commit
						379ef4322c
					
				| @ -153,8 +153,8 @@ static void shuffle_deck(struct deck *deck) { | ||||
|     card[i] = stack_pop(&(deck->stock)); | ||||
|   } | ||||
|   srand(time(NULL)); | ||||
|   for (int i = 0; i < NUMBER_OF_CARDS - 1; i++) { | ||||
|     random = i + (rand() % (NUMBER_OF_CARDS) - i); | ||||
|   for (int i = 0; i < NUMBER_OF_CARDS; i++) { | ||||
|     random = rand() % (NUMBER_OF_CARDS); | ||||
|     tmp = *card[i]; | ||||
|     *card[i] = (*card[random]); | ||||
|     *card[random] = tmp; | ||||
| @ -162,6 +162,7 @@ static void shuffle_deck(struct deck *deck) { | ||||
|   for (int i = 0; i < NUMBER_OF_CARDS; i++) { | ||||
|     stack_push(&(deck->stock), card[i]); | ||||
|   } | ||||
|   free(card); | ||||
| } | ||||
| 
 | ||||
| static void deal_cards(struct deck *deck) { | ||||
|  | ||||
| @ -69,6 +69,7 @@ int stack_length(struct stack *stack) { | ||||
| void stack_push(struct stack **stack, struct card *card) { | ||||
|   if (card) { | ||||
|     if (stack_empty(*stack)) { | ||||
|       card_free((*stack)->card); | ||||
|       (*stack)->card = card; | ||||
|     } else { | ||||
|       /* Allocating by hand because stack_malloc() would
 | ||||
|  | ||||
| @ -25,6 +25,9 @@ void test_card_dup() { | ||||
| 
 | ||||
|   assert(card_0 != card_1); | ||||
|   assert(cards_equal(card_0, card_1)); | ||||
| 
 | ||||
|   card_free(card_0); | ||||
|   card_free(card_1); | ||||
| } | ||||
| 
 | ||||
| void test_card_set() { | ||||
|  | ||||
| @ -25,6 +25,9 @@ void test_frame_dup() { | ||||
| 
 | ||||
|   assert(frame_0 != frame_1); | ||||
|   assert(frames_equal(frame_0, frame_1)); | ||||
| 
 | ||||
|   frame_free(frame_0); | ||||
|   frame_free(frame_1); | ||||
| } | ||||
| 
 | ||||
| void test_frame_set() { | ||||
|  | ||||
| @ -119,7 +119,7 @@ void test_valid_move_from_waste_pile_to_foundation_stacks() { | ||||
| 
 | ||||
|   stack_malloc(&waste_pile); | ||||
|   stack_init(waste_pile); | ||||
|   card_set(waste_pile->card, ACE, SPADES, EXPOSED, WASTE_PILE_BEGIN_Y, WASTE_PILE_BEGIN_X); | ||||
|   card_set(waste_pile->card, TWO, SPADES, EXPOSED, WASTE_PILE_BEGIN_Y, WASTE_PILE_BEGIN_X); | ||||
|   for (int i = 0; i < 4; i++) { | ||||
|     stack_malloc(&foundation_stacks[i]); | ||||
|     stack_init(foundation_stacks[i]); | ||||
| @ -129,7 +129,6 @@ void test_valid_move_from_waste_pile_to_foundation_stacks() { | ||||
|   card_set(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_2_BEGIN_X); | ||||
|   card_set(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_3_BEGIN_X); | ||||
|   for (int i = 0; i < 4; i++) { | ||||
|     // TODO: fix error here
 | ||||
|     assert(valid_move(waste_pile, foundation_stacks[i])); | ||||
|   } | ||||
|   stack_free(waste_pile); | ||||
| @ -143,20 +142,19 @@ void test_valid_move_from_waste_pile_to_maneuvre_stacks() { | ||||
| 
 | ||||
|   stack_malloc(&waste_pile); | ||||
|   stack_init(waste_pile); | ||||
|   card_set(waste_pile->card, ACE, SPADES, EXPOSED, WASTE_PILE_BEGIN_Y, WASTE_PILE_BEGIN_X); | ||||
|   card_set(waste_pile->card, ACE, DIAMONDS, EXPOSED, WASTE_PILE_BEGIN_Y, WASTE_PILE_BEGIN_X); | ||||
|   for (int i = 0; i < 7; i++) { | ||||
|     stack_malloc(&maneuvre_stacks[i]); | ||||
|     stack_init(maneuvre_stacks[i]); | ||||
|   } | ||||
|   card_set(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_0_BEGIN_X); | ||||
|   card_set(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_1_BEGIN_X); | ||||
|   card_set(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_2_BEGIN_X); | ||||
|   card_set(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_3_BEGIN_X); | ||||
|   card_set(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_4_BEGIN_X); | ||||
|   card_set(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_5_BEGIN_X); | ||||
|   card_set(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_6_BEGIN_X); | ||||
|   card_set(maneuvre_stacks[0]->card, TWO, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_0_BEGIN_X); | ||||
