Added tests for the stack and made them pass.
* Make 'empty(stack)' more robust * Only try to 'push(stack, card)' if card != NULL * Added message explaining why 'pop(stack)' needs to create a new stack object when popping a stack's last element * 'move_card(stack, stack)' now checks if the origin pops something before trying to 'push(stack)' to destination. This prevents dereferencing a possible NULL pointer.
This commit is contained in:
parent
02e9e0a04f
commit
777434177f
21
lib/stack.c
21
lib/stack.c
@ -38,7 +38,10 @@ void delete_stack(struct stack *stack) {
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}
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}
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bool empty(struct stack *stack) {
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bool empty(struct stack *stack) {
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return(stack->card->value == NO_VALUE);
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return(stack->card->value == NO_VALUE &&
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stack->card->suit == NO_SUIT &&
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stack->card->face == NO_FACE &&
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!stack->next);
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}
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}
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int length(struct stack *stack) {
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int length(struct stack *stack) {
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@ -59,6 +62,7 @@ int length(struct stack *stack) {
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void push(struct stack **stack, struct card *card) {
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void push(struct stack **stack, struct card *card) {
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struct stack *new_stack = NULL;
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struct stack *new_stack = NULL;
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if (card) {
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if (empty(*stack)) {
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if (empty(*stack)) {
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(*stack)->card = card;
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(*stack)->card = card;
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} else {
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} else {
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@ -67,21 +71,23 @@ void push(struct stack **stack, struct card *card) {
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new_stack->next = (*stack);
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new_stack->next = (*stack);
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*stack = new_stack;
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*stack = new_stack;
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}
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}
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}
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}
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}
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/* FIXME: hack hack hack to get the old coordinates after clearing the structure */
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struct stack *pop(struct stack **stack) {
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struct stack *pop(struct stack **stack) {
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struct stack *popped_entry = NULL;
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struct stack *popped_entry = NULL;
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if(!empty(*stack)) {
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if(!empty(*stack)) {
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popped_entry = *stack;
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popped_entry = *stack;
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/* As what's considered an empty stack is an allocated and initialized
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* stack structure, we make sure pop doesn't make '*stack' point to NULL
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* when popping a stack with only 1 element. */
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if (length(*stack) == 1) {
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if (length(*stack) == 1) {
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int start_y, start_x;
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start_y = (*stack)->card->frame->start_y;
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start_x = (*stack)->card->frame->start_x;
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allocate_stack(stack);
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allocate_stack(stack);
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initialize_stack(*stack);
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initialize_stack(*stack);
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set_frame((*stack)->card->frame, start_y, start_x);
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set_frame((*stack)->card->frame,
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(*stack)->card->frame->start_y,
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(*stack)->card->frame->start_x);
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} else {
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} else {
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*stack = (*stack)->next;
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*stack = (*stack)->next;
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}
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}
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@ -99,8 +105,9 @@ void move_card(struct stack **origin, struct stack **destination) {
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if (!empty(*destination) && maneuvre_stack(*destination)) {
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if (!empty(*destination) && maneuvre_stack(*destination)) {
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(*origin)->card->frame->start_y++;
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(*origin)->card->frame->start_y++;
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}
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}
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stack = pop(origin);
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if ((stack = pop(origin))) {
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push(destination, stack->card);
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push(destination, stack->card);
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}
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return;
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return;
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}
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}
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@ -1,8 +1,330 @@
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#include <assert.h>
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#include <assert.h>
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#include "../lib/stack.h"
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#include "../lib/stack.h"
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#include "test_helper.h"
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void test_stack() {
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void test_initialize_stack() {
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assert(true);
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struct stack *stack;
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allocate_stack(&stack);
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initialize_stack(stack);
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assert(stack->card->value == NO_VALUE);
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assert(!stack->next);
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delete_stack(stack);
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return;
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}
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void test_empty_on_empty_stack() {
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struct stack *stack;
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allocate_stack(&stack);
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initialize_stack(stack);
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assert(empty(stack));
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delete_stack(stack);
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return;
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}
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void test_empty_on_non_empty_stack() {
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struct stack *stack;
