Do not segfault when moving from/to the invalid spot.
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				| @ -1,16 +1,11 @@ | |||||||
| #include <stdlib.h> | #include <stdlib.h> | ||||||
| #include <assert.h> | #include <assert.h> | ||||||
| 
 | 
 | ||||||
| #include "card.h" |  | ||||||
| #include "game.h" | #include "game.h" | ||||||
| #include "display.h" | #include "display.h" | ||||||
| #include "curses.h" | #include "curses.h" | ||||||
| #include "keyboard.h" | #include "keyboard.h" | ||||||
| 
 | 
 | ||||||
| static bool cursor_on_stock(struct cursor *cursor) { |  | ||||||
|   return((cursor->x == CURSOR_BEGIN_X) && (cursor->y == CURSOR_BEGIN_Y)); |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| static struct stack **cursor_stack(struct cursor *cursor) { | static struct stack **cursor_stack(struct cursor *cursor) { | ||||||
|   if (cursor->y == CURSOR_BEGIN_Y) { |   if (cursor->y == CURSOR_BEGIN_Y) { | ||||||
|     switch (cursor->x) { |     switch (cursor->x) { | ||||||
| @ -20,7 +15,11 @@ static struct stack **cursor_stack(struct cursor *cursor) { | |||||||
|     case CURSOR_FOUNDATION_1_X: return(&(deck->foundation[1])); |     case CURSOR_FOUNDATION_1_X: return(&(deck->foundation[1])); | ||||||
|     case CURSOR_FOUNDATION_2_X: return(&(deck->foundation[2])); |     case CURSOR_FOUNDATION_2_X: return(&(deck->foundation[2])); | ||||||
|     case CURSOR_FOUNDATION_3_X: return(&(deck->foundation[3])); |     case CURSOR_FOUNDATION_3_X: return(&(deck->foundation[3])); | ||||||
|     default: assert(false && "invalid stack"); |     case CURSOR_INVALID_SPOT_X: return(NULL); | ||||||
|  |     default: | ||||||
|  |       end_curses(); | ||||||
|  |       end_game(); | ||||||
|  |       assert(false && "invalid stack"); | ||||||
|     } |     } | ||||||
|   } else { |   } else { | ||||||
|     switch (cursor->x) { |     switch (cursor->x) { | ||||||
| @ -31,14 +30,20 @@ static struct stack **cursor_stack(struct cursor *cursor) { | |||||||
|     case CURSOR_MANEUVRE_4_X: return(&(deck->maneuvre[4])); |     case CURSOR_MANEUVRE_4_X: return(&(deck->maneuvre[4])); | ||||||
|     case CURSOR_MANEUVRE_5_X: return(&(deck->maneuvre[5])); |     case CURSOR_MANEUVRE_5_X: return(&(deck->maneuvre[5])); | ||||||
|     case CURSOR_MANEUVRE_6_X: return(&(deck->maneuvre[6])); |     case CURSOR_MANEUVRE_6_X: return(&(deck->maneuvre[6])); | ||||||
|     default: assert(false && "invalid stack"); |     default: | ||||||
|  |       end_curses(); | ||||||
|  |       end_game(); | ||||||
|  |       assert(false && "invalid stack"); | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | static bool cursor_on_stock(struct cursor *cursor) { | ||||||
|  |   return(cursor_stack(cursor) && *cursor_stack(cursor) == deck->stock); | ||||||
|  | } | ||||||
|  | 
 | ||||||
| static bool cursor_on_invalid_spot(struct cursor *cursor) { | static bool cursor_on_invalid_spot(struct cursor *cursor) { | ||||||
|   return(cursor->x == CURSOR_INVALID_SPOT_X && |   return(!cursor_stack(cursor)); | ||||||
|            cursor->y == CURSOR_INVALID_SPOT_Y); |  | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| static void handle_stock_event() { | static void handle_stock_event() { | ||||||
| @ -96,7 +101,7 @@ static void handle_card_movement(struct cursor *cursor) { | |||||||
|       break; |       break; | ||||||
|     case KEY_SPACEBAR: |     case KEY_SPACEBAR: | ||||||
|       destination = cursor_stack(cursor); |       destination = cursor_stack(cursor); | ||||||
|       if (valid_move(*origin, *destination)) { |       if (destination && valid_move(*origin, *destination)) { | ||||||
|         erase_stack(*origin); |         erase_stack(*origin); | ||||||
|         move_card(origin, destination); |         move_card(origin, destination); | ||||||
|         draw_stack(*origin); |         draw_stack(*origin); | ||||||
|  | |||||||
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