Merge remote-tracking branch 'AZMCODE/tty-solitaire/auto-win-disable'
This commit is contained in:
commit
2024d53e48
34
src/game.c
34
src/game.c
@ -200,7 +200,7 @@ static void deal_cards(struct deck *deck) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void game_init(struct game *game, int passes_through_deck,
|
void game_init(struct game *game, int passes_through_deck,
|
||||||
int four_color_deck) {
|
int four_color_deck, int auto_win_disable) {
|
||||||
cursor_malloc(&cursor);
|
cursor_malloc(&cursor);
|
||||||
cursor_init(cursor);
|
cursor_init(cursor);
|
||||||
deck_malloc(&deck);
|
deck_malloc(&deck);
|
||||||
@ -220,6 +220,7 @@ void game_init(struct game *game, int passes_through_deck,
|
|||||||
}
|
}
|
||||||
|
|
||||||
game->four_color_deck = four_color_deck;
|
game->four_color_deck = four_color_deck;
|
||||||
|
game->auto_win_disable = auto_win_disable;
|
||||||
|
|
||||||
fill_deck(deck);
|
fill_deck(deck);
|
||||||
shuffle_deck(deck);
|
shuffle_deck(deck);
|
||||||
@ -236,20 +237,27 @@ void game_end() {
|
|||||||
deck_free(deck);
|
deck_free(deck);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool game_won() {
|
bool game_won(int auto_win_disable) {
|
||||||
// If any card in the maneuvre stacks is covered, game is not won.
|
if (auto_win_disable) {
|
||||||
for (int i = 0; i < MANEUVRE_STACKS_NUMBER; i++) {
|
return(stack_length(deck->foundation[0]) == 13 &&
|
||||||
for (struct stack *j = deck->maneuvre[i]; j != NULL; j = j->next) {
|
stack_length(deck->foundation[1]) == 13 &&
|
||||||
if (j->card->face == COVERED) {
|
stack_length(deck->foundation[2]) == 13 &&
|
||||||
return (false);
|
stack_length(deck->foundation[3]) == 13);
|
||||||
|
} else {
|
||||||
|
// If any card in the maneuvre stacks is covered, game is not won.
|
||||||
|
for (int i = 0; i < MANEUVRE_STACKS_NUMBER; i++) {
|
||||||
|
for (struct stack *j = deck->maneuvre[i]; j != NULL; j = j->next) {
|
||||||
|
if (j->card->face == COVERED) {
|
||||||
|
return (false);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
// If the stock pile or the waste pile aren't empty, game is not won.
|
// If the stock pile or the waste pile aren't empty, game is not won.
|
||||||
if (!stack_empty(deck->stock) || !stack_empty(deck->waste_pile)) {
|
if (!stack_empty(deck->stock) || !stack_empty(deck->waste_pile)) {
|
||||||
return (false);
|
return (false);
|
||||||
}
|
}
|
||||||
|
|
||||||
return (true);
|
return (true);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -33,6 +33,7 @@
|
|||||||
struct game {
|
struct game {
|
||||||
int passes_through_deck_left;
|
int passes_through_deck_left;
|
||||||
int four_color_deck;
|
int four_color_deck;
|
||||||
|
int auto_win_disable;
|
||||||
};
|
};
|
||||||
|
|
||||||
extern struct deck *deck;
|
extern struct deck *deck;
|
||||||
@ -44,7 +45,7 @@ bool valid_move(struct stack *, struct stack *);
|
|||||||
void move_card(struct stack **, struct stack **);
|
void move_card(struct stack **, struct stack **);
|
||||||
void move_block(struct stack **, struct stack **, int);
|
void move_block(struct stack **, struct stack **, int);
|
||||||
void expose_top(struct stack **);
|
void expose_top(struct stack **);
|
||||||
void game_init(struct game *, int, int);
|
void game_init(struct game *, int, int, int);
|
||||||
bool game_won();
|
bool game_won();
|
||||||
void game_end();
|
void game_end();
|
||||||
|
|
||||||
|
@ -26,12 +26,14 @@ int main(int argc, char *argv[]) {
|
|||||||
int passes_through_deck = 3;
|
int passes_through_deck = 3;
|
||||||
static int four_color_deck;
|
static int four_color_deck;
|
||||||
static int no_background_color;
|
static int no_background_color;
|
||||||
|
static int auto_win_disable;
|
||||||
static const struct option options[] = {
|
static const struct option options[] = {
|
||||||
{"help", no_argument, NULL, 'h'},
|
{"help", no_argument, NULL, 'h'},
|
||||||
{"version", no_argument, NULL, 'v'},
|
{"version", no_argument, NULL, 'v'},
|
||||||
{"passes", required_argument, NULL, 'p'},
|
{"passes", required_argument, NULL, 'p'},
|
||||||
{"four-color-deck", no_argument, &four_color_deck, 1},
|
{"four-color-deck", no_argument, &four_color_deck, 1},
|
||||||
{"no-background-color", no_argument, &no_background_color, 1},
|
{"no-background-color", no_argument, &no_background_color, 1},
|
||||||
|
{"auto-win-disable", no_argument, &auto_win_disable, 1},
|
||||||
{0, 0, 0, 0}};
|
{0, 0, 0, 0}};
|
||||||
|
|
||||||
program_name = basename(argv[0]);
|
program_name = basename(argv[0]);
|
||||||
@ -108,7 +110,7 @@ int main(int argc, char *argv[]) {
|
|||||||
if (key == KEY_SPACEBAR) {
|
if (key == KEY_SPACEBAR) {
|
||||||
clear();
|
clear();
|
||||||
refresh();
|
refresh();
|
||||||
game_init(&game, passes_through_deck, four_color_deck);
|
game_init(&game, passes_through_deck, four_color_deck, auto_win_disable);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
} else if (key == KEY_RESIZE) {
|
} else if (key == KEY_RESIZE) {
|
||||||
@ -120,7 +122,7 @@ int main(int argc, char *argv[]) {
|
|||||||
|
|
||||||
do {
|
do {
|
||||||
keyboard_event(getch());
|
keyboard_event(getch());
|
||||||
} while (!game_won());
|
} while (!game_won(game.auto_win_disable));
|
||||||
|
|
||||||
endwin();
|
endwin();
|
||||||
game_end();
|
game_end();
|
||||||
@ -148,6 +150,8 @@ void usage(const char *program_name) {
|
|||||||
"(default: false)\n");
|
"(default: false)\n");
|
||||||
printf(" --no-background-color Don't draw background color "
|
printf(" --no-background-color Don't draw background color "
|
||||||
"(default: false)\n");
|
"(default: false)\n");
|
||||||
|
printf(" --auto-win-disable Disable auto-winning the game "
|
||||||
|
"(default: false)\n");
|
||||||
}
|
}
|
||||||
|
|
||||||
void version() { printf("%s\n", VERSION); }
|
void version() { printf("%s\n", VERSION); }
|
||||||
|
Loading…
Reference in New Issue
Block a user