Moves to maneuvre stack must consider when it isn't empty, also.
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				| @ -79,7 +79,7 @@ struct stack *pop(struct stack **stack) { | |||||||
| } | } | ||||||
| 
 | 
 | ||||||
| bool maneuvre_stack(struct stack *stack) { | bool maneuvre_stack(struct stack *stack) { | ||||||
|   return(stack->card->frame->start_y == MANEUVRE_STACKS_START_Y); |   return(stack->card->frame->start_y >= MANEUVRE_STACKS_START_Y); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void refresh_card_coordinates(struct stack *origin, struct stack *destination) { | void refresh_card_coordinates(struct stack *origin, struct stack *destination) { | ||||||
|  | |||||||
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