Initial code for moving blocks of cards implemented.
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				| @ -46,6 +46,14 @@ void cover_card(struct card *card) { | ||||
|   card->face = COVERED; | ||||
| } | ||||
| 
 | ||||
| void mark_card(struct card *card) { | ||||
|   set_frame(card->frame, card->frame->begin_y + 1, card->frame->begin_x); | ||||
| } | ||||
| 
 | ||||
| void unmark_card(struct card *card) { | ||||
|   set_frame(card->frame, card->frame->begin_y - 1, card->frame->begin_x); | ||||
| } | ||||
| 
 | ||||
| struct card *duplicate_card(struct card *card) { | ||||
|   struct card *new_card; | ||||
| 
 | ||||
|  | ||||
| @ -2,6 +2,7 @@ | ||||
| #include <assert.h> | ||||
| 
 | ||||
| #include "keyboard.h" | ||||
| #include "card.h" | ||||
| #include "stack.h" | ||||
| #include "game.h" | ||||
| #include "cursor.h" | ||||
| @ -56,6 +57,30 @@ static void handle_stock_event() { | ||||
|   } | ||||
| } | ||||
| 
 | ||||
| static int marked_cards_count(struct stack *stack) { | ||||
|   if (length(stack) == 1) { | ||||
|     if (stack->card->frame->begin_y > MANEUVRE_BEGIN_Y) { | ||||
|       return(1); | ||||
|     } | ||||
|   } else if (length(stack) > 1) { | ||||
|     for (int marked_cards_count = 0; stack; stack = stack->next) { | ||||
|       marked_cards_count++; | ||||
|       if (!stack->next || (stack->card->frame->begin_y - | ||||
|                              stack->next->card->frame->begin_y) > 1) { | ||||
|         return(marked_cards_count); | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|   return(0); | ||||
| } | ||||
| 
 | ||||
| static void unmark_cards(struct stack *stack) { | ||||
|   int marked_cards = marked_cards_count(stack); | ||||
|   for (int i = 0; i < marked_cards; stack = stack->next, i++) { | ||||
|     unmark_card(stack->card); | ||||
|   } | ||||
| } | ||||
| 
 | ||||
| static void handle_card_movement(struct cursor *cursor) { | ||||
|   struct stack **origin = cursor_stack(cursor); | ||||
|   struct stack **destination; | ||||
| @ -65,17 +90,18 @@ static void handle_card_movement(struct cursor *cursor) { | ||||
|     return; | ||||
|   } | ||||
| 
 | ||||
|   if (maneuvre_stack(*origin)) { | ||||
|     erase_stack(*origin); | ||||
|     mark_card((*origin)->card); | ||||
|     draw_stack(*origin); | ||||
|     cursor->y++; | ||||
|   } | ||||
|   erase_cursor(cursor); | ||||
|   mark_cursor(cursor); | ||||
|   draw_cursor(cursor); | ||||
| 
 | ||||
|   while (1) { | ||||
|     switch (option = getch()) { | ||||
|     case KEY_ESCAPE: | ||||
|       if (cursor->marked) { | ||||
|         unmark_cursor(cursor); | ||||
|         draw_cursor(cursor); | ||||
|       } | ||||
|       return; | ||||
|     case 'h': | ||||
|     case KEY_LEFT: | ||||
|       erase_cursor(cursor); | ||||
| @ -100,8 +126,46 @@ static void handle_card_movement(struct cursor *cursor) { | ||||
|       move_cursor(cursor, RIGHT); | ||||
|       draw_cursor(cursor); | ||||
|       break; | ||||
|     case 'm': | ||||
|       if (origin == cursor_stack(cursor) && maneuvre_stack(*origin)) { | ||||
|         for (struct stack *i = *origin; i && i->next; i = i->next) { | ||||
|           if ((i->card->frame->begin_y - i->next->card->frame->begin_y) > 1) { | ||||
|             erase_stack(*origin); | ||||
|             mark_card(i->next->card); | ||||
|             draw_stack(*origin); | ||||
|             break; | ||||
|           } | ||||
|         } | ||||
|       } | ||||
|       break; | ||||
|     case 'n': | ||||
|       if (origin == cursor_stack(cursor) && maneuvre_stack(*origin)) { | ||||
|         for (struct stack *i = (*origin)->next; i; i = i->next) { | ||||
|           if (i->next) { | ||||
|             if ((i->card->frame->begin_y - i->next->card->frame->begin_y) > 1) { | ||||
|               erase_stack(*origin); | ||||
|               unmark_card(i->card); | ||||
|               draw_stack(*origin); | ||||
|               break; | ||||
|             } | ||||
|           } else { | ||||
|             if (i->card->frame->begin_y == (MANEUVRE_BEGIN_Y + 1)) { | ||||
|               erase_stack(*origin); | ||||
|               unmark_card(i->card); | ||||
|               draw_stack(*origin); | ||||
|               break; | ||||
|             } | ||||
|           } | ||||
|         } | ||||
|       } | ||||
|       break; | ||||
|     case KEY_SPACEBAR: | ||||
|       destination = cursor_stack(cursor); | ||||
|       if (maneuvre_stack(*origin) && marked_cards_count(*origin) > 0) { | ||||
|         erase_stack(*origin); | ||||
|         unmark_cards(*origin); | ||||
|         draw_stack(*origin); | ||||
|       } | ||||
|       /* As 'destination' can be NULL if the cursor is at the invalid spot we
 | ||||
|        * check it before dereferencing */ | ||||
|       if (destination && valid_move(*origin, *destination)) { | ||||
| @ -115,9 +179,28 @@ static void handle_card_movement(struct cursor *cursor) { | ||||
|           draw_cursor(cursor); | ||||
|         } | ||||
|       } | ||||
|       if (*origin == *destination) { | ||||
|         erase_cursor(cursor); | ||||
|         cursor->y--; | ||||
|       } | ||||
|       unmark_cursor(cursor); | ||||
|       draw_cursor(cursor); | ||||
|       return; | ||||
|     case KEY_ESCAPE: | ||||
|       if (cursor_stack(cursor) == origin && maneuvre_stack(*origin)) { | ||||
|         erase_cursor(cursor); | ||||
|         cursor->y--; | ||||
|       } | ||||
|       if (marked_cards_count(*origin) > 0) { | ||||
|         erase_stack(*origin); | ||||
|         unmark_cards(*origin); | ||||
|         draw_stack(*origin); | ||||
|       } | ||||
|       if (cursor->marked) { | ||||
|         unmark_cursor(cursor); | ||||
|         draw_cursor(cursor); | ||||
|       } | ||||
|       return; | ||||
|     case 'q': | ||||
|     case 'Q': | ||||
|       endwin(); | ||||
|  | ||||
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