Encapsulated function to move blocks and removed compiler warnings.
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				| @ -36,5 +36,7 @@ void set_card(struct card *, enum value, enum suit, enum face, int, int); | ||||
| void expose_card(struct card *); | ||||
| void cover_card(struct card *); | ||||
| struct card *duplicate_card(struct card *); | ||||
| void mark_card(struct card *); | ||||
| void unmark_card(struct card *); | ||||
| 
 | ||||
| #endif | ||||
|  | ||||
							
								
								
									
										17
									
								
								src/game.c
									
									
									
									
									
								
							
							
						
						
									
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								src/game.c
									
									
									
									
									
								
							| @ -113,6 +113,23 @@ void move_card(struct stack **origin, struct stack **destination) { | ||||
|   } | ||||
| } | ||||
| 
 | ||||
| void move_block(struct stack **origin, struct stack **destination, int block_size) { | ||||
|   struct stack *tmp; | ||||
|   allocate_stack(&tmp); | ||||
|   initialize_stack(tmp); | ||||
|   for (int i = 0; i < block_size; i++) { | ||||
|     push(&tmp, pop(origin)); | ||||
|   } | ||||
|   for (int i = 0; i < block_size; i++) { | ||||
|     move_card(&tmp, destination); | ||||
|   } | ||||
|   if (length(*destination) > 1) { | ||||
|     cursor->y += block_size; | ||||
|   } | ||||
|   free_stack(tmp); | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| static void fill_deck(struct deck *deck) { | ||||
|   struct card *card[NUMBER_OF_CARDS]; | ||||
| 
 | ||||
|  | ||||
| @ -34,7 +34,7 @@ struct cursor *cursor; | ||||
| bool maneuvre_stack(struct stack *); | ||||
| bool valid_move(struct stack *, struct stack *); | ||||
| void move_card(struct stack **, struct stack **); | ||||
| void greet_player(); | ||||
| void move_block(struct stack **, struct stack **, int); | ||||
| void game_init(); | ||||
| void game_end(); | ||||
| 
 | ||||
|  | ||||
| @ -77,8 +77,8 @@ static int marked_cards_count(struct stack *stack) { | ||||
| } | ||||
| 
 | ||||
| static void unmark_cards(struct stack *stack) { | ||||
|   int marked_cards = marked_cards_count(stack); | ||||
|   for (int i = 0; i < marked_cards; stack = stack->next, i++) { | ||||
|   int _marked_cards_count = marked_cards_count(stack); | ||||
|   for (int i = 0; i < _marked_cards_count; stack = stack->next, i++) { | ||||
|     unmark_card(stack->card); | ||||
|   } | ||||
| } | ||||
| @ -164,50 +164,34 @@ static void handle_card_movement(struct cursor *cursor) { | ||||
|       break; | ||||
|     case KEY_SPACEBAR: | ||||
|       destination = cursor_stack(cursor); | ||||
|       int marked_cards = marked_cards_count(*origin); | ||||
|       if (maneuvre_stack(*origin) && marked_cards > 0) { | ||||
|       int _marked_cards_count = marked_cards_count(*origin); | ||||
|       if (maneuvre_stack(*origin) && _marked_cards_count > 0) { | ||||
|         erase_stack(*origin); | ||||
|         unmark_cards(*origin); | ||||
|         draw_stack(*origin); | ||||
|       } | ||||
|       if (destination) { | ||||
|         if (marked_cards > 1 && | ||||
|         erase_stack(*origin); | ||||
|         erase_cursor(cursor); | ||||
|         if (_marked_cards_count > 1 && | ||||
|               maneuvre_stack(*origin) && | ||||
|               maneuvre_stack(*destination)) { | ||||
|           struct stack *block = *origin; | ||||
|           for (int i = 1; i < marked_cards; block = block->next, i++) | ||||
|           for (int i = 1; i < _marked_cards_count; block = block->next, i++) | ||||
|             ; | ||||
|           if (valid_move(block, *destination)) { | ||||
|             erase_stack(*origin); | ||||
|             struct stack *tmp; | ||||
|             allocate_stack(&tmp); | ||||
|             initialize_stack(tmp); | ||||
|             for (int i = 0; i < marked_cards; i++) { | ||||
|               push(&tmp, pop(origin)); | ||||
|             } | ||||
|             for (int i = 0; i < marked_cards; i++) { | ||||
|               move_card(&tmp, destination); | ||||
|             } | ||||
|             if (length(*destination) > 1) { | ||||
|               erase_cursor(cursor); | ||||
|               cursor->y += marked_cards; | ||||
|             } | ||||
|             free_stack(tmp); | ||||
|             draw_stack(*origin); | ||||
|             draw_stack(*destination); | ||||
|             move_block(origin, destination, _marked_cards_count); | ||||
|           } | ||||
|         } else { | ||||
|           if (valid_move(*origin, *destination)) { | ||||
|             erase_stack(*origin); | ||||
|             move_card(origin, destination); | ||||
|             if (maneuvre_stack(*destination) && length(*destination) > 1) { | ||||
|               erase_cursor(cursor); | ||||
|               cursor->y++; | ||||
|             } | ||||
|             draw_stack(*origin); | ||||
|             draw_stack(*destination); | ||||
|             move_card(origin, destination); | ||||
|           } | ||||
|         } | ||||
|         draw_stack(*origin); | ||||
|         draw_stack(*destination); | ||||
|         if (maneuvre_stack(*origin) && *origin == *destination) { | ||||
|           erase_cursor(cursor); | ||||
|           cursor->y--; | ||||
|  | ||||
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