package stmt import ( "github.com/z7zmey/php-parser/node" ) type Constant struct { name string attributes map[string]interface{} position *node.Position constantName node.Node expr node.Node } func NewConstant(constantName node.Node, expr node.Node) node.Node { return Constant{ "Constant", map[string]interface{}{}, nil, constantName, expr, } } func (n Constant) Name() string { return "Constant" } func (n Constant) Attributes() map[string]interface{} { return n.attributes } func (n Constant) Attribute(key string) interface{} { return n.attributes[key] } func (n Constant) SetAttribute(key string, value interface{}) { n.attributes[key] = value } func (n Constant) Position() *node.Position { return n.position } func (n Constant) SetPosition(p *node.Position) node.Node { n.position = p return n } func (n Constant) Walk(v node.Visitor) { if v.EnterNode(n) == false { return } if n.constantName != nil { vv := v.GetChildrenVisitor("constantName") n.constantName.Walk(vv) } if n.expr != nil { vv := v.GetChildrenVisitor("expr") n.expr.Walk(vv) } v.LeaveNode(n) }