|   card_set(maneuvre_stacks[1]->card, TWO, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_1_BEGIN_X); | ||||
|   card_set(maneuvre_stacks[2]->card, TWO, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_2_BEGIN_X); | ||||
|   card_set(maneuvre_stacks[3]->card, TWO, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_3_BEGIN_X); | ||||
|   card_set(maneuvre_stacks[4]->card, TWO, CLUBS, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_4_BEGIN_X); | ||||
|   card_set(maneuvre_stacks[5]->card, TWO, CLUBS, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_5_BEGIN_X); | ||||
|   card_set(maneuvre_stacks[6]->card, TWO, CLUBS, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_6_BEGIN_X); | ||||
|   for (int i = 0; i < 7; i++) { | ||||
|     // TODO: fix error here
 | ||||
|     assert(valid_move(waste_pile, maneuvre_stacks[i])); | ||||
|   } | ||||
|   stack_free(waste_pile); | ||||
| @ -219,15 +217,14 @@ void test_valid_move_from_foundation_stack_to_foundation_stacks() { | ||||
|     stack_init(foundation_stacks[i]); | ||||
|   } | ||||
|   card_set(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_0_BEGIN_X); | ||||
|   card_set(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_1_BEGIN_X); | ||||
|   card_set(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_2_BEGIN_X); | ||||
|   card_set(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_3_BEGIN_X); | ||||
|   card_set(foundation_stacks[1]->card, TWO, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_1_BEGIN_X); | ||||
|   card_set(foundation_stacks[2]->card, THREE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_2_BEGIN_X); | ||||
|   card_set(foundation_stacks[3]->card, FOUR, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_3_BEGIN_X); | ||||
|   for (int i = 0; i < 4; i++) { | ||||
|     for (int j = 0; j < 4; j++) { | ||||
|       if (i == j) { | ||||
|       if (i != j + 1) { | ||||
|         assert(!valid_move(foundation_stacks[i], foundation_stacks[j])); | ||||
|       } else { | ||||
|         // TODO: fix error here
 | ||||
|         assert(valid_move(foundation_stacks[i], foundation_stacks[j])); | ||||
|       } | ||||
|     } | ||||
| @ -247,22 +244,21 @@ void test_valid_move_from_foundation_stack_to_maneuvre_stacks() { | ||||
|   } | ||||
|   card_set(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_0_BEGIN_X); | ||||
|   card_set(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_1_BEGIN_X); | ||||
|   card_set(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_2_BEGIN_X); | ||||
|   card_set(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_3_BEGIN_X); | ||||
|   card_set(foundation_stacks[2]->card, ACE, CLUBS, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_2_BEGIN_X); | ||||
|   card_set(foundation_stacks[3]->card, ACE, CLUBS, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_3_BEGIN_X); | ||||
|   for (int i = 0; i < 7; i++) { | ||||
|     stack_malloc(&maneuvre_stacks[i]); | ||||
|     stack_init(maneuvre_stacks[i]); | ||||
|   } | ||||
|   card_set(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_0_BEGIN_X); | ||||
|   card_set(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_1_BEGIN_X); | ||||
|   card_set(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_2_BEGIN_X); | ||||
|   card_set(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_3_BEGIN_X); | ||||
|   card_set(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_4_BEGIN_X); | ||||
|   card_set(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_5_BEGIN_X); | ||||
|   card_set(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_6_BEGIN_X); | ||||
|   card_set(maneuvre_stacks[0]->card, TWO, HEARTS, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_0_BEGIN_X); | ||||
|   card_set(maneuvre_stacks[1]->card, TWO, HEARTS, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_1_BEGIN_X); | ||||