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struct card *card;
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allocate_card(&card);
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initialize_card(card);
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set_card(card, ACE, SPADES, EXPOSED, 0, 0);
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allocate_stack(&stack);
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initialize_stack(stack);
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push(&stack, card);
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assert(!empty(stack));
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delete_stack(stack);
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return;
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}
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void test_push_on_empty_stack() {
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struct stack *stack;
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struct card *card;
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allocate_card(&card);
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initialize_card(card);
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set_card(card, ACE, SPADES, EXPOSED, 0, 0);
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allocate_stack(&stack);
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initialize_stack(stack);
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push(&stack, card);
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assert(stack->card == card);
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assert(!stack->next);
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delete_stack(stack);
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return;
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}
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void test_push_on_non_empty_stack() {
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struct stack *stack;
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struct card *card_0, *card_1;
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allocate_card(&card_0);
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allocate_card(&card_1);
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initialize_card(card_0);
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initialize_card(card_1);
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set_card(card_0, ACE, SPADES, EXPOSED, 0, 0);
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set_card(card_1, ACE, HEARTS, EXPOSED, 0, 0);
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allocate_stack(&stack);
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initialize_stack(stack);
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push(&stack, card_0);
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push(&stack, card_1);
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assert(stack->card == card_1);
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assert(stack->next->card == card_0);
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assert(!stack->next->next);
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delete_stack(stack);
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return;
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}
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void test_push_null_on_empty_stack() {
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struct stack *stack, *old_stack;
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allocate_stack(&stack);
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initialize_stack(stack);
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old_stack = stack;
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push(&stack, NULL);
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assert(stack->card == old_stack->card);
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assert(stack->next == NULL);
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delete_stack(stack);
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return;
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}
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void test_push_null_on_non_empty_stack() {
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struct stack *stack, *old_stack;
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struct card *card;
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allocate_card(&card);
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initialize_card(card);
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set_card(card, ACE, SPADES, EXPOSED, 0, 0);
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allocate_stack(&stack);
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initialize_stack(stack);
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old_stack = stack;
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push(&stack, NULL);
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assert(stack->card == old_stack->card);
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assert(stack->next == old_stack->next);
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delete_stack(stack);
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return;
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}
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void test_pop_on_empty_stack() {
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struct stack *stack;
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struct stack *popped_entry;
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allocate_stack(&stack);
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allocate_stack(&popped_entry);
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initialize_stack(stack);
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popped_entry = pop(&stack);
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assert(empty(stack));
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assert(!popped_entry);
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delete_stack(stack);
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return;
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}
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void test_pop_on_stack_with_one_element() {
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struct stack *stack, *popped_entry;
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struct card *card;
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allocate_card(&card);
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initialize_card(card);
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set_card(card, ACE, SPADES, EXPOSED, 0, 0);
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allocate_stack(&stack);
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initialize_stack(stack);
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push(&stack, card);
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popped_entry = pop(&stack);
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assert(empty(stack));
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assert(popped_entry->card == card);
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assert(!popped_entry->next);
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delete_stack(stack);
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return;
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}
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void test_pop_on_stack_with_more_than_one_element() {
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struct stack *stack, *old_stack_next, *popped_entry;
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struct card *card[3];
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allocate_stack(&stack);
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initialize_stack(stack);
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for (int i = 0; i < 3; i++) {
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allocate_card(&card[i]);
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initialize_card(card[i]);
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set_card(card[i], ACE, SPADES, EXPOSED, 0, 0);
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push(&stack, card[i]);
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}
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old_stack_next = stack->next;
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popped_entry = pop(&stack);
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assert(length(stack) == 2);
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assert(stack == old_stack_next);
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assert(popped_entry->card == card[2]);
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assert(!popped_entry->next);
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delete_stack(stack);
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return;
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}
