package expr import ( "github.com/z7zmey/php-parser/node" ) type Ternary struct { position *node.Position Condition node.Node IfTrue node.Node IfFalse node.Node } func NewTernary(Condition node.Node, IfTrue node.Node, IfFalse node.Node) node.Node { return &Ternary{ nil, Condition, IfTrue, IfFalse, } } func (n Ternary) Attributes() map[string]interface{} { return nil } func (n Ternary) Position() *node.Position { return n.position } func (n Ternary) SetPosition(p *node.Position) node.Node { n.position = p return n } func (n Ternary) Walk(v node.Visitor) { if v.EnterNode(n) == false { return } if n.Condition != nil { vv := v.GetChildrenVisitor("Condition") n.Condition.Walk(vv) } if n.IfTrue != nil { vv := v.GetChildrenVisitor("IfTrue") n.IfTrue.Walk(vv) } if n.IfFalse != nil { vv := v.GetChildrenVisitor("IfFalse") n.IfFalse.Walk(vv) } v.LeaveNode(n) }