|   card_set(maneuvre_stacks[2]->card, TWO, HEARTS, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_2_BEGIN_X); | ||||
|   card_set(maneuvre_stacks[3]->card, TWO, HEARTS, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_3_BEGIN_X); | ||||
|   card_set(maneuvre_stacks[4]->card, TWO, DIAMONDS, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_4_BEGIN_X); | ||||
|   card_set(maneuvre_stacks[5]->card, TWO, DIAMONDS, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_5_BEGIN_X); | ||||
|   card_set(maneuvre_stacks[6]->card, TWO, DIAMONDS, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_6_BEGIN_X); | ||||
|   for (int i = 0; i < 4; i++) { | ||||
|     for (int j = 0; j < 7; j++) { | ||||
|       // TODO: fix error here
 | ||||
|       assert(valid_move(foundation_stacks[i], maneuvre_stacks[j])); | ||||
|     } | ||||
|   } | ||||
| @ -342,16 +338,15 @@ void test_valid_move_from_maneuvre_stack_to_foundation_stacks() { | ||||
|     stack_malloc(&maneuvre_stacks[i]); | ||||
|     stack_init(maneuvre_stacks[i]); | ||||
|   } | ||||
|   card_set(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_0_BEGIN_X); | ||||
|   card_set(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_1_BEGIN_X); | ||||
|   card_set(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_2_BEGIN_X); | ||||
|   card_set(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_3_BEGIN_X); | ||||
|   card_set(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_4_BEGIN_X); | ||||
|   card_set(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_5_BEGIN_X); | ||||
|   card_set(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_6_BEGIN_X); | ||||
|   card_set(maneuvre_stacks[0]->card, TWO, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_0_BEGIN_X); | ||||
|   card_set(maneuvre_stacks[1]->card, TWO, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_1_BEGIN_X); | ||||
|   card_set(maneuvre_stacks[2]->card, TWO, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_2_BEGIN_X); | ||||
|   card_set(maneuvre_stacks[3]->card, TWO, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_3_BEGIN_X); | ||||
|   card_set(maneuvre_stacks[4]->card, TWO, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_4_BEGIN_X); | ||||
|   card_set(maneuvre_stacks[5]->card, TWO, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_5_BEGIN_X); | ||||
|   card_set(maneuvre_stacks[6]->card, TWO, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_6_BEGIN_X); | ||||
|   for (int i = 0; i < 7; i++) { | ||||
|     for (int j = 0; j < 4; j++) { | ||||
|       // TODO: fix error here
 | ||||
|       assert(valid_move(maneuvre_stacks[i], foundation_stacks[j])); | ||||
|     } | ||||
|   } | ||||
| @ -371,18 +366,17 @@ void test_valid_move_from_maneuvre_stack_to_maneuvre_stacks() { | ||||
|     stack_init(maneuvre_stacks[i]); | ||||
|   } | ||||
|   card_set(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_0_BEGIN_X); | ||||
|   card_set(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_1_BEGIN_X); | ||||
|   card_set(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_2_BEGIN_X); | ||||
|   card_set(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_3_BEGIN_X); | ||||
|   card_set(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_4_BEGIN_X); | ||||
|   card_set(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_5_BEGIN_X); | ||||
|   card_set(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_6_BEGIN_X); | ||||
|   card_set(maneuvre_stacks[1]->card, TWO, HEARTS, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_1_BEGIN_X); | ||||
|   card_set(maneuvre_stacks[2]->card, THREE, CLUBS, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_2_BEGIN_X); | ||||
|   card_set(maneuvre_stacks[3]->card, FOUR, DIAMONDS, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_3_BEGIN_X); | ||||
|   card_set(maneuvre_stacks[4]->card, FIVE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_4_BEGIN_X); | ||||
