package stmt import ( "github.com/z7zmey/php-parser/freefloating" "github.com/z7zmey/php-parser/node" "github.com/z7zmey/php-parser/position" "github.com/z7zmey/php-parser/walker" ) // Use node type Use struct { FreeFloating freefloating.Collection Position *position.Position UseType node.Node Use node.Node Alias node.Node } // NewUse node constructor func NewUse(UseType node.Node, use node.Node, Alias node.Node) *Use { return &Use{ FreeFloating: nil, UseType: UseType, Use: use, Alias: Alias, } } // SetPosition sets node position func (n *Use) SetPosition(p *position.Position) { n.Position = p } // GetPosition returns node positions func (n *Use) GetPosition() *position.Position { return n.Position } func (n *Use) GetFreeFloating() *freefloating.Collection { return &n.FreeFloating } // Attributes returns node attributes as map func (n *Use) Attributes() map[string]interface{} { return nil } // SetUseType set use type and returns node func (n *Use) SetUseType(UseType node.Node) node.Node { n.UseType = UseType return n } // Walk traverses nodes // Walk is invoked recursively until v.EnterNode returns true func (n *Use) Walk(v walker.Visitor) { if v.EnterNode(n) == false { return } if n.UseType != nil { v.EnterChildNode("UseType", n) n.UseType.Walk(v) v.LeaveChildNode("UseType", n) } if n.Use != nil { v.EnterChildNode("Use", n) n.Use.Walk(v) v.LeaveChildNode("Use", n) } if n.Alias != nil { v.EnterChildNode("Alias", n) n.Alias.Walk(v) v.LeaveChildNode("Alias", n) } v.LeaveNode(n) }