);
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bool maneuvre_stack(struct stack *);
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bool waste_pile_stack(struct stack *);
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void refresh_card_coordinates(struct stack *, struct stack *);
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void move_card(struct stack **, struct stack **);
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