|   card_set(maneuvre_stacks[5]->card, SIX, DIAMONDS, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_5_BEGIN_X); | ||||
|   card_set(maneuvre_stacks[6]->card, SEVEN, CLUBS, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_6_BEGIN_X); | ||||
|   for (int i = 0; i < 7; i++) { | ||||
|     for (int j = 0; j < 7; j++) { | ||||
|       if (i == j) { | ||||
|       if (i + 1 != j) { | ||||
|         assert(!valid_move(maneuvre_stacks[i], maneuvre_stacks[j])); | ||||
|       } else { | ||||
|         // TODO: fix error here
 | ||||
|         assert(valid_move(maneuvre_stacks[i], maneuvre_stacks[j])); | ||||
|       } | ||||
|     } | ||||
| @ -412,6 +406,8 @@ void test_move_card_from_stack_empty_stack_to_stack_empty_stack() { | ||||
|   assert(destination == new_destination); | ||||
|   assert(stacks_equal(destination, destination_duplicate)); | ||||
| 
 | ||||
|   stack_free(origin_duplicate); | ||||
|   stack_free(destination_duplicate); | ||||
|   stack_free(origin); | ||||
|   stack_free(destination); | ||||
| } | ||||
| @ -442,6 +438,8 @@ void test_move_card_from_stack_empty_stack_to_non_stack_empty_stack() { | ||||
|   assert(destination == new_destination); | ||||
|   assert(stacks_equal(destination, destination_duplicate)); | ||||
| 
 | ||||
|   stack_free(origin_duplicate); | ||||
|   stack_free(destination_duplicate); | ||||
|   stack_free(origin); | ||||
|   stack_free(destination); | ||||
| } | ||||
|  | ||||
| @ -30,6 +30,9 @@ void test_stack_dup() { | ||||
| 
 | ||||
|   assert(stack_0 != stack_1); | ||||
|   assert(stacks_equal(stack_0, stack_1)); | ||||
| 
 | ||||
|   stack_free(stack_0); | ||||
|   stack_free(stack_1); | ||||
| } | ||||
| 
 | ||||
| void test_stack_empty_on_stack_empty_stack() { | ||||
| @ -185,6 +188,7 @@ void test_stack_pop_on_stack_with_one_element() { | ||||
|   assert(stack_popped_card == card); | ||||
| 
 | ||||
|   stack_free(stack); | ||||
|   card_free(stack_popped_card); | ||||
| } | ||||
| 
 | ||||
| void test_stack_pop_on_stack_with_more_than_one_element() { | ||||
| @ -207,6 +211,7 @@ void test_stack_pop_on_stack_with_more_than_one_element() { | ||||
|   assert(stack_popped_card == card[2]); | ||||
| 
 | ||||
|   stack_free(stack); | ||||
|   card_free(stack_popped_card); | ||||
| } | ||||
| 
 | ||||
| void test_stack_reverse_on_stack_empty_stack() { | ||||
| @ -220,6 +225,7 @@ void test_stack_reverse_on_stack_empty_stack() { | ||||
|   assert(stacks_equal(stack_reversed_stack, old_stack)); | ||||
| 
 | ||||
|   stack_free(stack); | ||||
|   stack_free(stack_reversed_stack); | ||||
| } | ||||
| 
 | ||||
| void test_stack_reverse_on_stack_with_one_element() { | ||||
| @ -238,6 +244,7 @@ void test_stack_reverse_on_stack_with_one_element() { | ||||
| 
 | ||||
|   assert(stacks_equal(stack_reversed_stack, old_stack)); | ||||
| 
 | ||||
|   stack_free(stack_reversed_stack); | ||||
|   stack_free(stack); | ||||
| } | ||||
| 
 | ||||
| @ -264,12 +271,14 @@ void test_stack_reverse_on_stack_with_more_than_one_element() { | ||||
| 
 | ||||
|   assert(stacks_equal(unstack_reversed_stack, old_stack)); | ||||
| 
 | ||||
|   stack_free(unstack_reversed_stack); | ||||
|   stack_free(stack_reversed_stack); | ||||
|   stack_free(old_stack); | ||||
|   stack_free(stack); | ||||
| } | ||||
| 
 | ||||
| void test_stack_reverse_should_not_change_stack() { | ||||
|   struct stack *stack, *old_stack, *old_stack_address; | ||||
|   struct stack *stack, *stack_reversed_stack_0, *stack_reversed_stack_1; | ||||
|   struct card *card[3]; | ||||
| 
 | ||||
|   stack_malloc(&stack); | ||||
| @ -280,13 +289,14 @@ void test_stack_reverse_should_not_change_stack() { | ||||
|     card_set(card[i], TWO + i, DIAMONDS + i, EXPOSED, 0, 0); | ||||
|     stack_push(&stack, card[i]); | ||||
|   } | ||||
|   old_stack_address = stack; | ||||
|   old_stack = stack_dup(stack); | ||||
|   stack_reverse(stack); | ||||
|   stack_reversed_stack_0 = stack_reverse(stack); | ||||
|   stack_reversed_stack_1 = stack_reverse(stack_reversed_stack_0); | ||||
