Not using this function.
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@ -10,11 +10,6 @@ static bool maneuvre_stack(struct stack *stack) {
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return(stack->card->frame->start_y >= MANEUVRE_STACKS_STARTING_Y);
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}
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static bool waste_pile_stack(struct stack *stack) {
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return((stack->card->frame->start_x == WASTE_PILE_STARTING_X) &&
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(stack->card->frame->start_y == WASTE_PILE_STARTING_Y));
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}
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static void refresh_card_coordinates(struct stack *origin, struct stack *destination) {
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origin->card->frame->start_x = destination->card->frame->start_x;
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origin->card->frame->start_y = destination->card->frame->start_y;
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