package stmt import ( "github.com/z7zmey/php-parser/node" ) type Property struct { name string attributes map[string]interface{} position *node.Position variable node.Node expr node.Node } func NewProperty(variable node.Node, expr node.Node) node.Node { return Property{ "Property", map[string]interface{}{}, nil, variable, expr, } } func (n Property) Name() string { return "Property" } func (n Property) Attributes() map[string]interface{} { return n.attributes } func (n Property) Attribute(key string) interface{} { return n.attributes[key] } func (n Property) SetAttribute(key string, value interface{}) { n.attributes[key] = value } func (n Property) Position() *node.Position { return n.position } func (n Property) SetPosition(p *node.Position) node.Node { n.position = p return n } func (n Property) Walk(v node.Visitor) { if v.EnterNode(n) == false { return } if n.variable != nil { vv := v.GetChildrenVisitor("variable") n.variable.Walk(vv) } if n.expr != nil { vv := v.GetChildrenVisitor("expr") n.expr.Walk(vv) } v.LeaveNode(n) }