Initial code for moving blocks of cards implemented.
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@ -46,6 +46,14 @@ void cover_card(struct card *card) {
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card->face = COVERED;
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}
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void mark_card(struct card *card) {
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set_frame(card->frame, card->frame->begin_y + 1, card->frame->begin_x);
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}
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void unmark_card(struct card *card) {
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set_frame(card->frame, card->frame->begin_y - 1, card->frame->begin_x);
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}
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struct card *duplicate_card(struct card *card) {
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struct card *new_card;
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@ -2,6 +2,7 @@
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#include <assert.h>
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#include "keyboard.h"
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#include "card.h"
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#include "stack.h"
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#include "game.h"
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#include "cursor.h"
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@ -56,6 +57,30 @@ static void handle_stock_event() {
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}
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}
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static int marked_cards_count(struct stack *stack) {
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if (length(stack) == 1) {
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if (stack->card->frame->begin_y > MANEUVRE_BEGIN_Y) {
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return(1);
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}
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} else if (length(stack) > 1) {
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for (int marked_cards_count = 0; stack; stack = stack->next) {
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marked_cards_count++;
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if (!stack->next || (stack->card->frame->begin_y -
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stack->next->card->frame->begin_y) > 1) {
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return(marked_cards_count);
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}
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}
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}
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return(0);
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}
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static void unmark_cards(struct stack *stack) {
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int marked_cards = marked_cards_count(stack);
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for (int i = 0; i < marked_cards; stack = stack->next, i++) {
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unmark_card(stack->card);
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}
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}
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static void handle_card_movement(struct cursor *cursor) {
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struct stack **origin = cursor_stack(cursor);
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struct stack **destination;
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@ -65,17 +90,18 @@ static void handle_card_movement(struct cursor *cursor) {
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return;
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}
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if (maneuvre_stack(*origin)) {
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erase_stack(*origin);
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mark_card((*origin)->card);
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draw_stack(*origin);
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cursor->y++;
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}
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erase_cursor(cursor);
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mark_cursor(cursor);
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draw_cursor(cursor);
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while (1) {
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switch (option = getch()) {
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case KEY_ESCAPE:
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if (cursor->marked) {
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unmark_cursor(cursor);
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draw_cursor(cursor);
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}
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return;
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case 'h':
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case KEY_LEFT:
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erase_cursor(cursor);
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@ -100,8 +126,46 @@ static void handle_card_movement(struct cursor *cursor) {
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move_cursor(cursor, RIGHT);
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draw_cursor(cursor);
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break;
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case 'm':
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if (origin == cursor_stack(cursor) && maneuvre_stack(*origin)) {
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for (struct stack *i = *origin; i && i->next; i = i->next) {
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if ((i->card->frame->begin_y - i->next->card->frame->begin_y) > 1) {
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erase_stack(*origin);
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mark_card(i->next->card);
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draw_stack(*origin);
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break;
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}
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}
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}
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break;
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case 'n':
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if (origin == cursor_stack(cursor) && maneuvre_stack(*origin)) {
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for (struct stack *i = (*origin)->next; i; i = i->next) {
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if (i->next) {
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if ((i->card->frame->begin_y - i->next->card->frame->begin_y) > 1) {
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erase_stack(*origin);
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unmark_card(i->card);
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draw_stack(*origin);
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break;
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}
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} else {
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if (i->card->frame->begin_y == (MANEUVRE_BEGIN_Y + 1)) {
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erase_stack(*origin);
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unmark_card(i->card);
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draw_stack(*origin);
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break;
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}
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}
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}
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}
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break;
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case KEY_SPACEBAR:
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destination = cursor_stack(cursor);
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if (maneuvre_stack(*origin) && marked_cards_count(*origin) > 0) {
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erase_stack(*origin);
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unmark_cards(*origin);
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draw_stack(*origin);
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}
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/* As 'destination' can be NULL if the cursor is at the invalid spot we
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* check it before dereferencing */
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if (destination && valid_move(*origin, *destination)) {
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@ -115,9 +179,28 @@ static void handle_card_movement(struct cursor *cursor) {
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draw_cursor(cursor);
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}
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}
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if (*origin == *destination) {
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erase_cursor(cursor);
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cursor->y--;
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}
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unmark_cursor(cursor);
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draw_cursor(cursor);
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return;
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case KEY_ESCAPE:
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if (cursor_stack(cursor) == origin && maneuvre_stack(*origin)) {
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erase_cursor(cursor);
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cursor->y--;
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}
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if (marked_cards_count(*origin) > 0) {
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erase_stack(*origin);
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unmark_cards(*origin);
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draw_stack(*origin);
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}
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if (cursor->marked) {
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unmark_cursor(cursor);
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draw_cursor(cursor);
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}
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return;
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case 'q':
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case 'Q':
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endwin();
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