tty-solitaire/lib/game.h

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#ifndef GAME_H
#define GAME_H
#include "stack.h"
#include "deck.h"
#include "cursor.h"
#define NUMBER_OF_CARDS 52
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#define STOCK_BEGIN_X 1
#define STOCK_BEGIN_Y 1
#define WASTE_PILE_BEGIN_X 9
#define WASTE_PILE_BEGIN_Y 1
#define FOUNDATION_BEGIN_Y 1
#define FOUNDATION_0_BEGIN_X 25
#define FOUNDATION_1_BEGIN_X 33
#define FOUNDATION_2_BEGIN_X 41
#define FOUNDATION_3_BEGIN_X 49
#define MANEUVRE_BEGIN_Y 9
#define MANEUVRE_0_BEGIN_X 1
#define MANEUVRE_1_BEGIN_X 9
#define MANEUVRE_2_BEGIN_X 17
#define MANEUVRE_3_BEGIN_X 25
#define MANEUVRE_4_BEGIN_X 33
#define MANEUVRE_5_BEGIN_X 41
#define MANEUVRE_6_BEGIN_X 49
struct deck *deck;
struct cursor *cursor;
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bool valid_move(struct stack *, struct stack *);
bool maneuvre_stack(struct stack *);
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void move_card(struct stack **, struct stack **);
void greet_player();
void initialize_game();
void end_game();
#endif