Array for maneuvre and foundation stacks.

This commit is contained in:
Murilo Pereira
2011-05-29 17:12:52 -03:00
parent b94ea8797a
commit 25ac37a219
7 changed files with 109 additions and 210 deletions

View File

@@ -14,55 +14,35 @@ void allocate_deck(struct deck **deck) {
allocate_stack(&((*deck)->stock));
allocate_stack(&((*deck)->waste_pile));
allocate_stack(&((*deck)->foundation_0));
allocate_stack(&((*deck)->foundation_1));
allocate_stack(&((*deck)->foundation_2));
allocate_stack(&((*deck)->foundation_3));
allocate_stack(&((*deck)->maneuvre_0));
allocate_stack(&((*deck)->maneuvre_1));
allocate_stack(&((*deck)->maneuvre_2));
allocate_stack(&((*deck)->maneuvre_3));
allocate_stack(&((*deck)->maneuvre_4));
allocate_stack(&((*deck)->maneuvre_5));
allocate_stack(&((*deck)->maneuvre_6));
for (int i = 0; i < 4; i++) {
allocate_stack(&((*deck)->foundation[i]));
}
for (int i = 0; i < 7; i++) {
allocate_stack(&((*deck)->maneuvre[i]));
}
}
void initialize_deck(struct deck *deck) {
initialize_stack(deck->stock);
initialize_stack(deck->waste_pile);
initialize_stack(deck->foundation_0);
initialize_stack(deck->foundation_1);
initialize_stack(deck->foundation_2);
initialize_stack(deck->foundation_3);
initialize_stack(deck->maneuvre_0);
initialize_stack(deck->maneuvre_1);
initialize_stack(deck->maneuvre_2);
initialize_stack(deck->maneuvre_3);
initialize_stack(deck->maneuvre_4);
initialize_stack(deck->maneuvre_5);
initialize_stack(deck->maneuvre_6);
for (int i = 0; i < 4; i++) {
initialize_stack(deck->foundation[i]);
}
for (int i = 0; i < 7; i++) {
initialize_stack(deck->maneuvre[i]);
}
}
void free_deck(struct deck *deck) {
if (deck) {
free_stack(deck->stock);
free_stack(deck->waste_pile);
free_stack(deck->foundation_0);
free_stack(deck->foundation_1);
free_stack(deck->foundation_2);
free_stack(deck->foundation_3);
free_stack(deck->maneuvre_0);
free_stack(deck->maneuvre_1);
free_stack(deck->maneuvre_2);
free_stack(deck->maneuvre_3);
free_stack(deck->maneuvre_4);
free_stack(deck->maneuvre_5);
free_stack(deck->maneuvre_6);
for (int i = 0; i < 4; i++) {
free_stack(deck->foundation[i]);
}
for (int i = 0; i < 7; i++) {
free_stack(deck->maneuvre[i]);
}
}
free(deck);
}