Created the cursor object, and it moves!

This commit is contained in:
Murilo Soares Pereira 2010-04-20 01:10:42 -03:00
parent ebe1be2d55
commit 4c9336f944
5 changed files with 154 additions and 4 deletions

102
lib/cursor.c Normal file
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@ -0,0 +1,102 @@
#include <ncurses.h>
#include <malloc.h>
#include "stack.h"
#include "deck.h"
#include "display.h"
#include "game.h"
#include "cursor.h"
void allocate_cursor(struct cursor **cursor) {
*cursor = malloc(sizeof(**cursor));
return;
}
void initialize_cursor(struct cursor *cursor) {
cursor->x = CURSOR_STARTING_X;
cursor->y = CURSOR_STARTING_Y;
return;
}
void draw_cursor(struct cursor *cursor) {
mvaddch(cursor->y, cursor->x, '*');
return;
}
void erase_cursor(struct cursor *cursor) {
mvdelch(cursor->y, cursor->x);
return;
}
void move_cursor(struct cursor *cursor, enum movement movement) {
switch (movement) {
case LEFT:
if (cursor->x > CURSOR_STARTING_X) {
erase_cursor(cursor);
cursor->x = cursor->x - 8;
if (cursor->y > CURSOR_STARTING_Y) {
move_cursor(cursor, UP);
move_cursor(cursor, DOWN);
}
draw_cursor(cursor);
}
break;
case DOWN:
if (cursor->y == CURSOR_STARTING_Y) {
erase_cursor(cursor);
switch (cursor->x - 3) {
case MANEUVRE_0_STARTING_X:
cursor->y = cursor->y + 7 + length(deck->maneuvre_0);
break;
case MANEUVRE_1_STARTING_X:
cursor->y = cursor->y + 7 + length(deck->maneuvre_1);
break;
case MANEUVRE_2_STARTING_X:
cursor->y = cursor->y + 7 + length(deck->maneuvre_2);
break;
case MANEUVRE_3_STARTING_X:
cursor->y = cursor->y + 7 + length(deck->maneuvre_3);
break;
case MANEUVRE_4_STARTING_X:
cursor->y = cursor->y + 7 + length(deck->maneuvre_4);
break;
case MANEUVRE_5_STARTING_X:
cursor->y = cursor->y + 7 + length(deck->maneuvre_5);
break;
case MANEUVRE_6_STARTING_X:
cursor->y = cursor->y + 7 + length(deck->maneuvre_6);
break;
}
draw_cursor(cursor);
}
break;
case RIGHT:
if (cursor->x < 49) {
erase_cursor(cursor);
cursor->x = cursor->x + 8;
if (cursor->y > CURSOR_STARTING_Y) {
move_cursor(cursor, UP);
move_cursor(cursor, DOWN);
}
draw_cursor(cursor);
}
break;
case UP:
if (cursor->y > 1) {
erase_cursor(cursor);
cursor->y = CURSOR_STARTING_Y;
draw_cursor(cursor);
}
break;
}
/* this is needed because of the screen glitch that moving the cursor
* on the maneuvre's stacks causes */
refresh();
draw_game(deck);
return;
}

21
lib/cursor.h Normal file
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@ -0,0 +1,21 @@
#ifndef CURSOR_H
#define CURSOR_H
#define CURSOR_STARTING_X 4
#define CURSOR_STARTING_Y 7
struct cursor {
int x;
int y;
};
enum movement { LEFT, DOWN, UP, RIGHT };
extern struct deck *deck;
void allocate_cursor(struct cursor **);
void initialize_cursor(struct cursor *);
void draw_cursor(struct cursor *);
void move_cursor(struct cursor *, enum movement);
#endif

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@ -208,8 +208,6 @@ void prepare_game(struct deck **deck) {
} }
void initialize_game() { void initialize_game() {
struct deck *deck = NULL;
clear_screen(); clear_screen();
prepare_game(&deck); prepare_game(&deck);
draw_game(deck); draw_game(deck);

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@ -26,6 +26,8 @@
#define MANEUVRE_5_STARTING_X 41 #define MANEUVRE_5_STARTING_X 41
#define MANEUVRE_6_STARTING_X 49 #define MANEUVRE_6_STARTING_X 49
struct deck *deck;
void set_stacks_coordinates(struct deck *); void set_stacks_coordinates(struct deck *);
void fill_deck(struct deck *); void fill_deck(struct deck *);
void shuffle_deck(struct deck *); void shuffle_deck(struct deck *);

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@ -1,16 +1,18 @@
#include <stdlib.h> #include <stdlib.h>
#include "../lib/util.h" #include "../lib/util.h"
#include "../lib/game.h" #include "../lib/game.h"
#include "../lib/cursor.h"
#include "../lib/keyboard.h" #include "../lib/keyboard.h"
int main(int argc, const char *argv[]) { int main(int argc, const char *argv[]) {
int option; int option;
struct cursor *cursor;
initialize_curses(); initialize_curses();
greet_player(); greet_player();
while (1) { while (option != KEY_SPACEBAR) {
switch (option = getch()) { switch (option = getch()) {
case KEY_SPACEBAR: case KEY_SPACEBAR:
initialize_game(); initialize_game();
@ -22,8 +24,33 @@ int main(int argc, const char *argv[]) {
} }
} }
allocate_cursor(&cursor);
initialize_cursor(cursor);
draw_cursor(cursor);
while (1) { while (1) {
key_event(); switch (option = getch()) {
case 'h':
case KEY_LEFT:
move_cursor(cursor, LEFT);
break;
case 'j':
case KEY_DOWN:
move_cursor(cursor, DOWN);
break;
case 'k':
case KEY_UP:
move_cursor(cursor, UP);
break;
case 'l':
case KEY_RIGHT:
move_cursor(cursor, RIGHT);
break;
case 'q':
case 'Q':
end_curses();
exit(0);
}
} }
return(0); return(0);