WIP.
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@ -7,6 +7,9 @@
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#define CURSOR_STARTING_X 4
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#define CURSOR_STARTING_Y 7
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#define CURSOR_INVALID_SPOT_X 20
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#define CURSOR_INVALID_SPOT_Y 7
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#define CURSOR_STOCK_X 4
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#define CURSOR_WASTE_PILE_X 12
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#define CURSOR_FOUNDATION_0_X 28
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@ -12,22 +12,22 @@ struct stack *cursor_stack(struct cursor *cursor) {
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if (cursor->y == CURSOR_STARTING_Y) {
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switch (cursor->x) {
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case CURSOR_STOCK_X: cursor_stack = deck->stock;
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case CURSOR_WASTE_PILE_X: cursor_stack = deck->waste_pile;
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case CURSOR_FOUNDATION_0_X: cursor_stack = deck->foundation_0;
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case CURSOR_FOUNDATION_1_X: cursor_stack = deck->foundation_1;
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case CURSOR_FOUNDATION_2_X: cursor_stack = deck->foundation_2;
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case CURSOR_FOUNDATION_3_X: cursor_stack = deck->foundation_3;
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case CURSOR_STOCK_X: cursor_stack = deck->stock; break;
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case CURSOR_WASTE_PILE_X: cursor_stack = deck->waste_pile; break;
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case CURSOR_FOUNDATION_0_X: cursor_stack = deck->foundation_0; break;
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case CURSOR_FOUNDATION_1_X: cursor_stack = deck->foundation_1; break;
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case CURSOR_FOUNDATION_2_X: cursor_stack = deck->foundation_2; break;
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case CURSOR_FOUNDATION_3_X: cursor_stack = deck->foundation_3; break;
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}
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} else {
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switch (cursor->x) {
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case CURSOR_MANEUVRE_0_X: cursor_stack = deck->maneuvre_0;
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case CURSOR_MANEUVRE_1_X: cursor_stack = deck->maneuvre_1;
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case CURSOR_MANEUVRE_2_X: cursor_stack = deck->maneuvre_2;
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case CURSOR_MANEUVRE_3_X: cursor_stack = deck->maneuvre_3;
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case CURSOR_MANEUVRE_4_X: cursor_stack = deck->maneuvre_4;
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case CURSOR_MANEUVRE_5_X: cursor_stack = deck->maneuvre_5;
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case CURSOR_MANEUVRE_6_X: cursor_stack = deck->maneuvre_6;
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case CURSOR_MANEUVRE_0_X: cursor_stack = deck->maneuvre_0; break;
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case CURSOR_MANEUVRE_1_X: cursor_stack = deck->maneuvre_1; break;
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case CURSOR_MANEUVRE_2_X: cursor_stack = deck->maneuvre_2; break;
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case CURSOR_MANEUVRE_3_X: cursor_stack = deck->maneuvre_3; break;
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case CURSOR_MANEUVRE_4_X: cursor_stack = deck->maneuvre_4; break;
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case CURSOR_MANEUVRE_5_X: cursor_stack = deck->maneuvre_5; break;
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case CURSOR_MANEUVRE_6_X: cursor_stack = deck->maneuvre_6; break;
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}
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}
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@ -38,6 +38,10 @@ bool cursor_on_stack(struct cursor *cursor, struct stack *stack) {
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return(cursor_stack(cursor) == stack);
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}
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bool cursor_on_invalid_spot(struct cursor *cursor) {
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return(cursor->x == CURSOR_INVALID_SPOT_X &&
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cursor->y == CURSOR_INVALID_SPOT_Y);
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}
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void handle_stock_event() {
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if (!empty(deck->stock)) {
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/* erase the stack before emptying it */
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@ -61,6 +65,12 @@ void handle_card_movement(struct cursor *cursor) {
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mark_origin(cursor);
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origin = cursor_stack(cursor);
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/* trying to move cards from the space between the waste pile and the
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* foundations */
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if (cursor_on_invalid_spot(cursor)) {
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return;
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}
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while (1) {
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switch (option = getch()) {
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case 'h':
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@ -80,7 +90,9 @@ void handle_card_movement(struct cursor *cursor) {
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move_cursor(cursor, RIGHT);
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break;
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case KEY_SPACEBAR:
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if (!cursor_on_stock(cursor) && !cursor_on_stack(cursor, origin)) {
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if (!cursor_on_invalid_spot(cursor) &&
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!cursor_on_stock(cursor) &&
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!cursor_on_stack(cursor, origin)) {
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destination = cursor_stack(cursor);
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move_card(&origin, &destination);
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draw_stack(origin);
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@ -11,6 +11,7 @@ extern struct deck *deck;
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void mark_origin(struct cursor *);
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struct stack *cursor_stack(struct cursor *);
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bool cursor_on_stack(struct cursor *, struct stack *);
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bool cursor_on_invalid_spot(struct cursor *);
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void handle_stock_event();
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void handle_card_movement(struct cursor *);
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int key_event();
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@ -4,6 +4,8 @@
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#include "../lib/cursor.h"
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#include "../lib/keyboard.h"
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extern struct deck *deck;
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int main(int argc, const char *argv[]) {
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int option;
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struct cursor *cursor;
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@ -56,6 +58,7 @@ int main(int argc, const char *argv[]) {
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case 'q':
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case 'Q':
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end_curses();
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print_deck(deck);
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exit(0);
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}
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}
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