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void test_move_card_from_empty_stack_to_empty_stack() {
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struct stack *origin, *destination,
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*new_origin, *new_destination,
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*origin_duplicate, *destination_duplicate;
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allocate_stack(&origin);
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allocate_stack(&destination);
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initialize_stack(origin);
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initialize_stack(destination);
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new_origin = origin;
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new_destination = destination;
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origin_duplicate = duplicate_stack(origin);
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destination_duplicate = duplicate_stack(destination);
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move_card(&new_origin, &new_destination);
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assert(origin == new_origin);
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assert(stacks_equal(origin, origin_duplicate));
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assert(destination == new_destination);
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assert(stacks_equal(destination, destination_duplicate));
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delete_stack(origin);
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delete_stack(destination);
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return;
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}
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void test_move_card_from_empty_stack_to_non_empty_stack() {
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struct stack *origin, *destination,
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*new_origin, *new_destination,
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*origin_duplicate, *destination_duplicate;
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struct card *card;
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allocate_card(&card);
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initialize_card(card);
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set_card(card, ACE, SPADES, EXPOSED, 0, 0);
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allocate_stack(&origin);
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allocate_stack(&destination);
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initialize_stack(origin);
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initialize_stack(destination);
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new_origin = origin;
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new_destination = destination;
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push(&new_destination, card);
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origin_duplicate = duplicate_stack(origin);
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destination_duplicate = duplicate_stack(destination);
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move_card(&new_origin, &new_destination);
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assert(origin == new_origin);
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assert(stacks_equal(origin, origin_duplicate));
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assert(destination == new_destination);
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assert(stacks_equal(destination, destination_duplicate));
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delete_stack(origin);
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delete_stack(destination);
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return;
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}
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void test_move_card_from_non_empty_stack_to_empty_stack() {
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struct stack *origin, *destination;
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struct card *card;
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allocate_card(&card);
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initialize_card(card);
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set_card(card, ACE, SPADES, EXPOSED, 0, 0);
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allocate_stack(&origin);
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allocate_stack(&destination);
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initialize_stack(origin);
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initialize_stack(destination);
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push(&origin, card);
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move_card(&origin, &destination);
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assert(empty(origin));
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assert(length(destination) == 1);
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assert(cards_equal(destination->card, card));
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delete_stack(origin);
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delete_stack(destination);
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return;
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}
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void test_move_card_from_non_empty_stack_to_non_empty_stack() {
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struct stack *origin, *destination;
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struct card *card[2];
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allocate_card(&card[0]);
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allocate_card(&card[1]);
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initialize_card(card[0]);
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initialize_card(card[1]);
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set_card(card[0], ACE, SPADES, EXPOSED, 1, 1);
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set_card(card[1], KING, HEARTS, EXPOSED, 1, 1);
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allocate_stack(&origin);
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allocate_stack(&destination);
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initialize_stack(origin);
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initialize_stack(destination);
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push(&origin, card[0]);
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push(&destination, card[1]);
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move_card(&origin, &destination);
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assert(empty(origin));
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assert(length(destination) == 2);
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assert(cards_equal(destination->card, card[0]));
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assert(cards_equal(destination->next->card, card[1]));
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delete_stack(origin);
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delete_stack(destination);
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return;
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}
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void test_stack() {
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test_initialize_stack();
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test_empty_on_empty_stack();
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test_empty_on_non_empty_stack();
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test_push_on_empty_stack();
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test_push_on_non_empty_stack();
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test_push_null_on_empty_stack();
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test_pop_on_empty_stack();
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test_pop_on_stack_with_one_element();
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test_pop_on_stack_with_more_than_one_element();
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test_move_card_from_empty_stack_to_empty_stack();
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test_move_card_from_empty_stack_to_non_empty_stack();
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test_move_card_from_non_empty_stack_to_empty_stack();
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test_move_card_from_non_empty_stack_to_non_empty_stack();
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return;
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return;
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}
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}
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