Implemented logic for moving blocks of cards.
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				| @ -58,6 +58,8 @@ static void handle_stock_event() { | ||||
|   } | ||||
| } | ||||
| 
 | ||||
| /* FIXME: this function does not work on stacks with no marked cards.
 | ||||
|  * In that case it returns the stack's length. */ | ||||
| static int marked_cards_count(struct stack *stack) { | ||||
|   if (length(stack) == 1) { | ||||
|     if (stack->card->frame->begin_y > MANEUVRE_BEGIN_Y) { | ||||
| @ -66,8 +68,7 @@ static int marked_cards_count(struct stack *stack) { | ||||
|   } else if (length(stack) > 1) { | ||||
|     for (int marked_cards_count = 0; stack; stack = stack->next) { | ||||
|       marked_cards_count++; | ||||
|       if (!stack->next || (stack->card->frame->begin_y - | ||||
|                              stack->next->card->frame->begin_y) > 1) { | ||||
|       if (!stack->next || (stack->card->frame->begin_y - stack->next->card->frame->begin_y) > 1) { | ||||
|         return(marked_cards_count); | ||||
|       } | ||||
|     } | ||||
| @ -163,22 +164,40 @@ static void handle_card_movement(struct cursor *cursor) { | ||||
|       break; | ||||
|     case KEY_SPACEBAR: | ||||
|       destination = cursor_stack(cursor); | ||||
|       if (maneuvre_stack(*origin) && marked_cards_count(*origin) > 0) { | ||||
|       int marked_cards = marked_cards_count(*origin); | ||||
|       if (maneuvre_stack(*origin) && marked_cards > 0) { | ||||
|         erase_stack(*origin); | ||||
|         unmark_cards(*origin); | ||||
|         draw_stack(*origin); | ||||
|       } | ||||
|       /* As 'destination' can be NULL if the cursor is at the invalid spot we
 | ||||
|        * check it before dereferencing */ | ||||
|       if (destination && valid_move(*origin, *destination)) { | ||||
|         erase_stack(*origin); | ||||
|         move_card(origin, destination); | ||||
|         draw_stack(*origin); | ||||
|         draw_stack(*destination); | ||||
|         if (maneuvre_stack(*destination) && length(*destination) > 1) { | ||||
|           erase_cursor(cursor); | ||||
|           cursor->y++; | ||||
|           draw_cursor(cursor); | ||||
|       if (marked_cards > 1 && maneuvre_stack(*origin) && maneuvre_stack(*destination)) { | ||||
|         struct stack *block = *origin; | ||||
|         for (int i = 1; i < marked_cards; block = block->next, i++) | ||||
|           ; | ||||
|         if (destination && valid_move(block, *destination)) { | ||||
|           erase_stack(*origin); | ||||
|           struct stack *tmp; | ||||
|           allocate_stack(&tmp); | ||||
|           initialize_stack(tmp); | ||||
|           for (int i = 0; i < marked_cards; i++) { | ||||
|             push(&tmp, pop(origin)); | ||||
|           } | ||||
|           for (int i = 0; i < marked_cards; i++) { | ||||
|             move_card(&tmp, destination); | ||||
|           } | ||||
|           if (length(*destination) > 1) { | ||||
|             erase_cursor(cursor); | ||||
|             cursor->y += marked_cards; | ||||
|           } | ||||
|           free_stack(tmp); | ||||
|         } | ||||
|       } else { | ||||
|         if (destination && valid_move(*origin, *destination)) { | ||||
|           erase_stack(*origin); | ||||
|           move_card(origin, destination); | ||||
|           if (maneuvre_stack(*destination) && length(*destination) > 1) { | ||||
|             erase_cursor(cursor); | ||||
|             cursor->y++; | ||||
|           } | ||||
|         } | ||||
|       } | ||||
|       if (destination && *origin == *destination) { | ||||
| @ -187,6 +206,8 @@ static void handle_card_movement(struct cursor *cursor) { | ||||
|       } | ||||
|       unmark_cursor(cursor); | ||||
|       draw_cursor(cursor); | ||||
|       draw_stack(*origin); | ||||
|       draw_stack(*destination); | ||||
|       return; | ||||
|     case KEY_ESCAPE: | ||||
|       if (cursor_stack(cursor) == origin && maneuvre_stack(*origin)) { | ||||
|  | ||||
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