| 
 | ||||
|   assert(stack == old_stack_address); | ||||
|   assert(stacks_equal(stack, old_stack)); | ||||
|   assert(!stacks_equal(stack, stack_reversed_stack_0)); | ||||
|   assert(stacks_equal(stack, stack_reversed_stack_1)); | ||||
| 
 | ||||
|   stack_free(stack_reversed_stack_0); | ||||
|   stack_free(stack_reversed_stack_1); | ||||
|   stack_free(stack); | ||||
| } | ||||
| 
 | ||||
|  | ||||
| @ -11,6 +11,8 @@ void test_frames_equal_with_one_null() { | ||||
|   frame_malloc(&frame); | ||||
|   assert(!frames_equal(frame, NULL)); | ||||
|   assert(!frames_equal(NULL, frame)); | ||||
| 
 | ||||
|   frame_free(frame); | ||||
| } | ||||
| 
 | ||||
| void test_frames_equal_with_two_equivalent_frames() { | ||||
| @ -23,14 +25,20 @@ void test_frames_equal_with_two_equivalent_frames() { | ||||
|   frame_set(frame_1, begin_y, begin_x); | ||||
| 
 | ||||
|   assert(frames_equal(frame_0, frame_1)); | ||||
| 
 | ||||
|   frame_free(frame_0); | ||||
|   frame_free(frame_1); | ||||
| } | ||||
| 
 | ||||
| void test_frames_equal_with_two_frame_pointers_to_the_same_address() { | ||||
|   struct frame *frame; | ||||
| 
 | ||||
|   frame_malloc(&frame); | ||||
|   frame_init(frame); | ||||
| 
 | ||||
|   assert(frames_equal(frame, frame)); | ||||
| 
 | ||||
|   frame_free(frame); | ||||
| } | ||||
| 
 | ||||
| void test_cards_equal_with_two_nulls() { | ||||
| @ -55,14 +63,20 @@ void test_cards_equal_with_two_equivalent_cards() { | ||||
|   card_set(card_1, ACE, SPADES, EXPOSED, begin_y, begin_x); | ||||
| 
 | ||||
|   assert(cards_equal(card_0, card_1)); | ||||
| 
 | ||||
|   card_free(card_0); | ||||
|   card_free(card_1); | ||||
| } | ||||
| 
 | ||||
| void test_cards_equal_with_two_card_pointers_to_the_same_address() { | ||||
|   struct card *card; | ||||
| 
 | ||||
|   card_malloc(&card); | ||||
|   card_init(card); | ||||
| 
 | ||||
|   assert(cards_equal(card, card)); | ||||
| 
 | ||||
|   card_free(card); | ||||
| } | ||||
| 
 | ||||
| void test_stacks_equal_with_two_nulls() { | ||||
| @ -73,8 +87,12 @@ void test_stacks_equal_with_one_null() { | ||||
|   struct stack *stack; | ||||
| 
 | ||||
|   stack_malloc(&stack); | ||||
|   stack_init(stack); | ||||
| 
 | ||||
|   assert(!stacks_equal(stack, NULL)); | ||||
|   assert(!stacks_equal(NULL, stack)); | ||||
| 
 | ||||
|   stack_free(stack); | ||||
| } | ||||
| 
 | ||||
| void test_stacks_equal_with_two_equivalent_stacks() { | ||||
| @ -88,10 +106,15 @@ void test_stacks_equal_with_two_equivalent_stacks() { | ||||
|   card_set(card_1, ACE, SPADES, EXPOSED, begin_y, begin_x); | ||||
|   stack_malloc(&stack_0); | ||||
|   stack_malloc(&stack_1); | ||||
|   stack_init(stack_0); | ||||
|   stack_init(stack_1); | ||||
|   stack_push(&stack_0, card_0); | ||||
|   stack_push(&stack_1, card_1); | ||||
| 
 | ||||
|   assert(stacks_equal(stack_0, stack_1)); | ||||
| 
 | ||||
|   stack_free(stack_0); | ||||
|   stack_free(stack_1); | ||||
| } | ||||
| 
 | ||||
| void test_stacks_equal_with_two_different_stacks() { | ||||
| @ -105,18 +128,26 @@ void test_stacks_equal_with_two_different_stacks() { | ||||
|   card_set(card_1, KING, HEARTS, EXPOSED, begin_y, begin_x); | ||||
|   stack_malloc(&stack_0); | ||||
|   stack_malloc(&stack_1); | ||||
|   stack_init(stack_0); | ||||
|   stack_init(stack_1); | ||||
|   stack_push(&stack_0, card_0); | ||||
|   stack_push(&stack_1, card_1); | ||||
| 
 | ||||
|   assert(!stacks_equal(stack_0, stack_1)); | ||||
| 
 | ||||
|   stack_free(stack_0); | ||||
|   stack_free(stack_1); | ||||
| } | ||||
| 
 | ||||
| void test_stacks_equal_with_two_stack_pointers_to_the_same_address() { | ||||
|   struct stack *stack; | ||||
| 
 | ||||
|   stack_malloc(&stack); | ||||
|   stack_init(stack); | ||||
| 
 | ||||
|   assert(stacks_equal(stack, stack)); | ||||
| 
 | ||||
|   stack_free(stack); | ||||
| } | ||||
| 
 | ||||
| void test_test_helper() { | ||||
|  | ||||
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