Moves to maneuvre stack must consider when it isn't empty, also.
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				| @ -79,7 +79,7 @@ struct stack *pop(struct stack **stack) { | ||||
| } | ||||
| 
 | ||||
| bool maneuvre_stack(struct stack *stack) { | ||||
|   return(stack->card->frame->start_y == MANEUVRE_STACKS_START_Y); | ||||
|   return(stack->card->frame->start_y >= MANEUVRE_STACKS_START_Y); | ||||
| } | ||||
| 
 | ||||
| void refresh_card_coordinates(struct stack *origin, struct stack *destination) { | ||||
|  | ||||
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